Plague Inc: Evolved

Plague Inc: Evolved

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I.. can't.. win
Just trying to win my first game. I have played like 10 times just bacteria on normal. I have had a couple where i kill 1.3 billion or so and one where i wiped out all but 20 million people on greenland and iceland. I simply cannot seem to figure out how to win a match?

Can anyone recommend any good guides or anything? Very frustrated...
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Showing 1-9 of 9 comments
Trocyte V. Mar 30, 2014 @ 3:27pm 
Sizmy has some awesome guides. Might want to check him out.
Proteus Mar 30, 2014 @ 3:31pm 
The secret lies in staying undiscovered, which you usually do,
when you don´t aford more than one symptome and spend all of your beginning DNA points into buying transmissions and immunities.
Only have your coming out, when at least all islands (and ideally more than 2/3 of total mankind) have been infected ;)

This also means to actively devolve any aditional symptomes that you might get via automatical mutations
Last edited by Proteus; Mar 30, 2014 @ 3:32pm
uggy-89 Mar 30, 2014 @ 3:43pm 
Dude, you have 3 stages:

1- grow number of infected people just upgrading infectiveness
2- when you have been discovered fight the cure and start to improve severity (but not lethality)
3- when all the countries have been tanken, become lethal and kill how many humans you can
Thanks guys I figured it out. I can hide anemia while spreading arounf the world with bioairesol then turn into a murder bot. I was investing too much in research defense early on.
Kotli Mar 31, 2014 @ 6:31am 
That how you normally lose by buying stuff to soon. BTW never buy Genetic resuffle untill cure is in the high 90s as its reduces cure % by 10%
Barry Mar 31, 2014 @ 12:00pm 
I never bother with Genetic reshuffle or hardening unless I'm playing Nano-Virus or non-zombie Necroa. I think you're better off with Insanity, Paralysis and Coma unless you're close to being beaten, but you shouldn't be if you take those 3 after Necrosis and Total Organ Failure.
JimmyBones Mar 31, 2014 @ 12:22pm 
Originally posted by Kotli:
That how you normally lose by buying stuff to soon. BTW never buy Genetic resuffle untill cure is in the high 90s as its reduces cure % by 10%

Whaaat?! I just thought it was a set amount. This game needs more tooltips and to not obscure the effects of these things.
Tarot1970 Mar 31, 2014 @ 3:15pm 
Play on casual.
Get some genes.
Then try normal.
DripleD Apr 1, 2014 @ 2:32am 
Originally posted by Kotli:
That how you normally lose by buying stuff to soon. BTW never buy Genetic resuffle untill cure is in the high 90s as its reduces cure % by 10%

Not true. Let's do some math:

Say we need 100 points to cure, gentetic reshuffle will add 10 points.
If you have 10/100 it will say 10%, 10/110 will say 9% (-1)
If you have 90/100 it will say 90%. 90/110 will say 81% (-9)

So it appears much more but sill has the same effect.

The cure process is tracked via spent research money. The end amount of money needed is flexible Reshuffle, Insomia, Paranoia, severity add a fixed value to this stack.

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So I just made a test run with nano virus
Skilling genetic hardening and saved:
Run 1 - 3xReshuffle at 99% cure dates 17-09 ; 20-10 ; 16-11
Run 2 - as soon as possible. And: 17-09 : 20-10 : 16-11

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I just found out something more interesting. Genetic hardening doesn't slow the research speed directly. It slowly increases the total amount of money needed (the effect is the same). Sadly the Effect starts on research begin and is based on the current research money. Would have been cool if you could have 'fortified' your plaque even before it was discovered.

ICure Device and I guess some other events reduce the amount of money needed.
Blue bubbles give extra money to the specific country if not popped and result in a minor speed bost
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Date Posted: Mar 30, 2014 @ 3:18pm
Posts: 9