Plague Inc: Evolved

Plague Inc: Evolved

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100% World infected but cant kill 100%
Im trying to get past bacteria on normal difficultly and i have had it multiple times where the world is 100% infected, so i start ramping up the lethality only to have the "people are dieing faster than they are getting infected" sign pop up. Then the countries quickly become almost completely healthy without increasing the kill count and i lose the game.

The cure is no where complete, I have full antibiotic resistance and so on.

I have screen shots but dont know how to post them.

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Showing 1-15 of 17 comments
SCARY and EVIL Oct 11, 2018 @ 5:30pm 
To post screenshots, just copy and paste the steam links to them in a comment.

Anyways, that's a bit odd. Are you absolutely sure that you made it to every island?
Olivier Batteux Oct 12, 2018 @ 9:13am 
Hello,

It's not necessarily a problem to get this message when you start killing, as you may have few uninfected people to finish to infect, and many infected people to kill. Comparing directly these 2 numbers doesn't always make sense, it makes sense only if it's associated with a big mistake previously.

First, are you sure that everybody in the world was infected ? Or not just someone in each country ? You may have entered in every countries, but being 'frozen' in some countries where you were totally unadapted. Then if you kill the few holders you have, the country will become healthy again as there are no more infected holders.

Second, I don't understand what you mean by 'The cure is no where complete'. The countries pay for the research as a global process. Once the global cure rate reaches 100%, you are cured everywhere, regardless which countries paid less or more for this achievement.

If you play with no symptoms all the game and take symptoms only when everybody is infected, you will miss DNA to kill fast enough, because you have done all to earn as little DNA as possible from the begining. Your mistake will be revealed only at the end by the fact that you can't kill fast enough, but it questions the whole build from the very begining.

--<[ Blei ]>-- Oct 13, 2018 @ 12:43am 
Originally posted by Knighthawk010:
Im trying to get past bacteria on normal difficultly and i have had it multiple times where the world is 100% infected, so i start ramping up the lethality only to have the "people are dieing faster than they are getting infected" sign pop up. Then the countries quickly become almost completely healthy without increasing the kill count and i lose the game.

The cure is no where complete, I have full antibiotic resistance and so on.

I have screen shots but dont know how to post them.

in case you already have infected every human on earth, make sure you have enough DNS points and then push the leathality as high as possible.
pretty easy, unually.
oh and be as stealthy as possible by redeveloping synthoms from random mutaations, so the WHO won't start making a cure too fast.
be patient and wait for the right moment to add/have any synthoms to remain hidden
bacteria was easy af, tbh

oh and i also had these messages. don't reaally matter as long as the lethality isn't really high but your infection rate damn low.
Olivier Batteux Oct 13, 2018 @ 4:53am 
Stealth is not a strategy, it's just the best way to prevent yourself to learn how to play, regardless the number of games you will play.
You earn DNA depending on your severity. So playing with no severity all the game will make you earn very little DNA, that is why you will hardly afford the lethal symptoms at the end. Also, any wrong DNA spend during the game will affect dramaticly the DNA you will have to kill.

Moreover, you don't get instant the lethality from the symptoms when you pay for them. If you take all the lethal symptoms at the same time, it will take up to 4 months to really have the lethality you have paid for. And during this time, as you have 7 billion of infected holders, the research will work very hard to cure you.

Try to take rash, abcesses and skin lesions at the begining, and hope to mutate necrosis for free during the game. Then you will have a comfortable win if you don't make big mistakes. And if you lose, your mistakes will be visible, so you will be able to fix them, and then you start to learn how to play.
Last edited by Olivier Batteux; Oct 13, 2018 @ 4:57am
--<[ Blei ]>-- Oct 13, 2018 @ 5:22am 
Originally posted by Olivier Batteux:
Stealth is not a strategy, it's just the best way to prevent yourself to learn how to play, regardless the number of games you will play.

sorry to say that, but you're wrong.
The first 3 infections (bacteria for exaample) where all too easy by using this strategy.
Worked perfect.
Only infections where you don't have plenty of time, make this strategy be useless.

I beat 80-90% of the game now and around 50% where "stealth"-gameplay, where i did chose when to engaage the humans with lethal synthoms.
Especially bacteria is a perfect example for stealth gameplay.

and YES, you learn more by having to use more difficult strategies, but it still doesn't make my stalth gameplay not working.
maza17 Oct 15, 2018 @ 9:04am 
I have same problem with topic starter. Game says that everyone is infected. But suddenly with in one week everybody gets healthy after first deaths. Happened in four games now. Played with stealth and more faster strategy. Bug?
--<[ Blei ]>-- Oct 15, 2018 @ 10:09am 
Originally posted by maza17:
I have same problem with topic starter. Game says that everyone is infected. But suddenly with in one week everybody gets healthy after first deaths. Happened in four games now. Played with stealth and more faster strategy. Bug?

sounds so :-/

It's important, that you gain alot of points to throw them into lethal synthoms and rebuild EVERY synthom instantly, before clicking the OK button, so noone will notice they're infected.

You should have 30< points for synthoms to get at least 30-35% lethality.
So people die very fast and the points you gain from them dieing, can be spend on stuff to slow down the cure research

Olivier Batteux Oct 15, 2018 @ 11:26am 
Originally posted by maza17:
I have same problem with topic starter. Game says that everyone is infected. But suddenly with in one week everybody gets healthy after first deaths. Happened in four games now. Played with stealth and more faster strategy. Bug?

It's because you are at the same time spotted and on the other hand too weak to fight the battle.
I have played a basic game and noted everything to answer to another post recently, I paste it here. It's not a tutorial, just a very basic example of comfortable win with a very standard build.

Level : Normal
Bacteria

Genes :
- Metabolic jump (red bubbles)
- Darwinist
- Aquacyte
- Extremophile
- Trans-Stase

Start country :
Saudi Arabia


Rash, Sweating, Air 1, Skin lesions, Birds 1

*Mutation 1 : Nausea

Birds 2, Sheeps 1, Sheeps 2, Water 1, Drugs 1, Cold 1, Rodents 1

*Mutation 2 : Kyst

Water 2, Cold 2, Blood 1, Insect 1

*Mutation 3 : Anemia

Hot 1, Drugs 2, Necrosis, Vomitting, Fever

*Mutation 4 : Hemophilia

Immune suppression

*Mutation 5 : Total organ failure

Hemo Shock, Internal hemorrhage, Tumors, Diaorrhea, Dysentery

*Mutation 6 : Fibrosis

Systemic infection


Winning in 329 days with the cure at 39%
maza17 Oct 15, 2018 @ 11:32am 
Originally posted by Olivier Batteux:
Originally posted by maza17:
I have same problem with topic starter. Game says that everyone is infected. But suddenly with in one week everybody gets healthy after first deaths. Happened in four games now. Played with stealth and more faster strategy. Bug?

It's because you are at the same time spotted and on the other hand too weak to fight the battle.
I have played a basic game and noted everything to answer to another post recently, I paste it here. It's not a tutorial, just a very basic example of comfortable win with a very standard build.

Level : Normal
Bacteria

Genes :
- Metabolic jump (red bubbles)
- Darwinist
- Aquacyte
- Extremophile
- Trans-Stase

Start country :
Saudi Arabia


Rash, Sweating, Air 1, Skin lesions, Birds 1

*Mutation 1 : Nausea

Birds 2, Sheeps 1, Sheeps 2, Water 1, Drugs 1, Cold 1, Rodents 1

*Mutation 2 : Kyst

Water 2, Cold 2, Blood 1, Insect 1

*Mutation 3 : Anemia

Hot 1, Drugs 2, Necrosis, Vomitting, Fever

*Mutation 4 : Hemophilia

Immune suppression

*Mutation 5 : Total organ failure

Hemo Shock, Internal hemorrhage, Tumors, Diaorrhea, Dysentery

*Mutation 6 : Fibrosis

Systemic infection


Winning in 329 days with the cure at 39%

I have tried with similar setup and with few others. Bacteria is superb easy (normal) but virus is no go. Every time when it starts to kill. Everybody will get healthy. Last time 85% of world's population got healthy in four days. Effect is super super fast.
--<[ Blei ]>-- Oct 15, 2018 @ 11:54am 
Originally posted by maza17:
I have tried with similar setup and with few others. Bacteria is superb easy (normal) but virus is no go. Every time when it starts to kill. Everybody will get healthy. Last time 85% of world's population got healthy in four days. Effect is super super fast.


the speed of the cure healing people is insanely fast in this game, BUT the speed actually doesn't matter.
There is no way to win, when the cure went to 100% aka massproduction....

afaik...
Olivier Batteux Oct 15, 2018 @ 12:07pm 
When the cure reaches 100% you have lost except if you can rollback it instant. It's the definition of the game.

Virus should be easier than bacteria as you will get more free symptoms.

I can play a game with virus the same way if you want, it won't change a lot.
Olivier Batteux Oct 15, 2018 @ 12:20pm 
Level : Normal
Virus

Genes :
- Metabolic jump (red bubbles)
- Darwinist
- Aquacyte
- Extremophile
- Trans-Stase

Start country :
Saudi Arabia

Rash, Sweating

*Mutation 1 : Skin lesions

Air 1, Birds 1

*Mutation 2 : Necrosis

Birds 2, Water 1, Rodents 1

*Mutation 3 : Fever

Sheeps 1, Sheeps 2, Cold 1, Drugs 1, Cold 2

*Mutation 4 : Insomnia

Water 2, Hot 1, Blood 1, Insect 1, Air 2, Drugs 2

*Mutation 5 : Kyst

Rodents 2, Extreme Zoonosis

*Mutation 6 : Coughing

Extreme Bio-Aerosol, Pneumonia

*Mutation 7 : Hemo Shock

*Mutation 8 : Fibrosis

*Mutation 9 : Nausea

*Mutation 10 : Immune Suppr

( I start to be pissed to wait for Philippines to be infection for no reason)

♥♥♥♥♥♥ by Philippines with no mistakes at all that could explain it.

Restarting








maza17 Oct 15, 2018 @ 12:30pm 
Originally posted by --< Blei >--:
Originally posted by maza17:
I have tried with similar setup and with few others. Bacteria is superb easy (normal) but virus is no go. Every time when it starts to kill. Everybody will get healthy. Last time 85% of world's population got healthy in four days. Effect is super super fast.


the speed of the cure healing people is insanely fast in this game, BUT the speed actually doesn't matter.
There is no way to win, when the cure went to 100% aka massproduction....

afaik...

At least in my case cure has nothing to do with this. People suddenly get healthy and cure has been everything between 30-60.
Olivier Batteux Oct 15, 2018 @ 12:33pm 
Level : Normal
Virus

Genes :
- Metabolic jump (red bubbles)
- Darwinist
- Aquacyte
- Extremophile
- Trans-Stase

Start country :
Saudi Arabia

Rash, Air 1, Sweating

*Mutation 1 : Insomnia

Skin lesions

*Mutation 2 : Necrosis (again !)

Birds 1, Birds 2

*Mutation 3 : Kysts

Rodents 1, Sheeps 1, Water 1, Drugs 1, Cold 1, Water 2, Sheeps 2

*Mutation 4 : Hemo Shock

Cold 2, Air 2, Blood 1, Insect 1, Hot 1, Extreme Aerosol, Drugs 2

*Mutation 5 : Abcesses

Rodents 2, Blood 2

*Mutation 6 : Nausea

*Mutation 7 : Hypersensibility

Fever, Immune Suppr, Total organ failure, Pneumonia, Hot 2

*Mutation 8 : Anemia

Environmental hardening (to fix greenland spreading)

*Mutation 9 : Inflammation

Internal hemo, Tumors, Fibrosis

*Mutation 10 : Hemophilia

---

Winning in 280 days with the cure at... 22% !

Olivier Batteux Oct 15, 2018 @ 12:37pm 
Originally posted by maza17:
Originally posted by --< Blei >--:


the speed of the cure healing people is insanely fast in this game, BUT the speed actually doesn't matter.
There is no way to win, when the cure went to 100% aka massproduction....

afaik...

At least in my case cure has nothing to do with this. People suddenly get healthy and cure has been everything between 30-60.

Hum ?

You had infected every PEOPLE in the world ?
Or just ENTERED in every countries of the world ?

If you have really infected everybody, it's a bug so make a capture to publish it. We would hardly believe you if no trained players have never seen it before.

If you had just entered every countries, make your plague adapted to everywhere to spread in each country.
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Date Posted: Oct 11, 2018 @ 4:28pm
Posts: 17