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1) Loud and Proud, spread quickly, kill quickly, devolve to avoid killing off your plague
2) Low and Slow, try to maximize your infectivity while minimizing your severity
3) Wait and See, defensive with a focus on curing the other player's plague and preventing the other player from infecting your countries.
The problem here is, that Loud and Proud generates way more DNA and wins the game before Low and Slow has the chance to react. And the cure research also slows to a crawl when 85% of the population is dead.
Of course the meta needs time to evolve, but right now it's a game where The Rich Get Richer and if you have a good start, you are almost guaranteed to win.
EDIT: Don't get me wrong, I'm not trying to be pessimistic here. I'm one of those who rely on an unexpected mid-game boom to overcome the seemingly devastating odds, but I had to adapt after seeing what higher level players can do.
The winning condition should be to kill more population than your enemy (based on single player).
If you try to be too sneaky = you lose. If you went too far, too agressive = you lose (cured/consumed). If you manage to pull off killing 51%+ of all population just before you get cured / consumed = well earned win.
Some news messages (classic single player ones) about the rival pathogen might help plan the next step (like, when to start killing etc.)
Killing people was too easy. That's why it's not a win condition.