Kingdom Rush

Kingdom Rush

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Difficulty slider is now in game!
You can now adjust the difficulty of your game now.

You have to go to the Options on the map screen--not anywhere else--so the setting is tied to each profile slot. For those that don't know, it's the little gear symbol in the upper left corner. The default is Normal, but there's now Casual and Hard setting just like in the free Flash game.

I hope that this isn't a mistake, because I didn't see it there before. I hope that this is a new feature. More Options is better than Less Options, in my opinion. Plus, there's been complaints that this game is too easy or too hard, and this should fix both issues.
Last edited by Power of Seven; Jul 4, 2014 @ 8:18pm
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Showing 1-11 of 11 comments
Dr. Jimbo Jul 4, 2014 @ 8:34pm 
This is great. I'll try this later.
绝地飞鸿 Jul 4, 2014 @ 9:25pm 
I SEE.I'll try later.haha
Gear D4C3 Jul 5, 2014 @ 8:15am 
I'm a bit disappointed from the difficulty slider.
The flash version had a drop down menu each level and you could see which level you mastered in hard mode.
Now i only have global settings, which i must always change in the settings.
Filana Jul 5, 2014 @ 8:23am 
I just tried it with the pandaemonium level, set it on casual. I didn't notice any differences (maybe slightly more money? not sure), so I put it back on normal and eventually beat the level. xD
Hope there is a better effect for the hardcore-hard-players? :krlvlup:
Nothing Addict Jul 5, 2014 @ 10:39am 
Difficulty effect is as such: Casual - 80% HP from normal vs. Hard - 120% HP from normal.

As far as I've checked, there are no differences to, damage dealt by enemy units, damage dealt by towers, gold cost for each tower, nor starting gold at level start or gold from each enemy unit killed. That makes the only difference the enemy HP quantity.
Filana Jul 5, 2014 @ 11:18am 
Well good to know it's only the health. Though I think a small speed boost, money or maybe higher defense would be really cool for hard mode.
Nothing Addict Jul 5, 2014 @ 11:43am 
As far as my limited skills can tell hard difficulty as it is already might render some of the new stages literally impossible... the 3rd blackburn map on iron mode is a real chore. I'm not even sure hard mode is possible for it. I can barely clear it as it is on normal, using Ingvar Bearclaw as my mobile barracks. Same applies for the final boss. (Though I'm glad I could clear it on normal, kudos to Ironhide for making a good challenge.)

Changing any numbers for the enemy damage or upping the defense would compound with the already increased health, making it too overwhelming IMO. Accelerated play would be cool though, that I agree with.
Epic_Caesura Jul 5, 2014 @ 4:21pm 
The new levels can be beaten on hard without much trouble once you find a good strategy for beating them on normal. New levels only seem difficult the first few times you play them, then they become a cakewalk like the levels before them.

For example (and this is embarrassing) I got all 20 stars and THEN figured out that ghost knights are completely immune to physical attacks. Gah. The second and fourth stages got SO much easier after that. Once people figure out how to avoid werewolves and protect against witches and so on, that extra challenge will go away. (Put your hero between the witches and soldiers -- the hero is immune.)

And, yeah, I'll parrot that I'm really disappointed in the difficulty slider. It helps people who want to beat a level without reconsidering their strategy to find a better way, but it fails pretty epically in making the game harder. We could ALREADY make the game much harder just by turning off heroes or upgrades. What difficulty levels on other versions did was give you new things to achieve in-game -- a note for each level saying it was beaten on hard. It was another reason to play, and not having the difficulty recorded per-stage takes that in-game objective away. This is a pretty significant feature to leave out of the "superior" Steam version.
Last edited by Epic_Caesura; Jul 5, 2014 @ 4:58pm
Power of Seven Jul 7, 2014 @ 8:07pm 
For those that aren't very skilled, the game has been adjusted so on "Casual", it is MUCH easier to kill enemies. I believe the game gives you a boost to your starting gold, so you get to put up more or stronger defenses.
Epic_Caesura Jul 7, 2014 @ 8:46pm 
It does not change your starting gold. As noted above, the difference on "casual" is that enemies have 80% health.

Once you can beat a level easily on casual, try it on normal. You'll probably find that it's not nearly as hard as you remember. The difficulty in this game is less individual killing monsters and more finding the right strategy for a level.
Red Dragon Jul 8, 2014 @ 6:50am 
Well you can only judge hard after you got all the upgrades, before there's too much variance. I barely beat all the Blackburn Campaign with 3 stars, 20% more health seems like a lot actually, I had many many close calls despite playing quite well.
Last edited by Red Dragon; Jul 8, 2014 @ 6:50am
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Date Posted: Jul 4, 2014 @ 8:18pm
Posts: 11