Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far, I've unlocked it every game, but mainly to get at genetic hardening and the dna reshuffle.
I also usually wait till after I've unlocked quite a few transmission abilities and only get level 1 drug resistance.
It's funny serebix would use Canada for an example of why I need it. I find Canada infects pretty fast and it's the USA that takes a while.
I guess that makes sense since in RL our medical system is pretty broken in Canada. I guess the game is accuratly modeling that disfuncition.
Water 2 and Air 2 appear to be 10 times as effective as their rank 1 counterpart. (But Extreme Bioaerosol is weak and quite expensive.)
Mosquito 1/2/3 appear to be borderline useless. I mean they're about as powerful as Abilities are :)
Abilities can't be shut down like transmission perks can. But if you get the zoonic traits you just get so much mutation power to start.
Hot and cold countries are just as bad as wealthy ones, but hot/cold penalties are compensated by the selection of your starting country.