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The performance-related updates in this build were fairly massive, and there may still be issues in Low / Medium that we haven't found yet.
In case you find anything or want to report on how well the performance options work for your computer, please join us over at the Discord: https://discord.gg/8JfYdQW23W
Build update: November 24, 2024, version 0.5.2
Pretty big update, give us a shout if any bugs are detected!
The controls are weird because you keep sliding or something when you turn as if im an 18 ton truck trying to steer.
The climbing is completely insane, sometimes i climb when walking on a slope somehow. (first salamander boss crater slopes for example)
The levels are too 2 dimensional so it seems that the weird climbing is just made as an effort to keep the levels flat. The levels setup reminded me of the very first 3d games, very, very basic and boring.
It would be cool to see a lot of things everywhere that you cant initially reach, giving you a taste of the future evolutions opportunities.
Add shiny encounters for special coloured parts for examples or parts with certain skills.
The attack of the bugs themselves make no sense at all, like for real, you couldnt use the creatures existing traits as a basis for the attacks? I mean a firespitting lizzard? A beatle that uses some rollout attack? A huge lizzard that stomps the earth with fireblasts? Nothing makes sense in this game, either replace the bugs with fantasy creatures or change the attacks to something befitting of the bugs.
I like the idea just as i liked spore's idea and this game makes the exact same mistakes,
Dont make this game the generic stuff you get everytime nowadays, make it jam-packed with features, content, surprises and challenges. I mean, the inside of the tree looks more like a cave then anything else, nothing makes sense.