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Anyways, that's a bit odd. Are you absolutely sure that you made it to every island?
It's not necessarily a problem to get this message when you start killing, as you may have few uninfected people to finish to infect, and many infected people to kill. Comparing directly these 2 numbers doesn't always make sense, it makes sense only if it's associated with a big mistake previously.
First, are you sure that everybody in the world was infected ? Or not just someone in each country ? You may have entered in every countries, but being 'frozen' in some countries where you were totally unadapted. Then if you kill the few holders you have, the country will become healthy again as there are no more infected holders.
Second, I don't understand what you mean by 'The cure is no where complete'. The countries pay for the research as a global process. Once the global cure rate reaches 100%, you are cured everywhere, regardless which countries paid less or more for this achievement.
If you play with no symptoms all the game and take symptoms only when everybody is infected, you will miss DNA to kill fast enough, because you have done all to earn as little DNA as possible from the begining. Your mistake will be revealed only at the end by the fact that you can't kill fast enough, but it questions the whole build from the very begining.
in case you already have infected every human on earth, make sure you have enough DNS points and then push the leathality as high as possible.
pretty easy, unually.
oh and be as stealthy as possible by redeveloping synthoms from random mutaations, so the WHO won't start making a cure too fast.
be patient and wait for the right moment to add/have any synthoms to remain hidden
bacteria was easy af, tbh
oh and i also had these messages. don't reaally matter as long as the lethality isn't really high but your infection rate damn low.
You earn DNA depending on your severity. So playing with no severity all the game will make you earn very little DNA, that is why you will hardly afford the lethal symptoms at the end. Also, any wrong DNA spend during the game will affect dramaticly the DNA you will have to kill.
Moreover, you don't get instant the lethality from the symptoms when you pay for them. If you take all the lethal symptoms at the same time, it will take up to 4 months to really have the lethality you have paid for. And during this time, as you have 7 billion of infected holders, the research will work very hard to cure you.
Try to take rash, abcesses and skin lesions at the begining, and hope to mutate necrosis for free during the game. Then you will have a comfortable win if you don't make big mistakes. And if you lose, your mistakes will be visible, so you will be able to fix them, and then you start to learn how to play.
sorry to say that, but you're wrong.
The first 3 infections (bacteria for exaample) where all too easy by using this strategy.
Worked perfect.
Only infections where you don't have plenty of time, make this strategy be useless.
I beat 80-90% of the game now and around 50% where "stealth"-gameplay, where i did chose when to engaage the humans with lethal synthoms.
Especially bacteria is a perfect example for stealth gameplay.
and YES, you learn more by having to use more difficult strategies, but it still doesn't make my stalth gameplay not working.
sounds so :-/
It's important, that you gain alot of points to throw them into lethal synthoms and rebuild EVERY synthom instantly, before clicking the OK button, so noone will notice they're infected.
You should have 30< points for synthoms to get at least 30-35% lethality.
So people die very fast and the points you gain from them dieing, can be spend on stuff to slow down the cure research
It's because you are at the same time spotted and on the other hand too weak to fight the battle.
I have played a basic game and noted everything to answer to another post recently, I paste it here. It's not a tutorial, just a very basic example of comfortable win with a very standard build.
Level : Normal
Bacteria
Genes :
- Metabolic jump (red bubbles)
- Darwinist
- Aquacyte
- Extremophile
- Trans-Stase
Start country :
Saudi Arabia
Rash, Sweating, Air 1, Skin lesions, Birds 1
*Mutation 1 : Nausea
Birds 2, Sheeps 1, Sheeps 2, Water 1, Drugs 1, Cold 1, Rodents 1
*Mutation 2 : Kyst
Water 2, Cold 2, Blood 1, Insect 1
*Mutation 3 : Anemia
Hot 1, Drugs 2, Necrosis, Vomitting, Fever
*Mutation 4 : Hemophilia
Immune suppression
*Mutation 5 : Total organ failure
Hemo Shock, Internal hemorrhage, Tumors, Diaorrhea, Dysentery
*Mutation 6 : Fibrosis
Systemic infection
Winning in 329 days with the cure at 39%
I have tried with similar setup and with few others. Bacteria is superb easy (normal) but virus is no go. Every time when it starts to kill. Everybody will get healthy. Last time 85% of world's population got healthy in four days. Effect is super super fast.
the speed of the cure healing people is insanely fast in this game, BUT the speed actually doesn't matter.
There is no way to win, when the cure went to 100% aka massproduction....
afaik...
Virus should be easier than bacteria as you will get more free symptoms.
I can play a game with virus the same way if you want, it won't change a lot.
Virus
Genes :
- Metabolic jump (red bubbles)
- Darwinist
- Aquacyte
- Extremophile
- Trans-Stase
Start country :
Saudi Arabia
Rash, Sweating
*Mutation 1 : Skin lesions
Air 1, Birds 1
*Mutation 2 : Necrosis
Birds 2, Water 1, Rodents 1
*Mutation 3 : Fever
Sheeps 1, Sheeps 2, Cold 1, Drugs 1, Cold 2
*Mutation 4 : Insomnia
Water 2, Hot 1, Blood 1, Insect 1, Air 2, Drugs 2
*Mutation 5 : Kyst
Rodents 2, Extreme Zoonosis
*Mutation 6 : Coughing
Extreme Bio-Aerosol, Pneumonia
*Mutation 7 : Hemo Shock
*Mutation 8 : Fibrosis
*Mutation 9 : Nausea
*Mutation 10 : Immune Suppr
( I start to be pissed to wait for Philippines to be infection for no reason)
♥♥♥♥♥♥ by Philippines with no mistakes at all that could explain it.
Restarting
At least in my case cure has nothing to do with this. People suddenly get healthy and cure has been everything between 30-60.
Virus
Genes :
- Metabolic jump (red bubbles)
- Darwinist
- Aquacyte
- Extremophile
- Trans-Stase
Start country :
Saudi Arabia
Rash, Air 1, Sweating
*Mutation 1 : Insomnia
Skin lesions
*Mutation 2 : Necrosis (again !)
Birds 1, Birds 2
*Mutation 3 : Kysts
Rodents 1, Sheeps 1, Water 1, Drugs 1, Cold 1, Water 2, Sheeps 2
*Mutation 4 : Hemo Shock
Cold 2, Air 2, Blood 1, Insect 1, Hot 1, Extreme Aerosol, Drugs 2
*Mutation 5 : Abcesses
Rodents 2, Blood 2
*Mutation 6 : Nausea
*Mutation 7 : Hypersensibility
Fever, Immune Suppr, Total organ failure, Pneumonia, Hot 2
*Mutation 8 : Anemia
Environmental hardening (to fix greenland spreading)
*Mutation 9 : Inflammation
Internal hemo, Tumors, Fibrosis
*Mutation 10 : Hemophilia
---
Winning in 280 days with the cure at... 22% !
Hum ?
You had infected every PEOPLE in the world ?
Or just ENTERED in every countries of the world ?
If you have really infected everybody, it's a bug so make a capture to publish it. We would hardly believe you if no trained players have never seen it before.
If you had just entered every countries, make your plague adapted to everywhere to spread in each country.