Portal Fantasy

Portal Fantasy

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Feedback on the Demo
Hey there, just got done with the demo. Really enjoyed it, looking forward to full release and will definitely be playing!

Here is some feedback I have from the demo:

1. Quest rewards, it would be nice if it showed in "log" in the bottom left of the screen the items you got for quest rewards. Like when you pick up an item in the overworld it shows there what you picked up in addition to popping up on top of the screen. But for quests I think it only really briefly flashes at the top of the screen and it shows everything you got all in one small popup. It would be nice to easily know what I got without have to check my quest journal to see what the quest rewarded. Or having to open my item bag and trying to deduce what I got.

2. Hot keys for the various menus. At first I thought they were not existent, however i eventually learned that they are mapped to 1234, it would be nice if these were either remappable by each player, Or at least defaulted to something more common/logical for PC players, a good starting point IMO would be I for Inventory, J for Journal, P for Porbles, and Esc for Settings.

3. Dropping/jumping down from high spots to low in the overworld. It's kind of annoying how you can't jump down from higher locations to lower ones, especially in the desert. Like I get that being able to jump up would break a lot of quests and progression and things. But it honestly looks like the whole game (or at least the desert) was built with this in mind as if you could jump down. But you just can't, and it would save a lot of time on having to backtrack all the way back through when you just wanna portal back to town. But maybe it would break stuff later in the game in places i haven't seen yet.

4. When you enter the alchemy/crafting room for the first time to meet with the crafting guy. Theres a very jarring sentence in a text pop up which says something like "The room you entered is very strange, the fountain in the bottom of the room is strange" something to that effect . Like thats just bad english LOL (sorry if i offend anyone :P )to just say strange twice in a row so close together. Something better would be like "The room you entered is very strange, the fountain in the bottom is particularly odd" or something like that.

That's it for broad feedback, but I have some bugs I encountered also. I'll post them here in addition to the bug thread. Again, game looks really good, love the art and gameplay can't wait for release!
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Bugs I encountered:
1. Axolotls heal ability doesn't seem to work properly. It says it should be healing for 1/3rd of his max HP. However he had 60+ Hp and it would only ever heal for 2 HP. I figured maybe it was counting from missing HP or something but even when I was missing 40+ HP it was still only healing for 2hp, so not sure what's going on there.

2. Desert fountain of protection not resetting? I'm pretty sure it said at some point towards the beginning of the demo that ALL fountains are 1 use per time you go on the map, not just the healing ones. However I was only able to get the protection bubble thing once. Every time I came back to the desert after that, the fountain was still empty. (the healing fountains were resetting just fine)

3. As someone else already mentioned in the bug thread, the quest where the girl wants you to show her a teakka, if you already have a teakka before reaching the step in the quest which says "capture a teakka" it makes you go capture another one. Which obviously doesn't make much sense logically but would probably require the quest to be programmed a different way where you just have to bring her a teakka rather than catching one. Would be a nice quality of life fix.
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