Plague Inc: Evolved

Plague Inc: Evolved

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Ndemic James  [开发者] 2014 年 2 月 20 日 下午 12:48
Ideas and feedback
Hey - James the creator of Plague Inc: Evolved here, please let me know how you are finding the game and what you want to see in it in future updates

I'm a fast reader so I will be reading everything - don't worry!


Thanks

James
最后由 Ndemic James 编辑于; 2016 年 2 月 18 日 上午 10:08
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正在显示第 3,856 - 3,870 条,共 4,184 条留言
Dax354 2021 年 1 月 30 日 下午 3:50 
In the plague mode govt can opt to drastic meassures like bombing cities and shoot the infected. How about we also have this option. However could only be used in a very severe situations otherwise will have severe consequences. mechanic will be using special ability similar to bombing in rebel inc
my ideas:
-if done in a controlled country it will instantly drop your authority to zero (game over)
-if done in an country with total anarchy you could have masive drop of non complience but also quite massive drop of authorithy due to massive death caused. if the country also have high infections this will also benefit to decrease infection rate (at the cost of death)
- if there is cure mode for necroa virus obviosuly having the zombies shot has zero effect to you authority points

other ideas: have the options to burn corpses to reduce infection in country with high death rate
Doge 2021 年 1 月 30 日 下午 9:26 
Original play-through and the replay (shown after the play-through) are different in cure mode, please fix it.

1. Load the game from a save file
2. Original play-through: Saved the world from bio-weapon with only one continent screwed up.
3. Replay: The entire world is devastated.
最后由 Doge 编辑于; 2021 年 1 月 30 日 下午 10:14
marsmelon24 2021 年 1 月 30 日 下午 9:50 
airborne its cure mode not cure mod
Doge 2021 年 1 月 30 日 下午 10:14 
引用自 Philiplayz
airborne its cure mode not cure mod
fixed
:)
marsmelon24 2021 年 1 月 30 日 下午 10:59 
i found a easy way to farm Advisor's if the cure thingy whatever is at 90% or lower save your game do it over and over again do it on casual
最后由 marsmelon24 编辑于; 2021 年 1 月 31 日 下午 4:39
Doge 2021 年 1 月 30 日 下午 11:12 
引用自 Philiplayz
i found a easy way to farm Advisor's if the cure thingy whatever is at 90% or lower save your game do it over and over again?
Always has been.
sunscreemer 2021 年 1 月 31 日 上午 2:37 
Was thinking the authority drops a bit too fast on 'cure' although it did make for a bit of a very fun nailbiter on attempt 2 at bacteria- failed first time but won second time with a nervy 2 authority left! Can see this making other plagues quite tough though- authority was still falling off cliff when 50% virus distribution right up to near success with no lockdowns, rapidly falling incredibly low infection so didn't make sense that was still falling- may be a little broken and too punishing on player (I'd have lost without using censorship so seems a tad wrong to be forced into that option too)- maybe make drop slower/less harsh?
最后由 sunscreemer 编辑于; 2021 年 1 月 31 日 上午 2:39
sunscreemer 2021 年 1 月 31 日 下午 10:20 
Tried virus today and wasn't so bad so authority is probably ok on reflection
MAP 2021 年 2 月 1 日 下午 12:34 
Multiple Plagues (The Cure s Mode)

Would it not be a pretty nice idea if you have to defend against random much plagues which could also merge in some cases together into a combined plague or aftermaths, for ultimate chaos? (For example, the plague starts like a very contagious bacteria which evolves with an inconspicuous fungus into a killer fungus. Or a virus which is not lethal but could impede the science and creation of vaccines while you fighting against an aggressive other plague.)
For this it's needed to adapt all the menus, graphics, techtrees to show every plague impact separately. It would also be a good idea to decrease the time speed, to give the player the chance to counteract the plagues. I think a winning end Date could also maybe, be a good idea for this mode.
Some Ideas for plague interactions or combos:
-a imunesystem weakening plague with a weak waterspreading but letal plague
-a nanovirus which destroyes vacinefactories and science progress with a parasite which slowly kills
-a neurax worm mutated with a virus to a braindestroying plague and combining it's evolved abilities and traits.
-a fungal which get in symbiosis with a virus

The mutations and evolvements need to be firstly local where the evolution happens and need to spread as well maybe.(It gives the player more time to isolate the combined plagues.) Every plague needs to be discovered, where it occur what traits and abilities they have.
If you could develop this mode, the game also becomes a game which could be played more often and has a wide play fun and challenge again and again.
最后由 MAP 编辑于; 2021 年 2 月 1 日 下午 1:05
murla 2021 年 2 月 1 日 下午 10:25 
Cure DLC: System requirements for Linux say you need 500 GB :conwayheadscratch:
Doge 2021 年 2 月 2 日 上午 4:50 
引用自 MAP
Multiple Plagues (The Cure s Mode)
Methinks that plagues can still be as infective and lethal as the original ones, and players should be allowed to decide how the vaccines is developed:
1. Develop vaccines of multiple plague or focus on one single plague first
2. Build cure labs in specific countries (just like co-op mode) or no lab at all

Because of multiple plagues, players should be able to receive more funds than usual.

As for authority, I think one authority bar for one kind of plague is more realistic than just give player more authority. And if players handle with a kind of plague perfectly, authority of other kinds of plagues should be increased. Players shouldn't be able to see authority bar for a specific plague until the plague is detected.

The effect of quarantine initiatives should be work for all plagues, however I have no idea how should response initiatives and operation initiatives work.
MAP 2021 年 2 月 2 日 上午 11:25 
引用自 MAP
Multiple Plagues (The Cure s Mode)

Operatives in Multiple Plagues (The Cure s Mode)

I think it would be a idea if there are operatives which have funktions as:
-controling the outbreak (Outbreak Intelligence Unit)
-help with disease surveillance and response (Field Operatives )
-find and analysing the plagues (Field Operatives or maybe a new Unit)
-kill infected (Enforcer Operatives)
-lower the protests (Peacekeeper Operatives)
-lower the Fatality rate (Field Operatives or maybe a new Unit)

Governments in Multiple Plagues (The Cure s Mode)

If it's a diplomatic or autocratic government the population will react different against lockdowns or fakenews.... Diplomatic ruled governments will have more problems with keeping the peace in their countries when people die.

Traits in Multiple Plagues (The Cure s Mode)

Traits maybe need to be unlocked for every continent. Or maybe with a draining funding effekt, because it would be much too strong against multiple Plagues to unlock 1 trait and leave it till the end of the game. Following traits could get unlocked and stay unlocked even the previous trait got deactivated. Upgreaded traits could stay in one field but change the colour for example. There could be traits which lower the impact of plagues and lower the revolt risk because of it, but not help with the cause.

Experts in Multiple Plagues (The Cure s Mode)

Experts could be traits against each specific plague (Expert for bacteria...). The effekt of experts for a specific plague could be, that analyse operatives are more effektive in the detection of the plague traits and help with the research of a specific cure.
最后由 MAP 编辑于; 2021 年 2 月 2 日 上午 11:28
marsmelon24 2021 年 2 月 2 日 下午 6:22 
who cares
Colonizor48 2021 年 2 月 2 日 下午 7:27 
Idea For cure mode to add some replay-ability. Basically make a disease have some guaranteed symptoms and some random ones. Because fighting a disease with total organ failure is going to be quite different then fighting one with coughing and insomnia. And add new measures to stop suspific traits. And make some disease classes have a higher likelihood of some traits. For example the prion would have a higher chance of things like insanity and parinoia. And bio-weapon would have a higher change at things like hemorrhagic shock and total organ failure.
sunscreemer 2021 年 2 月 3 日 上午 12:23 
1. on multiple plagues idea suggested: this could be good-a sort of normal life version where could be multiple lethal or harmless plagues at different times (you could select which types possible and max numbers at any one time)- part of skill would then be judging what is/isn't priority and most/least/not harmful etc, so general healthcare challenge where actions taken set up reaction to future events- extra Infrastructure window of options and extra funding window where decide % funding for areas which you change as you think needed

2. on authority- it IS very broken in fungus mode even on normal- you can go from 100 to zero in mere minutes of gameplay at slowest speed! That's AFTER dealing with blooms, setting up infection processes and healthcare including the fungus/respiratory ones! Lockdowns are fairly useless- understandable for the mode- and I don't see how you can afford them anyway. If you need the vaccine in this mode it sems super difficult as I'd also got most of the vaccine benefits quite early but it was still 81days+ distribution away.

It's broken as authority is just a constant minus minus minus pretty much every second. Faster even than reading speed!
最后由 sunscreemer 编辑于; 2021 年 2 月 3 日 上午 12:26
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