Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
But what you devs realy need is to remove the online requeriment. No fighting game should be online only, some of us ony care for the single player or local content. Thank you
This could have been the company's chance to funnel new players to their franchise...
People who say this is wrong, or won't work, are fooling themselves.
Shame because it looks great, but many people (myself included) won't buy a fg that doesn't have a resilient online community these days.
Just wait though. When Riot inevitably prints money with their game you won't have to make this argument anymore because everyone will be making it for you lol.
? what does this even mean?
play new matches each day, never had any trouble. apparently not?
Smoking some strong copium.
To anyone reading this: 50 players concurrent avg, ~100 players at peak hours (pulled straight from steamdb). Enough that you can get matches online if you get in early but don't expect it to last.