Iron Saga VS

Iron Saga VS

Numenorean Oct 17, 2024 @ 12:52pm
Demo looks great but some moves are impossible
Not sure who is this game aimed at, but I play other fighting games and some moves are really too much efforts. I hope they will have some sort of controls customization like other games do these days, as this game does not use the standard control method to do combos and super moves.

It looks great when you can chain some combos but for anything more complex it really get too much down to the timing and this is not ideal for people that really don't want to become proficient and just want to enjoy the game as occasional players.
Not talking to dumb down everything, but making a game accessible to everyone and hard to master is different from making it appeal only to dedicated fighter games fans... You can hit the middle ground with few options and everyone get to have fun as the game really looks and play great.

Looking forward to the full release
< >
Showing 1-15 of 27 comments
Spicy Crab Oct 17, 2024 @ 2:31pm 
Your steam account says that you've only played Street Fighter 6 for 10 hours. I don't really think you can say that you "play" other fighting games.
Silver Snake Oct 17, 2024 @ 3:13pm 
Originally posted by Spicy Crab:
Your steam account says that you've only played Street Fighter 6 for 10 hours. I don't really think you can say that you "play" other fighting games.


He may play in modern, which he would then have issues doing any kind of movements on anything that's not glue eating easy.
gurrenbuster Oct 17, 2024 @ 6:06pm 
This game only has quarter-circle moves, plus a couple half-circles, and a SINGLE z-input. I'm a rank amateur at fighting games and these are not hard inputs. Hard inputs are the air Hyper Viper Beam.
Numenorean Oct 17, 2024 @ 9:45pm 
Originally posted by Spicy Crab:
Your steam account says that you've only played Street Fighter 6 for 10 hours. I don't really think you can say that you "play" other fighting games.

Well, what does "casual play" means for you? 500 hours? :D
On steam I think I have 5-6 fighting games... SF6 is the one I played the most, mainly for the story mode; the rest of the games I play are on console (Guilty gear, Tekken, Blazeblue, DBFighters Z and others).

And no, I don't spend my days learning combos; I hop in, do the story mode, play a game for a bit and call the day; don't even play online. Now what... Am I not a player? Oh no! :steamfacepalm:
Numenorean Oct 17, 2024 @ 9:48pm 
Originally posted by Silver Snake:
Originally posted by Spicy Crab:
Your steam account says that you've only played Street Fighter 6 for 10 hours. I don't really think you can say that you "play" other fighting games.


He may play in modern, which he would then have issues doing any kind of movements on anything that's not glue eating easy.

Actually on SF6 I play on normal controls, as I used to play the old SF games moves so to me doing the "half circle" type of moves was the norm.
Even better though, if there is a one button combo mode, you can bet I am going for that though, so any game that has that, it is the first thing I turn on
Numenorean Oct 17, 2024 @ 9:53pm 
Originally posted by gurrenbuster:
This game only has quarter-circle moves, plus a couple half-circles, and a SINGLE z-input. I'm a rank amateur at fighting games and these are not hard inputs. Hard inputs are the air Hyper Viper Beam.

I was doing the training for few of the characters and could not even chain a couple of combos. Like the "super" for susanoo (I think that is the mech name?) which is a double half circle or something like that and could not get it once :D

Got some luck with Mazinger, and didn't try the others.
Spicy Crab Oct 18, 2024 @ 1:11am 
Originally posted by Numenorean:
Well, what does "casual play" means for you? 500 hours? :D
On steam I think I have 5-6 fighting games... SF6 is the one I played the most, mainly for the story mode; the rest of the games I play are on console (Guilty gear, Tekken, Blazeblue, DBFighters Z and others).

And no, I don't spend my days learning combos; I hop in, do the story mode, play a game for a bit and call the day; don't even play online. Now what... Am I not a player? Oh no! :steamfacepalm:
Technically you are a player. But since you don't engage with fighting game's primary game mode, your opinion doesn't have value.
Vidar Oct 18, 2024 @ 8:26am 
Errr, I wouldn't dumb the game down any further, it's already quite flat with the minimal number of command already. Why do you say it doesn't follow standard control? It literally uses qcf qcb, and these are the basic stuff.

Auto combo is already in the game, you just need to hit either A or B and hold them and input either A or B again, did you do the basic tutorial? The auto combo literally do the special, EX special and super when ever it's available, you just need to hit confirm it.

I'm sorry but are you expecting this to be Ninja Storm level of input since you said that you would prefer one button combos. Seriously, either you enjoy FG and learn the game or you're in the wrong genre, because complaining about putting effort to become better is just nonsense.
SuprK03 Oct 18, 2024 @ 8:44am 
Originally posted by Spicy Crab:
Originally posted by Numenorean:
Well, what does "casual play" means for you? 500 hours? :D
On steam I think I have 5-6 fighting games... SF6 is the one I played the most, mainly for the story mode; the rest of the games I play are on console (Guilty gear, Tekken, Blazeblue, DBFighters Z and others).

And no, I don't spend my days learning combos; I hop in, do the story mode, play a game for a bit and call the day; don't even play online. Now what... Am I not a player? Oh no! :steamfacepalm:
Technically you are a player. But since you don't engage with fighting game's primary game mode, your opinion doesn't have value.
???? Their whole post is about how they wish they could engage with the game more easily. This is such a stereotypically elitist take. Most of my personality is just liking fighting games, and if someone wants to engage with them I'd welcome them instead of saying that it doesn't matter if they want to play it unless they're willing to dedicate their life.




Originally posted by Numenorean:
Originally posted by gurrenbuster:
This game only has quarter-circle moves, plus a couple half-circles, and a SINGLE z-input. I'm a rank amateur at fighting games and these are not hard inputs. Hard inputs are the air Hyper Viper Beam.

I was doing the training for few of the characters and could not even chain a couple of combos. Like the "super" for susanoo (I think that is the mech name?) which is a double half circle or something like that and could not get it once :D

Got some luck with Mazinger, and didn't try the others.
It is a double quarter circle which can definitely be more difficult depending on your controller, though it's a very common input in fighting games and I'm surprised it's so difficult for you since you play other fighting games. The input is 236236C (two quarter circles forward + heavy attack) but depending on your controller it may help to be aware of various input leniencies the game has. For example, it lets you skip diagonals if you get all the cardinal inputs, so you can push 2626C and it will still give you the super. If you mess around with it a bit you may find things like this that will make it easier on you. (also of course make sure you have full meter and are inputting it in the right direction when you're trying it)

My personal opinion is actually that the auto combos (where you just hold down an attack button and then mash random directions and buttons) is dumbing down inputs to the point of obstructing a more technical player's experience, and while I think it's cool that the option is there even if I hate the way it works, I wish I could turn it off so that I could more easily predict what moves will come out when trying to hit confirm for example. The devs have already gone out of their way to add a pretty extreme implementation of autocombos, so I think they're already succeeding in making the game easy to get into, and I don't know if there's much more that can be expected from them in this regard. I wouldn't bet on even more simplified control options being added, but you should be able to get them with some practice, and of course use the autocombos too if you want.
Spicy Crab Oct 18, 2024 @ 10:26am 
Originally posted by SuprK03:
???? Their whole post is about how they wish they could engage with the game more easily. This is such a stereotypically elitist take. Most of my personality is just liking fighting games, and if someone wants to engage with them I'd welcome them instead of saying that it doesn't matter if they want to play it unless they're willing to dedicate their life.
If you check my account you will see that I play far more than just fighting games. The whole "dedicate their life" bs is such an ingenuine argument. A person that wants to engage with fighting games will be ready will put the effort to learn the game, autocombos or no. Same goes with any genre. The solution is not dumbing them down.
SuprK03 Oct 18, 2024 @ 10:50am 
Originally posted by Spicy Crab:
Originally posted by SuprK03:
???? Their whole post is about how they wish they could engage with the game more easily. This is such a stereotypically elitist take. Most of my personality is just liking fighting games, and if someone wants to engage with them I'd welcome them instead of saying that it doesn't matter if they want to play it unless they're willing to dedicate their life.
If you check my account you will see that I play far more than just fighting games. The whole "dedicate their life" bs is such an ingenuine argument. A person that wants to engage with fighting games will be ready will put the effort to learn the game, autocombos or no. Same goes with any genre. The solution is not dumbing them down.
I think you've missed the point... I know they don't literally have to dedicate their life to it. You say my argument is ingenuous and that if I check your account I'll see, but your argument is that this person doesn't/shouldn't matter to devs, and you backed this up by checking their account only to ignore 5+ fighting games they've played (and that most people play on console, which they've now explicitly said they do as well). My argument is not disingenuous, as someone who *is* basically willing to dedicate my life to fighting games I think it's clear I didn't mean it literally and was instead making the point that different people can have different levels of investment without making all their opinions worthless. In the same way that you're saying their opinion has no value because they're not interested in practicing as much as you are, someone who's more invested than you could say the same to you. Your level of investment is not the *correct* or *reasonable* level of investment. There is not a threshold just below your level of investment where you pass as a fighting game player and anyone too far below doesn't qualify. In the same way that it would be ridiculous for me to tell you that your opinion doesn't matter because you aren't willing to literally dedicate your life to fighting games, it's ridiculous for you to tell them that their opinion doesn't matter because they aren't interested in putting as much time as you are into the game.
Spicy Crab Oct 18, 2024 @ 10:57am 
SuprK03, their opinion is invalid not only because of their low hours, but also the fact that they only care about single player content. If you don't care about fighting other players in a fighting game, then you should either accept the game as it is or play a beat-em-up.
SuprK03 Oct 18, 2024 @ 11:18am 
Originally posted by Spicy Crab:
SuprK03, their opinion is invalid not only because of their low hours, but also the fact that they only care about single player content. If you don't care about fighting other players in a fighting game, then you should either accept the game as it is or play a beat-em-up.
If the devs put in singleplayer content, then they should value the opinions of people who are interested in playing that. This person's issues are relevant to an experience that the devs intended for some players to have. Their opinion could be irrelevant (not invalid) if it was about the netcode or matchmaking or something else that they don't interact with. Even in that case, the reasons that their opinions would be irrelevant is because they are less informed as someone who doesn't interact with it, and because there's no benefit to anyone in tailoring an experience to someone who won't actually experience it. And as for the idea that they should accept the game as it is... yeah, the devs will not make the game exactly to the wishes of one individual player, and are more likely to focus on appealing to more devoted players, and everyone has to deal with the fact that some aspects of the game are designed for someone else's benefit rather than their own. This person has expressed an understanding of this idea by prefacing their post with a disclaimer that they don't know exactly who the devs are intending to appeal to, and they said they're looking forward to the full release. They haven't condemned the devs for not making the game as they'd like, and they haven't condemned other players for having different opinions about the game and how it should be. They've just expressed their opinion about an aspect of the game and how they would like it to be while also clearly showing that they understand their place as a player who the devs can choose to try to appeal to or not. This is what I mean about your specific type of engagement and level of investment in the game not being the *correct* one. The devs are going to try to appeal to and design their game for whoever they'd like, and you as a player have to come to terms with the fact that the devs have put in singleplayer content and autocombos, and so are clearly interested in creating a positive experience even for players who you think don't matter.
whatgoat Oct 18, 2024 @ 7:35pm 
The game is simple in execution and none of the moves are hard to do. The only problem is the input interpreter being way too strict with button timings.

For Example, if you do a 236 motion (down, down forward, forward) and press B+C, if your B was even 1 frame before the C and on the diagonal input, the game will interpret your move as 3B rather than 236B+C.
Last edited by whatgoat; Oct 18, 2024 @ 7:36pm
Numenorean Oct 18, 2024 @ 9:53pm 
Originally posted by Spicy Crab:
Originally posted by Numenorean:
Well, what does "casual play" means for you? 500 hours? :D
On steam I think I have 5-6 fighting games... SF6 is the one I played the most, mainly for the story mode; the rest of the games I play are on console (Guilty gear, Tekken, Blazeblue, DBFighters Z and others).

And no, I don't spend my days learning combos; I hop in, do the story mode, play a game for a bit and call the day; don't even play online. Now what... Am I not a player? Oh no! :steamfacepalm:
Technically you are a player. But since you don't engage with fighting game's primary game mode, your opinion doesn't have value.

Well, if it does not have value for you; I guess I won't sleep at night.

Excuse me; gotta go to get some tissues to dry my tears
< >
Showing 1-15 of 27 comments
Per page: 1530 50