Senua’s Saga: Hellblade II

Senua’s Saga: Hellblade II

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karmazyn1 May 27, 2024 @ 12:34pm
Is 3rd giant a DLC?
.....not sure why I have not seen 3rd one. Game abruptly enede when ugly lord of the village killed his son. I have hearf people panicking that giant is coming and credits rolled. Is 3rd one locked behjnd a paywall?
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Showing 1-15 of 20 comments
Demystificator May 27, 2024 @ 12:42pm 
No. No DLC planned.
Sata andagi May 27, 2024 @ 1:22pm 
handsome lord was the 3rd
The Spu May 27, 2024 @ 1:23pm 
I don't think you were paying enough attention to the story.
danmak27 May 27, 2024 @ 1:24pm 
Originally posted by Diddy will suicide on 5/27:
handsome lord was the 3rd
Diddy kill himself yet?
karmazyn1 May 27, 2024 @ 1:39pm 
Originally posted by The Spu:
I don't think you were paying enough attention to the story.
Did I miss something? I went with my new friends to the last village where 3rd giant was causing troubles. There were even some human snacks tied to the wooden pillars, a sacrifice for the giant.
karmazyn1 May 27, 2024 @ 1:40pm 
Originally posted by Diddy will suicide on 5/27:
handsome lord was the 3rd
He was no giant though, are you sure?
Maximus May 27, 2024 @ 2:07pm 
The Slaver Lord was the giant. Giants are just a manifestation of people's wrong doings, grief. Remember, the story is around perceptions of the world and how they see things. The first giant engulf in fire is all about peoples rage around the world they live in, and not being able to control what's happening to them. The second giant is all about the way people handle their grief. The lord himself is the 3rd giant, showing how people can mistreat others.
karmazyn1 May 27, 2024 @ 2:12pm 
Originally posted by Maximus:
The Slaver Lord was the giant. Giants are just a manifestation of people's wrong doings, grief. Remember, the story is around perceptions of the world and how they see things. The first giant engulf in fire is all about peoples rage around the world they live in, and not being able to control what's happening to them. The second giant is all about the way people handle their grief. The lord himself is the 3rd giant, showing how people can mistreat others.
So there were no giants. I dont get it. So why slavers were capturing people. The ugly man's son said that these are to appease giants. Everyone believed in them. When there was action on the beach with the giant crawling inside the cave villagers were tossing javelins at him? Cannibals were also made up? Was it all the dream?
IsaacG May 27, 2024 @ 3:35pm 
Posts like this show just how many people are completely lost as to what this game is trying to say. Clearly the story went right over your head.
Demystificator May 27, 2024 @ 3:42pm 
Originally posted by IsaacG:
Posts like this show just how many people are completely lost as to what this game is trying to say. Clearly the story went right over your head.
On one hand yeah, on the second it also shows the game did a good job about putting players into Senua's head.
Phobos May 27, 2024 @ 10:01pm 
Originally posted by karmazyn1:
Is 3rd giant a DLC?
Attack on Titan?
karmazyn1 May 27, 2024 @ 11:33pm 
Originally posted by IsaacG:
Posts like this show just how many people are completely lost as to what this game is trying to say. Clearly the story went right over your head.
Poor story telling. I blame devs.
Phobos May 27, 2024 @ 11:51pm 
Originally posted by karmazyn1:
Originally posted by IsaacG:
Posts like this show just how many people are completely lost as to what this game is trying to say. Clearly the story went right over your head.
Poor story telling. I blame devs.
I'll probably say it is more of a deadspace 2 coming of deadspace 1; where folks think they know better / external involvement redirecting the traffic. One could also ask in the same context, why it took 6 years when you already have your initial POC (proof of concept) out and you should have more than enough resources and tools to redo it even better.

Furthermore, what could (and should) have been done imho is:

1. Let the player choose between actions where she is conflicted, and then play it from there with actual consequences. Would be great if you could for example choose whether to kill that npc or let that npc live.

2. Now that she's accepted the voices, take them away for a while and now she must deal with utter silence in her head. Nothing would be more impact full that to deal with silence now after the fact of having none.

3. Building on 2. actually bring the mental issues to the forefront and not having them in the background / sunsetting. I would also guess here they may have been told to tone down on this because in hellblade 1 it was actually a tool and part of the story/game and here it's just subtext.

4. Give actual meaning to the voices other than having them state the obvious all the time becoming nothing but an irritation which takes away from the game instead of contributing.

5. Let me play with the slaver as new game+ with his stories and his voices in my head. If you are going to build him up to what he is, that is basically the story, then why not let me play as him being driven and pulled by his madness.

6. Spread out the puzzles and interactions instead of 80% of them in a single arc with the hidden folks. That sequence simple is too long and too over bearing. I mean; it's so over used and simplified it looses its meaning. Also having completed a puzzle, now you have to redo it in reverse? That's not great design.

7. Combat.... unscripted and deterministic please. Even with perfect parry and perfect attack you can see it is always the same combination of:

a) new guy arrives, can't block him
b) new guy will always land a hit and stun lock you
c) now you can block a few times and zazing!
d) attack kill

There is sadly nothing more to it or involves actual skill / let's dance as to same bad melee in The Callisto Protocol.

8. Finally, more than enemy type A, B or C for next 5 hours.

So which brings me to yes the game looks amazing and actually sounds great, but their implementation of binaural comes of as simple left and right speaker implementation. I have dolby atmos, I have studio headphones (250 ohms, etc) but still even then it's just npc yelling in my left or right ear.

see:
https://youtu.be/IUDTlvagjJA
RodroG May 28, 2024 @ 2:41am 
Originally posted by karmazyn1:
Originally posted by IsaacG:
Posts like this show just how many people are completely lost as to what this game is trying to say. Clearly the story went right over your head.
Poor story telling. I blame devs.

No, poor user understanding. A user's skill issue.
Termix May 28, 2024 @ 4:38am 
Originally posted by Maximus:
The Slaver Lord was the giant. Giants are just a manifestation of people's wrong doings, grief. Remember, the story is around perceptions of the world and how they see things. The first giant engulf in fire is all about peoples rage around the world they live in, and not being able to control what's happening to them. The second giant is all about the way people handle their grief. The lord himself is the 3rd giant, showing how people can mistreat others.

A manifestation? This means they would've actually existed.
Also Thorgestr, Astridr and Fargrimr basically only follow Senua, because they "witnessed" the act of defeating the giants.

I think nothing in the story is actually happening, probably some kind of inner journey, while the companions she meets are maybe the voices inside her head, while the giants and draugr she kills are basically accounting for the past (first giant could be her mother, the leader her father etc.)

For me there is a little too much room for interpretation, I would never dare to call anyone out, because they misunderstood.
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