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This includes a hotfix for a broken inventory and hotfix bug.
https://store.steampowered.com/news/app/2467810/view/499439339247239276
New features
The world now generates upto the edge of the mountains, creating a nice seemless world instead of dropping off to the outer edge. You still will not be able to get to those mountains. An obscuring fog will come later.
Extended Portable drill's ore detection range
Bug fixes
Machines and buildings
Fixed a bug where the Cauldron and Brewer would start consuming fuel before setting a recipe
Fixed filthers not being applied properly to the brewing machine.
Destroyed lantern building in ruined camps now display their new when looked at (no, these were not enemy spawners).
Fixed crash when trying to place buildings that attached to no snap points over a snap point.
Audio and settings
Fixed a bug where non lighting option would reest itself to lumen when re-opening the settings menu.
Sound fix for spitfire when cooking to last for the cooking duration.
Localisation for placing cave foliage should now be picked up and translated
Elevator sounds now reduce and increase with audio settings.
World and AI
Fixed Powering Dwarven Industry not giving a reward.
Orc and other AI health would not restore fully for certain armoured variants.
Improved Shovel removing floating foliage
Drastically increased the worlds barrier edge to stop getting out of the map via building or a mountain that has spawned there.
🛠️ Fixed Smelter Guidelines
🛠️ Allow overlap of buildings is now on by default
🛠️ Fixed Old Belt Snaps not working in certain situations
🛠️ Fixed Pipes not connecting in certain situations
🛠️ Fixed a crash with an infinate loop with pipework
🛠️ Added more snap points to the stone stairs as per player requests.
🛠️ Fixed citadel lighting
🛠️ Fixed Minecart Station Double Output/Input
Updates 63C – 63 H
New pieces
- Stone stair inner corner
- Stone stair outer corner
New features
- We've transferred over a lot of the machine animations from Unreal Engines Skeletons to using vertex shader animation, cutting out a massive amount of back end bone data and physics updating, which means better performance as your graphics cards start taking the load.
- Optimization of the backend processing of items, so your larger factories should feel better now.
- Pipe angles have been tweaked, then tweaked, and tweaked some more so they should be much better to work with while giving those lovely right angles.
- You can now press T when looking at certain buildings to just take their output.
New Snaps
- Two way splitter and merger now has snaps and bottom snaps
- Steam splitter and water splitter now have top and bottom snaps
- Ammo splitter now has bottom and top snaps.
- Square type pieces (small, medium, large) now have an up stair snap to place stairs on top without having to have something underneath.
- Elevator top and bottom snaps fixed.
- Many broken snaps are now fixed.
Changes
- AI in tunnels has been disabled, we found that these were what were spawning constantly in your base at game load and this system will be revisted to be much, much better in the future. You'll still find them in their camps.
- When building and in allow overlap mode, all snap points, even those that would be blocked, will now be valid and useable. Enjoy making the crazy dwarven fortress of your dreams!
- Minecarts are now a lot more optimized. During tests we had 100 running no issue so we're looking forwards to what you do with them
Bug fixes
- Rare issue with vertical lift rotation fixed.
- Cogs on vertical lift now turning
- Some jungle trees have had their collision radius increased and roots given collision to stop walking into them.
- AI now properly forget you on death instead of finding and charging at you on spawning.
- Fixed a major bug with ores spawning mid air. This doesn't apply to ores that you dug the dirt around while mining.
- Fixed a minor UI issue where the Maincart Station Tooltip for spawning carts wouldn't immediately update the inventory cost numbers.
- Fixes to ammo splitter inputs and output
- Fixed a memory leak with the new snap system
- Fixed gem infuser creating gems from no where
- Fixed bug with inner stairs corners and outer stair corners not being unlocked
- Fixed a bug with drill deposit not refilling inventory properly.
- Snaps fixed for ammo splitter and two way splitter and merged
- Foundation and large wood foundation to large stone foundation and xl wood foundation snaps fixed.
- General fixes to pipe placement problems.
Fixes to buildings offsetting incorrectly when placing in free place mode
Fixed to spinning cog on top vertical belt not being correct
Fixes to pipes being placed in stands.
Fixes for sounds not attenuating properly with distance
Fixes for curved pipes blocking socket snap points they were not connected to
The snap size for the pipe sockets sides for other sockets has been reduced so snapping when placing next to sockets feels better.
An output arrow for pipes has been added which will appear properly for sockets to show which sockets a pipe can be taken from.
AN important note. We are aware ore veins are not spawning. We are looking into this.
- Direction flow indicators have been added to show viable pipes.
- Fixed ore veins now spawning.
Changed colour of snap points from mint green to just a more calmer green.
Reduced snap points size down by 30%
Reduced snap points glowiness by half.
All machines now snap on the top of wood and stone block types, stone foundation, wood large foundation, large stone foundation and xl wood foundations.
Fixed a reload issue with blacksmiths not accepting coins anymore.
Pipes now have arrow displays during placement mode so you see which direction they are going.
Fixed tools not playing their animation properly when switching
Deposits should no longer spawn in camps in new games. In currently loaded games, deposits locations are fixed.
The spam of message in the refill recipe and take all when looking at manual buildings has been removed. They only say take all and refill recipe. The UI for this will be worked on at a later data.
Fixed a bug where you could launch yourself out the airship while trying to climb the left turret on game start.
Arms are now bare to stop mesh bleed through from clothing. This to be addressed later.
https://discord.com/channels/1118561402211282994/1275031590740693095/1365363239726092318