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Would love to this happen, but at the moment its looking Grim
On Point 1: The thing about making a game Mod-friendly is that it has to be conceived that way from the beginning or it will be a mess.
We can't release the source code because it's the most valuable commodity in our studio. Lately, we've been discussing the possibility of making our next games open to mods... it's not entirely impossible but I can't promise that it will happen either... At this point it's on the "we'll see" list.
In short: For the time being, none of our games can be made mod-compatible. But our future games might.
On point 2: Things are looking good. We might have a definitive answer on this before May.
On Point 3: The first Kingdom Rush is a closed project. We literally don't have the manpower to keep working on a 5 year old game since we are already working on 3 new projects.
So, sadly, there will be no more content for this game in the foreseeable future. Sorry.
(But I think that the bummer of this reply might be compensated if we end up giving the green light to KRF for Steam, so, fingers crossed!)
I will be one of the many who buys it.
"Its always nice in life, to have a...Sure thing"
Well.... Glad you got that out of your system.
We've made an update just a few days ago, adding cloud saves, which was sorely missing from the game and many fans demanded it (rightly so).
Now, if what you are complaining about is that we are no longer making content for this game, then I'm afraid that it's true. But we can't agree with the notion that we simply took your money and disappeared.
Kingdom Rush is a 5 year old game.
Sure, we released it on Steam on January 2014, but we had already been working on it since mid 2010. The Steam version had better art, exclusive maps, rebalance and no in-apps.
And in the time between the Steam release and now, we released two other games that also required our time and effort.
We are now working on 3 new games, trying to do things better. We are also considering porting Frontiers to Steam and it's looking good. We are working on engines that can be released on both mobile and PC with a reasonable amount of effort.
I'm not going to ask you to trust us. But I will ask you to give us the benefit of the doubt and see the things we'll be doing during this year.
Are you 10 years old? Christ, the game has been finished for years and the devs owe you nothing.
Everyone here in the studio can speak English. Some of us are required to have a higher proficiency level than others, depending on our tasks (a concept artist probably won't need English at all, while a Project Manager might need a native level to keep correspondence and Skype calls with Software providers and partners from North America and Europe).
Uruguay is a Spanish speaking country (Portuguese is only spoken on Brazil and Portugal).
We usually write early ideas in Spanish, because it's easy to share and explain them to other team members. But we eventually start writing everything in English for documentation purposes.
By the time a game is ready for release, pretty much everything is written in English for the benefit of publishers, the press and other parties (like Apple, Steam and Google Play).
Hope this answers the questions... I might overextended myself with the explanation. :P