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On top of that, the external hard drive my mod was on (without backups) was fried, and a family member of mine is the only one with a copy of the modded game on his usb. I have not yet been able to contact him to retrieve it.
I'll get it up though, thanks for reminding me about it. I got a little distracted about the project, but rest assured it is a complete mod and when i get it out there, It'll be great.
Good luck with the mod! They should really add Workshop to the game... Imagine having like, 8 Dungeons :D and CRITICAL HIT GEMS!!! Lawl, crit-chance is super easy to raise in this game already :P
Granted, I havent tested it, but for the sake of authenticity, the only things that aren't from future fate games are quest dialogues and name generations.
That's why i reccomend this mod greatly, becasue all the items were created (and balanced) by the professional wildtangent staff who made the games.
And I have already tested name generations, the game will not crash if it cannot find the name your item was. Your item will remain the same name, but you wont be able to get that name for different items.
As for features,they are basically described in the original pst. I cant go into much further detail than to list each individual new ite/name/dialogue, which wuld take a LONG time.Theres a lot of new stuff! :)
I'd recmmend, once the mod is out, try importing a charachter that you KNOW has at least one mod item (like an earring) and see what happens. of course, if it doesnt work, its as simple as making sure your character has no mod items or gems before importing.
When I first made the mod, I would have had it up that day but dropbox fiddled out. So lets hope that works out.
Oh, and the name generations file. I got to find where that went off too.
Currently, everything listed in the original post is included in the mod!