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https://steamcommunity.com/sharedfiles/filedetails/?id=583661612
Some feedback on my symptom and timing choices would be good. They found the cure (hit 100%) 1-9-22, I lost on 13-10-22 (day 831) having rewatched it post-final-save - so it may actually give you approx six weeks after the cure to win, although the infected are becoming healthy I wonder if a close shave where a cure is found is possible if almost everybody's finished off? Probably not as I guess just one healthy person would make that impossible. So depends how soon the first infected still-living person is cured once a cure is found as that's gotta be game over.
I rejected a few free early mutations but kept some later ones once I made Snackterium 'lethal', here's the final symptoms I ended up with- the game hinted at one pair not matching too well as it gave me the oh no achievement suggesting it had drawn attention to the illness- hence some combos may not be good. Think it was sneezing or coughing and diarrhoea it hinted at being bad (drawing attention to illness), but it liked a couple of other odd combos (some can also amplify each other which is good).
BACTERIA
Nausea, Vomiting, Diarrhoea
Sneezing, Coughing, Pneumonia (added near end), Pulmonary oedema (added near end)
Fever
immune Suppression
Insomnia, Paranoia
Tumours
Seizures (added near end)
Inflammation (added very late)
Anaemia, Haemophilia
This did bump off lots of peeps very fast but not fast enough! Maybe day 440 (when I'd got 100% global infection) was too late or too early to start making it lethal? Maybe I needed to have dna points ready? (I didn't have many so was slow adding symptoms that were lethal, like I say I didn't know how many dna points you can get and by when so couldn't budget them ahead of time- still don't as only game two). Don't seem to get many once reached full infection- is this right or can you keep earning them to go more lethal?
I'm pleased I got to genetic compexity: complex though (better than game one!), how high does this go?
Good thing with this game is it's still fun even if you lose- some games aren't fun to lose as it also scuppers the gameplay as it becomes unenjoyable until your 'failed' moment but this is still fun to watch unfold so I , like that you can have fun failing with this :)
Discover the Oops symptom combo
was the achievement I got for an unusual combo of symptoms with patients experiencing some unusual consequences bringing the illness greater attention (which in the case of Snackterium attempt one would be quite yucky for those patients :) ) , basically implies you've put your nasty more on the global radar making it more noticable- yet more attention you'd rather it wasn't getting!
Does link some useful other guides like you say though.
Read the guides linked within it for each disease, they go into order of evolution and timing where needed
Once you master it you can probably find ways to win with some of your own choices as you'd be better at formulating an overall strategy for a paticular aim you might want to try out. Ah, I could work round the world this way, give my entity this set of building blocks so it has that kind of genetic personality and these ways of being deadly at just the right time...... :)