Legends of Eisenwald

Legends of Eisenwald

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Why is my inventory got cleared after each chapter?
I can understand the idea behind lose some your trooper in between each chapter, but lost all money and the entire content of the inventory at the end of each chapter? This make upgrade your troopers and build up the armory to equip them like a waste of time, cos you will lose it all in between each chapter anyway...
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Showing 1-15 of 27 comments
Alexander (Aterdux)  [developer] Jul 8, 2015 @ 10:56pm 
That doesn't happen every time, it's dictated by story. After the Prologue you travel on a ship for a long time. After chapter 2 you need to run away. Your inventory stays after chapter into Windfeld. And so on.
joshuar56 Jul 9, 2015 @ 6:04am 
That sounds really anoying...
Alexander (Aterdux)  [developer] Jul 9, 2015 @ 6:05am 
It's a matter of balance too. If we leave you all the stuff and troops, then other maps you just steam roll...
Hesmah Jul 9, 2015 @ 6:13am 
I think it's necessary in these kinds of games and campaigns. Otherwise it's hard to get the intented difficulty level of each map.

I remember AoW2 (And 3 too I think) which had otherwise amazing campaign, but you could just stay and grind all possible researches before advancing to a scenario. It was hard to know what was the intented amount of research, and you could make the game too hard or way too easy.
Originally posted by Alexander (Aterdux):
It's a matter of balance too. If we leave you all the stuff and troops, then other maps you just steam roll...

Balance or not... at least leave me some potions!! By sweet sweet blue potions... :sadelf:


On the other side... I do agree about the balancing issue... When I finish chapter 2, i have enough high level force to steam roll the entire map, I wiped out all 4 lords on the west bank, every castle/building slot are filled with tier 3-4 units with tip-top gear, I even have an army of top tier units with me... And how the hell that I have to run from some lowly mob who will have his ass served in less then 2 mins??? And I'll surely be able to steam roll the next 2 maps as well... XD
RobOda Jul 9, 2015 @ 11:32am 
Originally posted by Alexander (Aterdux):
It's a matter of balance too. If we leave you all the stuff and troops, then other maps you just steam roll...

Shouldn't that be offset by more difficult opponents as the story progresses? I just noticed the loss of items at the prologue, wasn't expecting that.
Alexander (Aterdux)  [developer] Jul 9, 2015 @ 11:59am 
Yes, normally would. But it's 8 chapters long. So, if not taken away starting in chapter 4 and 5 we wouldn't be able to provide any challenge.
Hrymr Jul 9, 2015 @ 12:06pm 
Originally posted by robref:
Originally posted by Alexander (Aterdux):
It's a matter of balance too. If we leave you all the stuff and troops, then other maps you just steam roll...

Shouldn't that be offset by more difficult opponents as the story progresses? I just noticed the loss of items at the prologue, wasn't expecting that.
In games like HoM&M or Disciples you take your hero to next mission, but units, resources and captured areas are lost, so it shouldn't be suprising.
FieserMoep Jul 9, 2015 @ 12:15pm 
It is annoying for you actually equip your units this time and always havint to grind a shop to get some axes ore helebards is kinda annyoing.
Originally posted by Hrymr:
Originally posted by robref:

Shouldn't that be offset by more difficult opponents as the story progresses? I just noticed the loss of items at the prologue, wasn't expecting that.
In games like HoM&M or Disciples you take your hero to next mission, but units, resources and captured areas are lost, so it shouldn't be suprising.

In HoMM you don't "lose" what you have, it is by story, that you leave your resource and units to guard the land you are holding, and advance with your heores and a snall band of scouting force.
Originally posted by FieserMoep:
It is annoying for you actually equip your units this time and always havint to grind a shop to get some axes ore helebards is kinda annyoing.

Tha is the point, the biggest annoyment is that you need to build an armory to equip every trooper you have, then all was lost after some chapter... It just make you want to headbud ether the Dev (looking at Alexander) or your keyboard... :angrytiger:
Kexin Jul 9, 2015 @ 11:42pm 
There should be some of sort warning that your army is being taken away. I lost all of my troops going to in chapter 2 and it was quite a shock.
Alexander (Aterdux)  [developer] Jul 9, 2015 @ 11:49pm 
We do warn in the Prologue that your army will be taken away. Maybe we need a message when you arrive in Lahnstein.
RobOda Jul 10, 2015 @ 8:55am 
Originally posted by Alexander (Aterdux):
We do warn in the Prologue that your army will be taken away. Maybe we need a message when you arrive in Lahnstein.

I don't recall that warning in the prologue, rather the party just gets removed with a comment that you can't back out from..?

I'm up to Chapter 2 now, the 'run away' chapter and it's a bit of a 'meh' moment when everyone just vanishes, along with the gold and loot.

I'm running away with fresh troops from Ulrich's land, and in the story they seem to be loyal men who appear to have been with me from Chapter 1 - or at least, the way they speak in some of the scenes appear to give this impression. When really, they shouldn't give a hoot as they've just signed up.

So I have a noob group again... Not that my chapter 1 group was particularly beefed up anyway. Berty's group would have still WTFPWN'd my original or noob group at this stage anyway...

I can understand the removal of stuff in the prologue, we're going by boat on a long journey and at least one of the guys was a member of the local military anyway.

Chapter 1 though, ok fair enough we're running away, but I would have thought one or two of these guys, who might have been with the hero from the start and seen things would have been content to follow. What happened to them? Do they just die? Go "screw this I'm outta here?" At least then in Chapter 2 when we get character speech blurbs they're more identifiable?

I dunno, seems weird, like I said before 'balance' doesn't seem that exceptional a reason so far, but maybe it'll be justified in the later chapters. At the moment it is a really annoying design decision, items, levels, group dynamics and whatnot...

Don't let that detract though, I'm enjoying the game, but that's my one bugbear at the moment. Maybe I'll get over it later when it stops happening... I assume it stops happening at some point...
FieserMoep Jul 10, 2015 @ 9:45am 
Also the removal of gear/units would not seem that bad if there would be a way in every scenario that is about combat to get this gear or base units easily - yet that is not the fact. Where it just takes the XP aways I sometimes still have to wait for several days at a castle to get a second young noble. And some gear is simply scenario specific so unless I equiped it ony ma Hero is is gone. And I still miss my magic halberd.
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