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I think filters reduce the rate at which fungal spores happens, while fungicide resets the bonus infection and lethality rate(this is hard coded, so it won't show the preview, but after picking the trait up and wait a few days the level will reset to an acceptable amount).
I thought the description was very clear.
I could do brutal no problem in that beta, but now I can barely beat normal.
The key is using lockdown in a smart way, as it cost not a lot but it significantly reduce infectivity such that the number of cases is actually going down. Lockdown doesn't cost anything except the initial alert, because you can always get the money back.
The key is use it when not too many people are infected, but cases exists in multiple countries so that people will actually comply.
So with fungus you can either lose by death / infection, or riots!
Winning ? no.
It's definitely beat-able!
One to two levels of economic relief might also help.
If you lost too much authority from non-compliance, you can remove the lockdown to gain those authority back.
Analysis too slow, fungus spread too quick.
Devs need to nerf the spreading speed, buff the analysis speed WAY UP and decrease infection rate.
I think you're fundamentally missing a point. If someone's willing to join your discord to discuss strategy, that's your hardcore fanbase. For 99.9% of players, they're struggling and telling you its too hard.
The real question isn't "is this too hard", it's "is this not fun". I think the answer is yes, it's frustrating because it's too hard to the point of not wanting to play.
Having a dedicated fanbase who CAN complete it doesn't suddenly make it ok, especially when Fungus gates the majority of the content. I'm struggling to even come close to winning on normal difficulty and I have all the achievements upto the Cure update, so I'm pretty ofay with the game and how it works. A nerf is certainly something to think about.
Since people have started to complain about the fungus, Ndemic has gone silent like nothing's wrong.
Because I don't really care enough to do so. I'm assuming they want feedback, so I'm giving it, but I have a plethora of games to be playing whilst the kinks get ironed out on this.
How did you manage to completely ignore the fact a developer had literally posted in this thread and suggested where to go to discuss it further while simultaneously claiming they are ignoring it and gone silent?