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some other things worth adding:
-Range Malus for Archers on more than 4 tiles
-How exactly spears work (afaik they only intercept when you run on the hex next to unit AND attack it, unless the attack is from behind)
-How buffs/debuffs can be seen in combat (little green/red arrows as indication, and buff/debuff in character screen)
-How wounds work
-Minimum Damage and shields
-Archers and shields
still in progress, will write it up as i get more time to do so
Edit: What is range malus for archers? is it that reduced damage after 3 hexes thing?
Maker of the game, one thing that would be nice is, if you can lock your men to level up in a line you like them to go up in, if you not there to level like in your defents, town or other where you whant your men in.
Like: Recruit - Soldier - Heavy Infantry <--by click on this
Edit: Also under experience gain, you really should mention that units in garrisons will gain XP over time. The XP gained is pseudo-random every hour, but tends to average a little less than 10xp per day. Units will also auto-upgrade while garrisoned, so if you want a unit to take a particular upgrade path you need to take them out of garrison and level the up over the upgrade threshold in actual combat.
Weapons with the "Magical" property WILL damage incorporeal enemies (ghosts and similar). Quite a lot better than blessed weapons do, actually.