Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's a pass from me, lemme know if you add in Rougelite progression, preferably infinitely scaling
Yes, there is content update in the works. From meta progression alone there will be introduced character special skill meta progression, and gun stats meta progression. While it's not gonna be infinite, it will greatly expand content.
By the way, who is “everyone”?
Hi, dev here. Im working on balance updatr! Which mechanic or place in game felt most unbalanced for you? I do want to fix it.
The basic mechanic is great and I love the idea. The first day or two when resources are close it's easy to gather and build your character. By day 3 or 4 you have to run further to get resources and there isn't enough time to get enough to get strong enough to face the zombies. Day 6 or so, you're lucky to get even one resource run in so the game gets harder but your character stays the same.
I've beaten normal difficulty despite this, but at the next level it feels painfully slow and unrewarding.
These are just my personal experiences, I appreciate everyone sees things differently and will not agree with me on this. Ultimately it's your game and should play as you intend it to be