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On PC's that's pretty rare anyways, yes there are games that support it... but a typing game?
I never understand why people don't do research before using their money, so as for the refund; Good luck with that.
Just because they could does not automatically mean they should.
And unless you want to fund further development or create a hack,
I suggest you learn what you can and get over it...
Or you might just get lucky; the devs might listen to the 0.000001% of
people that want/use multikeyboard setups.
Ed: Yes, I'm being a ♥♥♥♥.
P.S. It's like a good Chinese dinner,you know, with a sweet and a sour. Expanding on that analogy - The House Of The Dead : Overkill got to PC, that's the sweet. But multiplayer is online only, of course, that's the sour.
For example, one very common problem with systems that have multiple keyboards, is that if any keyboard has the Shift key pressed, ALL keyboards act like the Shift key is pressed.
Try it, hook up two keyboards, press Shift on one, and 1 on the other, and you will get an ! instead.
In order to know which keyboard the response came from, you'd need to open the keyboard with Raw Input enabled, and then you'd still need some way to identify the keyboards after that. For example, having two USB keyboards connected at the same time, it's possible the "player 1" keyboard could change, especially if you moved USB ports for any of the keyboards.
It's not impossible. But it's definitely harder than you think. Here's example code on how to do it. http://www.codeproject.com/Articles/17123/Using-Raw-Input-from-C-to-handle-multiple-keyboard