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You're welcome.
1) Wrong
2) Wrong
3) Wrong
3) Wrong
4) Wrong
Many ways leads to rome
Some are more effective, others not.
Some are risky and challenging but can be worthy if you try to hit a good score.
Best Score are gained by smart playing and beeing aware whats going on the map and what steps next to do.
And even if you don't care for best score you can play around and try out what work and what not.
But well who am i talkin to, your already settled in your OPINION because your not capable of it to see it diffrent.
And no i'm not a fanboy the only fanboy part on me comes to matter when it's about Gothic 1 & 2 + Addon , Day of the Tentacle , and the early beginning of C&C.
And good bye
To start, i'm just going to say that everything coming from you took me about 5 minutes to read without blowing a plethora of brain cells.
1) That's true, but only for Casual and Normal. On Brutal and Mega Brutal, it's nearly impossible to go completely undetected.
2) Yes, obviously you have to make it lethal in order to complete the objective of the game (At least with the vanilla plagues; Excluding the Neurax Worm iirc)
3) The game doesn't "stop" giving you DNA pooints to fight the cure, you get DNA from killing. So that voids that.
"3)" If you take the time to actually look at what you need to evolve and devolve, you'd notice that spending DNA in certain areas would yield a higher chance of fighting the cure and eventually stopping it to win.
4) Work on the cure is, by no means, completed in 2 minutes unless you've been sitting with your thumb up your ass; There's multiple ways to slow the cure down and keep it from being developed, such as evolving symptoms, the drug abilities and genetic reshuffle.
The Devs have been working and updating this game for years and took everything humanly possible into account to make this game as balanced and realistic as possible, don't push your incompetence off on them because you don't understand how the game works or should be played.
Not a fanboy but I have played and enjoyed the game casually for a while. Not that it should matter to begin with because you've taken your opinion as fact and would refuse to see things otherwise anyway.
Basically: "Git gud"
Oh man, it's so hard making an undetectable virus, wow absolutely nobody can do that. Man I wish I was that good. I think when I get that amazing at the game, I will try making a virus that actually does something, otherwise what is to prevent the entire world from banding together to research a cure.
I'm glad you know everything about an undetectable lethal virus, you obviously work for WHO.
Btw, you get DNA from killing pop, so if your DNA flow has dried up, I don't know, maybe try evolving and actually killing people? Then you'll get more DNA than you know what to do with. Why don't you look at achievement stats and see that people play this on mega brutal and don't have the problems you claim.
First I won't tell you are in idiot, because there is nothing idiot in trusting wrong tutorials and advices when you are a beginner. And it's real that these mistakes are often posted on the forum and even in the guides.
That's the first mistake that leads to most of the issues later.
If you try to be undetected, you will for sure take no symptoms at all early in the game.
But it will mean :
1) You have no severity at all, so you earn very little DNA both in game time and by clicking bubbles. And this lower income all over the game will very probably prevent you to afford what you will need during the late game. But it won't be from the moment you feel the game doesn't give you the DNA you need to kill, it's a situation that you have built from the first day of the game.
2) You won't get infectivity from symptoms, so your plague will be slow, and the time works for the cure. Being slow is the best way to get cured.
The way you say it is absolutly correct. You 'start making'. But when you pay for a symptom, your real lethality won't be effective instant. The purple bar doesn't display your current lethality, except if you have just clicked in and out the curve screen. The purple bar just shows your target lethality : the lethality you will have when it will have finished to increase.
In case your pay for all the stronly lethal symptoms at the same time, it will take almost 4 months to really have all the lethality you have paid for. And during this time, the cure will rush you at its best speed, as you have infected all the world and start to be severe.
The game gives you a lot of DNA when you are killing. The problem is from the delay that the lethality takes to increase. At this stage, you don't infect more people anymore as you have finished to infect, and you are not really killing yet as your lethality is just 'theorical'.
The origin of the problem is that you have started to take strong symptoms too late.
And usually, if you have played a good game, you will have nothing special to spend to fight the cure. Having to fight the cure is often an indicator of the mistakes you have done sooner in the game.
It has an effect if you are close enough of your goal, and if the cost doesn't prevent you to afford what you had to take first or instead. If you are too far to win, nothing will stop the cure enough. But it's not a problem of anti-cure power, it's from the way you have built all the game from the begining.
But 2 minutes, it's very long when you are booming and killing correctly. And the more you kill, the less the cure can progress. Corpses cannot search. It's the first rule to remember about the cure.
There is a steam achievement for winning with a bacteria is less than 365 days. Try to unlock it. It's a good school. Thenano-virus is a good school too, but it needs to unlock many other plagues before.
Stealth only makes noobs sure to keep being noobs, regardless how many games they have played. Thanks for reminding us that it doesn't work.
Oliver has already said it better but I'll add that the general rule is to have Total Organ Failure after at least 1 person is infected in every island country and Necrosis long before that.
Necrosis is also very infective and the lethality is longer to increase than the infectivity. You can take it once you are adapted enough to spread fast in the countries that will have to give you the last islands. Considering you are booming in them for real, of course. And it's taking an extra-risk even like this.
Internal hemorrhage is, on the contrary, a lethal symptoms that will not help to infect like necrosis do. It must be taken in the final kill, when everybody is infected or almost.
if not
Okay, take this slow. Don't start swearing.
Here's an explanation: you just suck at this game and don't buy genetic hardening/genetic reshuffle. Basically: Practice, kid.
Genetic hardening is a waste of DNA, so it makes your plague slower, so it helps the cure.
It explains nothing, except if he took them already...
The way he plays, like for many noobs, prevents him to progress. So he could keep being a noob regardless the number of games he has played. It's not a question of practice, but a question of thinking differently.