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it maybe a little extreme for a exemple but u dont give a gun to someone wont dont know how to use it.
And u said u dont play strategy Arriator, i can said am not a hardcore player but i still have beat that game on brutal and some on mega-brutal. I was able to do that by reading strategy of other and trying again and again.
Also if u want something in life u have to work for it, pretending that somthing is stupid wont change anything.
They get much easier as you unlock more starting genes. A good combination of starting genes can even make brutal games trivial. I'd still recommend trying to beat every type on normal once without any starting genes first just so you can get familiar with the game though. It will make brutal much easier.
Virus mutations are random but that's what makes it fun. The easiest way I've found to beat virus is to minimize your mutation chance at the start and to start in Saudi Arabia. This is the best order I've found: Air 1, Water 1, Heat Resistance 1, Cold Resistance 1, Cold Resistance 2, Drug Resistance 1, Drug Resistance 2, Bird 1, Bird 2, Livestock 1, Livestock 2, Rodent 1, Rodent 2, Extreme Zoonosis, Insect 1, Insect 2, Blood 1, Blood 2, Extreme Hematophagy, Viral Instability 1, Viral Instability 2, Viral Instability 3. With this method it will spread rapidly and by the end it will mutate symptoms so rapidly that you don't even have to spend any points on symptoms to win, even on brutal with no starting genes.
I know it seems counter, but start in a cold (preferably not rich) nation. It will give you a slight boost to cold resistance in the first place, which seems to be harder to spread in anyway. Russia is a good one.
Don't touch the animal transmissions. Do not buy the virus unique ability that ups chance to mutate. Cold, Heat, and Med resistance 1, then genetic hardening 1. Then you wait, and you devolve symptoms until you have spread to most of the world. Following that, immediately try to get Bird 2. It will allow you to easily cross closed borders. After that start getting symptoms or allowing them to mutate, staying away from lethality if you can (but don't devolve anything at this point). You also need to aim for Genetic Hardening 2.
You mean, he gets the infectivity mutations for free?
Well, in this case he already unlocked the "Base Oxidisation"-Gene (by winning games on "Normal" and above) and uses it.
With this gene, automatic mutations can also be mutations of the "Transmission"-Type, whereas without this gene you only get mutations of the Symptome-Type.
The downside to this gene is, that the infection is easier to cure (with other words,if a cure gets developed, the percentage goes upwards faster)
I think you're just a whiner. You have no logical arguments for any of your posts other than the fact that you want the developers to cater to your specific gaming style.
Another tip is that I devolved every symptom that randomly evolved until the plague had infected everyone. I evolved transmission, as well as survivability (you especially want to get to the 'slowing further research' one, it's under drug resistance). At the same time, I saved up my DNA points and when everyone was infected, threw the kill switch so to speak. Total Organ Failure, they'll never catch it in time. This strategy works for most, but not all.
You can't win the game like that. You will kill faster than you spread and be noticed much sooner.