Strike Vector
RChicken May 14, 2016 @ 1:46pm
Strike Vector AKA Air Rivals or Ace Online
I didn't buy this game, because you can play it for free through Air Rivals or Ace Online that have active servers and members. At least based on the game videos, these three games are the exact same thing.

http://en.airrivals.gameforge.com/
https://ace.subagames.com/index.aspx


Here is a wiki on Ace Online - https://en.wikipedia.org/wiki/Ace_Online
Last edited by RChicken; May 14, 2016 @ 1:54pm
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Ungry Nab May 14, 2016 @ 1:55pm 
I believe this post has some point in it so I should not call it pointless... I must be blind cause I can't see it...
RChicken May 14, 2016 @ 1:59pm 
Originally posted by SaintDam:
I believe this post has some point in it so I should not call it pointless... I must be blind cause I can't see it...

The point is that Strike Vector is the same thing as Air Rivals or Ace Online, except that those two games have a player base where as Strike Vector does not. So why pay for a game when you can play it for free.
Ungry Nab May 14, 2016 @ 3:41pm 
Those 2 games you mentioned are pay 2 win, last I checked air rivals has farming involved. SV is one time buy only and it is solid, no classes, like playing an old fps online where essentially your weapon differentiates you from others. SV is hardcore (but given you have to play it to understand you should skip this point).
From my understanding of what you said, you probably made similar posts on battlefield/CoD/insert-random-fps-here judging from videos, in essense all you would see form the videos is some dude shooting at other dudes...

So this IS a pointless post, given that you come to a forrum of people alread playing SV. Alternatively you may came here to advetrise said titles.
RChicken May 14, 2016 @ 4:28pm 
Originally posted by SaintDam:
Those 2 games you mentioned are pay 2 win, last I checked air rivals has farming involved. SV is one time buy only and it is solid, no classes, like playing an old fps online where essentially your weapon differentiates you from others. SV is hardcore (but given you have to play it to understand you should skip this point).
From my understanding of what you said, you probably made similar posts on battlefield/CoD/insert-random-fps-here judging from videos, in essense all you would see form the videos is some dude shooting at other dudes...

So this IS a pointless post, given that you come to a forrum of people alread playing SV. Alternatively you may came here to advetrise said titles.

I guess you have played Ace Online or Air Rivals yourself to know the difference as well.

Anyway, from looking over the discussions in this game board and recent reviews, it only has a multiplayer aspect, that apparently is dead because lack of severs/players. Your own game record with SV showing that you have only played the game an hour and a half in the last two weeks supports the theory.

I am not advertising the other games, I was making an observation that it has a striking likeness to two free-to-play mmorpgs, that have large communities, not a 600 player steam group that advertises a battle once a month. Considering that you are in said group, your opinions may be biased.

I am not looking to get into some kind of flame war with anyone either, it was a simple ovservation.
Ungry Nab May 14, 2016 @ 6:47pm 
Agree that the game is dead, StrikeVectorMeetups group has weekly meetups, usually on weekends, where we gather people and play. As for the striking likeness, you are equallizing Call of duty with TeamFortress 2.
bad hombre May 14, 2016 @ 11:10pm 
I'll go ahead and clear something up right now:

Strike Vector and Air Rivals/ACE Online are very different from each other. Air Rivals is published in Europe, while ACE Online is published in North America and Asia. Different names and publishers, same devs, different levels of Pay2Win.
In addition, the combat as well as the overall gameplay and the genre of the games is different. As you probably noticed, Strike Vector isn't an MMO. Air Rivals/ACE Online is.
The combat systems in both games, while good (and also similar-looking on a very superficial level) could only be compared very loosely.

As someone who played Air Rivals/ACE Online since back when it was still going by the name "Space Cowboy Online", the game is much much different nowadays than it was in the past. It started out as a skill-based combat game in the mmo genre, and has since devolved into what is now Pay2Win garbage.
I say that as one of the biggest fans of the game back in the day, and as someone who would still go back and play it again as it was in 2005-2008 if it ever returned. It sucked watching it change into what it did and watching the devs get fired repeatedly and replaced with people whose only contributions to the game were new cash-shop items and grind-wall content.

As you can tell, Strike Vector is a much faster-paced buy-to-play aerial shooter without any of the mmo elements that Air Rivals/ACE Online has.
RChicken May 15, 2016 @ 10:23am 
Originally posted by Ligeia:
I'll go ahead and clear something up right now:

Strike Vector and Air Rivals/ACE Online are very different from each other. Air Rivals is published in Europe, while ACE Online is published in North America and Asia. Different names and publishers, same devs, different levels of Pay2Win.
In addition, the combat as well as the overall gameplay and the genre of the games is different. As you probably noticed, Strike Vector isn't an MMO. Air Rivals/ACE Online is.
The combat systems in both games, while good (and also similar-looking on a very superficial level) could only be compared very loosely.

As someone who played Air Rivals/ACE Online since back when it was still going by the name "Space Cowboy Online", the game is much much different nowadays than it was in the past. It started out as a skill-based combat game in the mmo genre, and has since devolved into what is now Pay2Win garbage.
I say that as one of the biggest fans of the game back in the day, and as someone who would still go back and play it again as it was in 2005-2008 if it ever returned. It sucked watching it change into what it did and watching the devs get fired repeatedly and replaced with people whose only contributions to the game were new cash-shop items and grind-wall content.

As you can tell, Strike Vector is a much faster-paced buy-to-play aerial shooter without any of the mmo elements that Air Rivals/ACE Online has.


This is the information that i was looking for. Thank you Ligeia.

I agree with you on how Ace Online changed and became Pay2Win and lost sight of what the game was. I played Space Cowboy Online as well and it was a blast, then took a break and came back to FlySis, which was later relabeled to Ace Online and Air Rivals.

Anyway, thank you for the insight into the difference of the games, and with your post I may consider buying it if it had an offline version.
Ant May 16, 2016 @ 3:45pm 
RChicken, you should really give the game a try. I'm relatively new, but this game is nothing like your generic shoot-em-up titles, and examples you gave look and feel nothing like Strike Vector. Bying this game for opportunity to play on Sundays alone is totally worth it. Not to mention the challenge mode, which is offline version of sorts.
King of Evil May 16, 2016 @ 8:18pm 
I can tell you right now that Ace Online is NOTHING like Strike Vector. For one thing, Ace Online is actually a ton easier to play while Strike Vector uses a much more simulation like control style & is far more difficult to just even be able to aim or fly straight.

Also, Strike Vector is 100% PVP while Ace Online is majoribly PVE based & I played "Space Cowboy" as well back before it got shut down. It was awesome back then but has since disolved into Ace Online & it's Pay2Win trash.

I will say that, if this game didn't have such harsh learning requirements & control issues I'd probably still be playing it.
Last edited by King of Evil; May 16, 2016 @ 8:25pm
`digitaL.braVo May 17, 2016 @ 8:44pm 
I read none of the above posts.

I always felt AirRivals, Ace Online, Space Cowboy, etc. should have all become something very similar to Strike Vector: more "Counter Strike" in different ships based on MMO-PVP and less "grindy grindy trash game."

Unfortunately good ideas like Strike Vector seem to fall flat too often.
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