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Furthermore, what could (and should) have been done imho is:
1. Let the player choose between actions where she is conflicted, and then play it from there with actual consequences. Would be great if you could for example choose whether to kill that npc or let that npc live.
2. Now that she's accepted the voices, take them away for a while and now she must deal with utter silence in her head. Nothing would be more impact full that to deal with silence now after the fact of having none.
3. Building on 2. actually bring the mental issues to the forefront and not having them in the background / sunsetting. I would also guess here they may have been told to tone down on this because in hellblade 1 it was actually a tool and part of the story/game and here it's just subtext.
4. Give actual meaning to the voices other than having them state the obvious all the time becoming nothing but an irritation which takes away from the game instead of contributing.
5. Let me play with the slaver as new game+ with his stories and his voices in my head. If you are going to build him up to what he is, that is basically the story, then why not let me play as him being driven and pulled by his madness.
6. Spread out the puzzles and interactions instead of 80% of them in a single arc with the hidden folks. That sequence simple is too long and too over bearing. I mean; it's so over used and simplified it looses its meaning. Also having completed a puzzle, now you have to redo it in reverse? That's not great design.
7. Combat.... unscripted and deterministic please. Even with perfect parry and perfect attack you can see it is always the same combination of:
a) new guy arrives, can't block him
b) new guy will always land a hit and stun lock you
c) now you can block a few times and zazing!
d) attack kill
There is sadly nothing more to it or involves actual skill / let's dance as to same bad melee in The Callisto Protocol.
8. Finally, more than enemy type A, B or C for next 5 hours.
So which brings me to yes the game looks amazing and actually sounds great, but their implementation of binaural comes of as simple left and right speaker implementation. I have dolby atmos, I have studio headphones (250 ohms, etc) but still even then it's just npc yelling in my left or right ear.
see:
https://youtu.be/IUDTlvagjJA
No, poor user understanding. A user's skill issue.
A manifestation? This means they would've actually existed.
Also Thorgestr, Astridr and Fargrimr basically only follow Senua, because they "witnessed" the act of defeating the giants.
I think nothing in the story is actually happening, probably some kind of inner journey, while the companions she meets are maybe the voices inside her head, while the giants and draugr she kills are basically accounting for the past (first giant could be her mother, the leader her father etc.)
For me there is a little too much room for interpretation, I would never dare to call anyone out, because they misunderstood.