Senua’s Saga: Hellblade II

Senua’s Saga: Hellblade II

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Lana_Ray May 21, 2024 @ 1:50am
Performance thread go !
How does it run ?
What do you use ?
Go !
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Showing 16-30 of 50 comments
schM0ggi May 21, 2024 @ 11:03am 
Originally posted by AMDman18:
Originally posted by Shekelstein:
The real question is: how does it run with bad excuse for ♥♥♥♥♥♥ optimization (aka DLSS + FG) turned off?
Why does it matter? Doesn't change how the game looks. Games these days are developed with this tech in mind so I mean, yeah, it IS a form of optimization. You remind me of people who used to ask how LCD TVs that come with local dimming look with the local dimming disabled. Like, bro that isn't the point...
It does matter a lot because the most used resolution is still 1080p and upscaling combined with 1080p is a blurry mess. Native 1080p on a 24-27" screen is always preferable.

It might give you something on higher resolutions, not taking the negatives upscaling techniques bring with them into consideration, but It's just a cheap and dirty trick when it's about lower resolutions. Not trying to start a discussion, but the whole point behind upscaling back then was to give older cards some last "boost" and not make you buy a new card after 1 year.
Last edited by schM0ggi; May 21, 2024 @ 11:06am
Shekelstein May 21, 2024 @ 11:04am 
Originally posted by AMDman18:
Doesn't change how the game looks.
It's literally part of the technology to generate estimates instead of proper render images
Last edited by Shekelstein; May 21, 2024 @ 11:05am
YouzeMT2P May 21, 2024 @ 11:10am 
i5 12400F
3060 Ti (8GB VRAM)
32GB RAM

Everything on High, except Shadow and Texture on Medium (1080p)
DLSS On (Balanced)
Reflex On + Boost
V-sync Off (G-Sync On)
Geforce driver version 555.85
Getting 40+ up to 50+ FPS

The weird thing is...the VRAM usage says 6GB+...shouldn't it be 8GB or closer to it?
Last edited by YouzeMT2P; May 21, 2024 @ 11:13am
AMDman18 May 21, 2024 @ 11:11am 
Originally posted by Shekelstein:
Originally posted by AMDman18:
Doesn't change how the game looks.
It's literally part of the technology to generate estimates instead of proper render images
And guess what? It does a damn good job at it. This game lets you actually toggle these features while looking at the game. I'm switching between the different modes quality, balanced, performance and they all basically look identical to native if not a tad better looking with the AA. So again, who cares? Everything about 3D rendering over the years has been various tricks and cheats to get believable visuals out of weak hardware. This is just another phase of that.
AMDman18 May 21, 2024 @ 11:17am 
Originally posted by schM0ggi:
Originally posted by AMDman18:
Why does it matter? Doesn't change how the game looks. Games these days are developed with this tech in mind so I mean, yeah, it IS a form of optimization. You remind me of people who used to ask how LCD TVs that come with local dimming look with the local dimming disabled. Like, bro that isn't the point...
It does matter a lot because the most used resolution is still 1080p and upscaling combined with 1080p is a blurry mess. Native 1080p on a 24-27" screen is always preferable.

It might give you something on higher resolutions, not taking the negatives upscaling techniques bring with them into consideration, but It's just a cheap and dirty trick when it's about lower resolutions. Not trying to start a discussion, but the whole point behind upscaling back then was to give older cards some last "boost" and not make you buy a new card after 1 year.
I'll possibly agree with you on the 1080p point. I assumed given the massive improvement over the years of upscaling to 4K that 1080p upscaling saw similar improvements. But I honestly don't ever even really pay attention to that aspect because I personally play on my TV. So maybe 1080p is fine these days? Maybe it isn't? I have no idea really.

I WILL, however, disagree with you on the original purpose of upscaling. Nvidia developed DLSS almost entirely to make real time ray tracing in games an actual usable feature. It then became a bit of a happy accident that it also helped boost frame rates in competitive titles. But their main goal was making real time RT doable on the 20 series.
ChubbiChibbai May 21, 2024 @ 11:20am 
Locked and smooth 60fps.
Max settings
4K with Dlss on Quality.

Looks amazing. The characters especially.
Calisto Protocol and Fort Solis were the previous games that pushed visuals to this level and this title takes that further and runs better than both.
AMDman18 May 21, 2024 @ 11:24am 
Originally posted by ChubbiChibbai:
Locked and smooth 60fps.
Max settings
4K with Dlss on Quality.

Looks amazing. The characters especially.
Calisto Protocol and Fort Solis were the previous games that pushed visuals to this level and this title takes that further and runs better than both.
Even though I think my system is for some reason not delivering everything it should in terms of performance, I was shocked to see this game load up, not compile a single shader, and then run for over an hour without a single stutter. Need to figure out how to get my performance up but still impressed with what they did here. They need to publish a paper for every other dev currently working in UE5 to be able to reference
Zebedee May 21, 2024 @ 11:27am 
3080ti
5600x
16gb RAM
on a 980 nvme
1440p, settings maxed out with DLAA

Had to put vsync on because of tearing but it's been almost entirely a rock steady 60fps. Had a few dips on scene transitions initially but they seemed to have stopped when I downloaded today's Nvidia drivers (may be coincidence too - won't know til second playthrough).
Rager May 21, 2024 @ 11:30am 
I'm getting 90 fps on 4K with high settings, with frame gen turned off, dlss on, it's looking breath taking on my oled, buttery smooth so far.
schM0ggi May 21, 2024 @ 11:33am 
Originally posted by AMDman18:
Originally posted by schM0ggi:
It does matter a lot because the most used resolution is still 1080p and upscaling combined with 1080p is a blurry mess. Native 1080p on a 24-27" screen is always preferable.

It might give you something on higher resolutions, not taking the negatives upscaling techniques bring with them into consideration, but It's just a cheap and dirty trick when it's about lower resolutions. Not trying to start a discussion, but the whole point behind upscaling back then was to give older cards some last "boost" and not make you buy a new card after 1 year.
Originally posted by AMDman18:
I'll possibly agree with you on the 1080p point. I assumed given the massive improvement over the years of upscaling to 4K that 1080p upscaling saw similar improvements. But I honestly don't ever even really pay attention to that aspect because I personally play on my TV. So maybe 1080p is fine these days? Maybe it isn't? I have no idea really.
I tried it last year in some situations where my old RX 5700 struggled on native 1080p and the result was terrible, which shouldn't be a surprise. You can only work with so much data you originally get. I'm now on a RX 7700 XT, totally embracing 1080p gaming as it suits my needs, and it's just demotivating to take devs these days by word without questioning why my hardware which cost a lot of money isn't enough for 1080p gaming with high fidelity.
Originally posted by AMDman18:
I WILL, however, disagree with you on the original purpose of upscaling. Nvidia developed DLSS almost entirely to make real time ray tracing in games an actual usable feature. It then became a bit of a happy accident that it also helped boost frame rates in competitive titles. But their main goal was making real time RT doable on the 20 series.
Okay, point for you, I also agree on that. Getting higher/playable fps with ray tracing in such a speed is indeed possible thanks to upscaling techniques, and that's fine. I'd say it had both things in mind. I have the impressions it's mostly on the dev side that we are seeing this radical drop of performance in the recent years because of the things like upscaling they can now use.
Last edited by schM0ggi; May 21, 2024 @ 11:38am
nya[dc] May 21, 2024 @ 11:36am 
Originally posted by schM0ggi:
Originally posted by Shekelstein:
The real question is: how does it run with bad excuse for ♥♥♥♥♥♥ optimization (aka DLSS + FG) off?
Underwhelming, it's another game that obviously relies on fast and dirty "optimization" tweaks aka upscaling.

Here is one of many short benches:

https://www.youtube.com/watch?v=6GtZY-CZrGw&t=475

You get 50 - 60 fps (Probably situations under it) on a RTX 4070 on native 1080p (DLAA) with High settings, which is, for that card, already a joke.
Dude, this is the most advanced representation of the most advanced engine on the market. What are you expecting LOL?
Rostovmyhome May 21, 2024 @ 11:37am 
I'm playing the gamepass version on 2080ti + i5-11600k and during the game, a window appeared with the following text: Warning...Click exit to desktop. Has anyone had anything like this?
schM0ggi May 21, 2024 @ 11:41am 
Originally posted by nyadc:
Originally posted by schM0ggi:
Underwhelming, it's another game that obviously relies on fast and dirty "optimization" tweaks aka upscaling.

Here is one of many short benches:

https://www.youtube.com/watch?v=6GtZY-CZrGw&t=475

You get 50 - 60 fps (Probably situations under it) on a RTX 4070 on native 1080p (DLAA) with High settings, which is, for that card, already a joke.
Dude, this is the most advanced representation of the most advanced engine on the market. What are you expecting LOL?
Is it? It's also a representation of 0 interaction, 0 gameplay, only some slow walking and graphics on screen and yet, I am expected to accept that a ~ 650€ card (in my place) can not even hold a steady 60 fps on native 1080p? I personally expect more than that.
teschio May 21, 2024 @ 11:41am 
4070Ti
i9-13900F
128 Ram

..and game crashes every 10 minutes. Any suggestion?
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Date Posted: May 21, 2024 @ 1:50am
Posts: 50