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I remember AoW2 (And 3 too I think) which had otherwise amazing campaign, but you could just stay and grind all possible researches before advancing to a scenario. It was hard to know what was the intented amount of research, and you could make the game too hard or way too easy.
Balance or not... at least leave me some potions!! By sweet sweet blue potions...
On the other side... I do agree about the balancing issue... When I finish chapter 2, i have enough high level force to steam roll the entire map, I wiped out all 4 lords on the west bank, every castle/building slot are filled with tier 3-4 units with tip-top gear, I even have an army of top tier units with me... And how the hell that I have to run from some lowly mob who will have his ass served in less then 2 mins??? And I'll surely be able to steam roll the next 2 maps as well... XD
Shouldn't that be offset by more difficult opponents as the story progresses? I just noticed the loss of items at the prologue, wasn't expecting that.
In HoMM you don't "lose" what you have, it is by story, that you leave your resource and units to guard the land you are holding, and advance with your heores and a snall band of scouting force.
Tha is the point, the biggest annoyment is that you need to build an armory to equip every trooper you have, then all was lost after some chapter... It just make you want to headbud ether the Dev (looking at Alexander) or your keyboard...
I don't recall that warning in the prologue, rather the party just gets removed with a comment that you can't back out from..?
I'm up to Chapter 2 now, the 'run away' chapter and it's a bit of a 'meh' moment when everyone just vanishes, along with the gold and loot.
I'm running away with fresh troops from Ulrich's land, and in the story they seem to be loyal men who appear to have been with me from Chapter 1 - or at least, the way they speak in some of the scenes appear to give this impression. When really, they shouldn't give a hoot as they've just signed up.
So I have a noob group again... Not that my chapter 1 group was particularly beefed up anyway. Berty's group would have still WTFPWN'd my original or noob group at this stage anyway...
I can understand the removal of stuff in the prologue, we're going by boat on a long journey and at least one of the guys was a member of the local military anyway.
Chapter 1 though, ok fair enough we're running away, but I would have thought one or two of these guys, who might have been with the hero from the start and seen things would have been content to follow. What happened to them? Do they just die? Go "screw this I'm outta here?" At least then in Chapter 2 when we get character speech blurbs they're more identifiable?
I dunno, seems weird, like I said before 'balance' doesn't seem that exceptional a reason so far, but maybe it'll be justified in the later chapters. At the moment it is a really annoying design decision, items, levels, group dynamics and whatnot...
Don't let that detract though, I'm enjoying the game, but that's my one bugbear at the moment. Maybe I'll get over it later when it stops happening... I assume it stops happening at some point...