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He may play in modern, which he would then have issues doing any kind of movements on anything that's not glue eating easy.
Well, what does "casual play" means for you? 500 hours? :D
On steam I think I have 5-6 fighting games... SF6 is the one I played the most, mainly for the story mode; the rest of the games I play are on console (Guilty gear, Tekken, Blazeblue, DBFighters Z and others).
And no, I don't spend my days learning combos; I hop in, do the story mode, play a game for a bit and call the day; don't even play online. Now what... Am I not a player? Oh no!
Actually on SF6 I play on normal controls, as I used to play the old SF games moves so to me doing the "half circle" type of moves was the norm.
Even better though, if there is a one button combo mode, you can bet I am going for that though, so any game that has that, it is the first thing I turn on
I was doing the training for few of the characters and could not even chain a couple of combos. Like the "super" for susanoo (I think that is the mech name?) which is a double half circle or something like that and could not get it once :D
Got some luck with Mazinger, and didn't try the others.
Auto combo is already in the game, you just need to hit either A or B and hold them and input either A or B again, did you do the basic tutorial? The auto combo literally do the special, EX special and super when ever it's available, you just need to hit confirm it.
I'm sorry but are you expecting this to be Ninja Storm level of input since you said that you would prefer one button combos. Seriously, either you enjoy FG and learn the game or you're in the wrong genre, because complaining about putting effort to become better is just nonsense.
It is a double quarter circle which can definitely be more difficult depending on your controller, though it's a very common input in fighting games and I'm surprised it's so difficult for you since you play other fighting games. The input is 236236C (two quarter circles forward + heavy attack) but depending on your controller it may help to be aware of various input leniencies the game has. For example, it lets you skip diagonals if you get all the cardinal inputs, so you can push 2626C and it will still give you the super. If you mess around with it a bit you may find things like this that will make it easier on you. (also of course make sure you have full meter and are inputting it in the right direction when you're trying it)
My personal opinion is actually that the auto combos (where you just hold down an attack button and then mash random directions and buttons) is dumbing down inputs to the point of obstructing a more technical player's experience, and while I think it's cool that the option is there even if I hate the way it works, I wish I could turn it off so that I could more easily predict what moves will come out when trying to hit confirm for example. The devs have already gone out of their way to add a pretty extreme implementation of autocombos, so I think they're already succeeding in making the game easy to get into, and I don't know if there's much more that can be expected from them in this regard. I wouldn't bet on even more simplified control options being added, but you should be able to get them with some practice, and of course use the autocombos too if you want.
For Example, if you do a 236 motion (down, down forward, forward) and press B+C, if your B was even 1 frame before the C and on the diagonal input, the game will interpret your move as 3B rather than 236B+C.
Well, if it does not have value for you; I guess I won't sleep at night.
Excuse me; gotta go to get some tissues to dry my tears