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Stress is good. And if you've played any RE game, then you already know that limited saves are not an issue.
Just save only when you make progress and you should have more than enough.
Much better than autosaves spammed everywhere, and that spoil big surprises by always happening right before them.
Not a skill issue. First time playing and I'm in a corner as I'm trying to find my way around. Calling it a skill issue is just a way to be a douchebag. If you're going to start your argument with petty insults you know you've already lost the argument.
Stress isn't good. It takes away the horror element and instead of being focused on the horror then I'm just feeling annoyed by the game and don't want to continue playing it.
Don't need autosaves just need to be able to save it at least decent amount of times so I don't have to reload a good chunk of the game that puts me off playing it because then I have to go through it again and nothing in it has the same horror effect when I literally just played through that and instead of being focused on the horror all I can focus on is how frustrating it is to be having to do this once again.
Autosaves happen on first runs too. So you can always tell if something big is about to happen even if you've never played the game before.
So yes, dying to a surprise or surviving a surprise is what should happen, and that autosaves get in the way of.
Knowing when to save based on how much progress you've made, and if you have the resource for it is just another aspect of good resource managing.
Can it be annoying if you died without saving for a while? Yes, but you learn from it and try it again. Eventually, you wont even need to worry about managing because you've learned the skills required.
It's not a skill issue. How can I know when something can kill me is going to appear without having played it yet?
You're just using that to straight up insult me from the start which is just sad.
Also resource managing saves doesn't make the game more fun or scary. Having to go back through parts of the game I already played just makes me take a break from the game because having to just replay the same parts are annoying. It's not a skill knowing when things could possibly kill me. That's called knowing what's going to happen in the game cause I've already played this part before. A skill would mean you have to learn to get better this is literally knowledge of what happened by that logic looking at a walkthrough of when things come to kill you makes you skilled.
I would be highly disappointed if they would add unlimited saves.
The first game did it already perfect.
Planing when to use save items is part of the genre. Its about risk and reward.
Tormented Souls 2 needs to have limited saves.
When they're talking about "skill" issues, it's not so much that they're implying that you're not skilled or good at the game because an enemy cornered you and killed you. In these types of games, the biggest obstacle to progression in your first time through is uncertainty. You don't know where to go, how to solve the puzzles, what enemies to avoid, where the best weapons are, etc. As part of your exploration you'll ration different resources like healing and ammunition in exchange for progress.
Most likely you'll die a few times which can be frustrating, but once you know what you should be doing or where you should be going the game will become much easier until you reach a new segment where you're unsure of what to do again. That's why speed runners can beat these kinds of games so quickly because they already know what to do and where everything is.
By limiting saves the game turns your own progress into a resource to ration. You have to make the conscious choice that whatever you've achieved is worth saving so you don't have to do it again. That in itself becomes risky too if you save the game without enough resources to progress further. That's where the topic of skill really comes in.
I can understand where you're coming from with a request for more saves though. Many of these games have a few difficulty settings with the easier modes offering more resources (including saves) that you might want to try out first. Personally I wouldn't care if they included optional infinite saves for players.
The annoying part was I was trying to conserve saves so avoided saving as soon as I found the save spot only to die and have to restart the game from the start at that point I turned it off in frustration. I'd like at least the option to not limit saves for me it takes away from the horror and actually enjoying the experience if I'm frustrated about the game and having to replay good amounts of time playing it chances are I won't keep playing or I'll avoid playing for a good time because I don't play games to feel frustrated. I want a horror game that really feels creepy not a horror game that the scariest part of it is how frustratingly annoying it is to get through.
Not that it super matters since you can only save three times to get S+ anyway, but that's a separate thing.
Skill issue. It's a horror game, not a shooter.
Aww resorting to petty insults because you can't come up with an intelligent response. Sad. No one said it's a shooter you're just spouting out random things. Maybe if you take a really long time you might think of an intelligent response. But it's a long shot. But hey at least you tried.