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It might give you something on higher resolutions, not taking the negatives upscaling techniques bring with them into consideration, but It's just a cheap and dirty trick when it's about lower resolutions. Not trying to start a discussion, but the whole point behind upscaling back then was to give older cards some last "boost" and not make you buy a new card after 1 year.
3060 Ti (8GB VRAM)
32GB RAM
Everything on High, except Shadow and Texture on Medium (1080p)
DLSS On (Balanced)
Reflex On + Boost
V-sync Off (G-Sync On)
Geforce driver version 555.85
Getting 40+ up to 50+ FPS
The weird thing is...the VRAM usage says 6GB+...shouldn't it be 8GB or closer to it?
I WILL, however, disagree with you on the original purpose of upscaling. Nvidia developed DLSS almost entirely to make real time ray tracing in games an actual usable feature. It then became a bit of a happy accident that it also helped boost frame rates in competitive titles. But their main goal was making real time RT doable on the 20 series.
https://www.reddit.com/r/pcmasterrace/comments/10typs4/developers_use_dlss_or_fsr_as_an_excuse_for_not/
https://steamcommunity.com/app/1282100/discussions/0/3809533247346923949/
https://steamcommunity.com/app/1716740/discussions/0/3824173836661867472/
Max settings
4K with Dlss on Quality.
Looks amazing. The characters especially.
Calisto Protocol and Fort Solis were the previous games that pushed visuals to this level and this title takes that further and runs better than both.
5600x
16gb RAM
on a 980 nvme
1440p, settings maxed out with DLAA
Had to put vsync on because of tearing but it's been almost entirely a rock steady 60fps. Had a few dips on scene transitions initially but they seemed to have stopped when I downloaded today's Nvidia drivers (may be coincidence too - won't know til second playthrough).
Okay, point for you, I also agree on that. Getting higher/playable fps with ray tracing in such a speed is indeed possible thanks to upscaling techniques, and that's fine. I'd say it had both things in mind. I have the impressions it's mostly on the dev side that we are seeing this radical drop of performance in the recent years because of the things like upscaling they can now use.
i9-13900F
128 Ram
..and game crashes every 10 minutes. Any suggestion?