Legends of Eisenwald

Legends of Eisenwald

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Darkwhisper Jul 11, 2015 @ 9:21am
camera movement
I'm enjoying the game quit a bit but I cant help but wish I was able to move the camera on the overland map, it seems so clunky having to move in such small increments'. So I guess what im asking is am I the only one? Also if there happens to be a mod or such that will allow this movement pls point me in the right direction..... thx
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Showing 1-4 of 4 comments
Phantus Jul 14, 2015 @ 4:38am 
Hey, if you're talking about simply panning the map left to right and up and down I'm with you, it's brutal. It can't be this bad, I'd imagine we're just missing something. Couldn't even find a key binding page that let's you change this sort of thing. Obviously you should be able to pan like any other game with awsd keys around the map. Not sure how others are doing it?
Alexander (Aterdux)  [developer] Jul 14, 2015 @ 4:46am 
You can rotate camera with the right mouse. But moving anywhere on the map is not an option - interface has no buttons to return back to your hero. And it also a matter of an RPG aspect - as a hero on the map you are not supposed to see very far away.

My preferred solution would have been fog of war with free camera movement but we didn't have funds to implement it.
Phantus Aug 16, 2015 @ 10:56am 
Originally posted by Alexander (Aterdux):
You can rotate camera with the right mouse. But moving anywhere on the map is not an option - interface has no buttons to return back to your hero. And it also a matter of an RPG aspect - as a hero on the map you are not supposed to see very far away.

My preferred solution would have been fog of war with free camera movement but we didn't have funds to implement it.

Thanks for the reply. It's a visually stunning game (beautiful art) and I love the Disciples style level-up but I sadly can't get over the rigid camera/movement. I consider what you've mentioned above a requirementt for a game like this (free camera/fog of war). I had no idea something like that would be so expensive.

For future reference, are you planning on adding a dynamic mini map (camera moves to the clicked upon map area, a more limited free camera alternative) or visual auto-combat instead of just quick combat? Cheers.
Alexander (Aterdux)  [developer] Aug 16, 2015 @ 12:41pm 
Originally posted by Phantus:
Thanks for the reply. It's a visually stunning game (beautiful art) and I love the Disciples style level-up but I sadly can't get over the rigid camera/movement. I consider what you've mentioned above a requirementt for a game like this (free camera/fog of war). I had no idea something like that would be so expensive.

For future reference, are you planning on adding a dynamic mini map (camera moves to the clicked upon map area, a more limited free camera alternative) or visual auto-combat instead of just quick combat? Cheers.
We don't have any plans at this moment to do any of the things. Funds are limited so it makes right now no sense to add extra features as they don't generate sales alone. Sales usually serve as funding for the future development but they are low and we can't afford anything big. Most likely no to both of your questions.
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Date Posted: Jul 11, 2015 @ 9:21am
Posts: 4