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A couple things!
First of all! GREAT JOB! SUPER PROUD OF YOU. THE GAME IS LOOKING DOPE :) KEEP AT IT! MAKE IT PRETTY!
- COULD YOU PLEASE MAKE AN OFFICIAL DISCORD SERVER???? Would love to connect!
- Please make this game 2-3-4 Players CO-OP PLEASE <3
https://steamcommunity.com/app/2467810/discussions/0/4701287093716969435/
Love what you have done so far especially the feel you have to the environments. Runs a tad on the warm side but epic potential!
Do you want crash reports, if so which file and in the above form?
Screenshot available on my profile page if unsure.
- Construction elements:
- More structure (angle, solid block, wall in 2x2 1x2 4x4, grill ground, corner, posts, pillar, beam ...).
- more decorative elements for stone or rock structures to be able to make a throne room, treasure room, a beautiful dwarven architecture factory ...
- Possibility of building a circuit breaker to manage the current.
- Possibility of drawbridge, portcullis.
- Magnetization system of building blocks:
- Possibility of correctly attaching a foundation to stairs or standard ground.
- Possibility to magnetize a door, a face, a window on a wall without going through foundations.
- Possibility to magnetize stone elements with wooden elements.
- Bug:
- Bug with goblins, orcs... go up or down vertically crosses walls.
- Bug reappearance of ore veins already exploited after loading a save.
- Bug that makes the mountain disappear if you stick your face against the rock and which allows you to see all the ore veins.
- Bug of blades of grass and mushrooms that do not disappear following earthworks.
- Bug manufacturing an element (earth or foundation) the character remains stuck in the element.
- Bug make sure that all the veins are accessible and not under the lava (40H trash game because no access to the silver vein).
- Bug repetitive crash for no reason.
- Optimization:
- Optimization of automatic saves because the game freezes.
- Elevator noise too repetitive and loud.
- Character's footsteps need to be redefined because we often have the impression of having an enemy following us.
- Bad translation for some elements in the construction menu.
- Quality of life:
- Possibility to craft another bag with more inventory space or to craft clothes with pockets.
- Possibility to craft armor for defense.
- Possibility to craft boots for movement speed.
- Possibility to craft runes that improve the character.
- Possibility to tame a boar to make a mount.
- Possibility to craft ranged weapons (dwarven blunderbuss with coal powder ammunition).
- Possibility to transfer several stacks of the same items to a chest or other with a single key.
- Possibility to store items on shelves.
- Possibility to put more crafting, metallurgy, cooking recipes...
- In shovel mode:
- To remove earth, possibility to advance with the shovel while keeping the same levels.
- Possibility to rotate the work area in shovel mode.
- Possibility to manage the width and height of the work area.
- Cooperation mode
- Automatic sorting button for items in the inventory.
- Have the possibility, through an improvement, to increase the size of the item stacks (100, 500, 1000).
- Automation:
- Possibility to limit the filling of containers.
- Possibility to create a visual or sound alarm in case of lack of fuel in an element.
- Enemy:
- Randomly put fortress ruins with treasure guarded by guardians such as dragon, balrog, uruk-hai, spider, troll, ghoul...
- Add more enemies.
- Set up a system of enemy waves that attack existing bases (at night or on a temp cycle) this would allow to add challenge and to be forced to protect all structures with defenses like a tower defense system.
- Map:
- During procedural generation please provide rivers and lakes (with the possibility of fishing kit for a new source of food).
I see in the previous posts, very good ideas, and improvements that will make the game evolve, can't wait to see the next patches, even if the first two have already improved things a lot.
Very good work, keep it up, and good luck for the future, we'll be there :)