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I also heard the story wasnt as good as the first game.
GoW can easily last you well over 50 hours and the combat is both satisfying and challenging at least on harder difficulties.
Senua offers barely any actual gameplay, the combat is barebones and very simplistic and on top of all that it's a very short game.
I played both and think I prefer the first game, but this one is by no means a bad sequel. But I think the main issue is Hellblade is just not made for the majority of players; It's a heavily narrative-driven series with a focus on a mental illness most people will never experience.
Even back when the first game was released, there were people who were expecting some action-packed hack and slash game. Call it poor marketing if you'd like, even just the name "Hellblade" doesn't give an accurate picture of the game.
But where I think people go wrong is that they can't tell the difference between a game made for a different audience, and a game that's bad. A lot of the opinions on the forums here are.. poorly constructed at best, and farming steam points at worst.
I think it's fair to say the game is short and expensive, everyone has a different financial situation, and video games are all a waste of money if you get right down to it. People deserve to be able to make informed purchases. But that says exactly 0 about the actual contents of the game.
$70 for a 1 day story, should be $40
But this is not that, its a cutscene walking simulator
The combat is slow, jaggy and Senua fights like a drunk with zero energy
The constant weird voices is annoying and horrible, if u switch off the speech you then have no guidance
Like i said the only thing that is good is the nice graphics, but they only pulled that off because the games resources are aimed at rendering the scenes, if this was a fast paced proper action game then they would of had to tone down the graphics or otherwise it would of run like absolute crap
Thats why its extremely slow paced, why the combat is slow, why its inundated with cutscenes and voices to even drive therapists mad
No way this is worth £50 coz it will have ZERO replay ability, they should of made this in to a indie point n click puzzle solver like the 1st game
This should have been a tech demo for series x launch
I can't tell what the issue is but something is clearly wrong with people's expectations of this game.
Where are all the people raging at Portal 1 and 2 for not having enough combat?
Tales from the Borderlands is an adventure game spinoff from a looter shooter, yet i didn't see any outrage from a lack of combat.
Disco Elysium looks just like your typical classic rpg yet has absolutely no combat. I didn't see its forum spammed with demands for more action.
So what's the problem with hellblade? The steam storefront barely shows any action so you can't say it's misleading people.
Inner voices turn it into cacophony most of the time.
My greatest disappointment is combat. I understand that they went for Sekiro-style "dodge unblockables and parry everything else", but they did rather poor job with it. They also added my most hated "feature" ever, stunlock. Every time Senua eats a hit, she gets stunlocked, but same does not apply to enemies, which leads to frantic button mashing.
Chloe Bruce did Senua combat mocap for the first game. She's a martial artist, and it shows. For the sequel Melina Juergens did combat mocap herself, and she fights like Jon Snow. She wields a sword like it's a heavy mace.
Whoever designed gameplay for Senua's Saga needs to be fired. God of War is miles above it in terms of, well, everything.
Here's the thing that confuses me the most: Ninja Theory aren't new to game design, they surely noticed shortcomings. But they chose to ignore them. This reminds me of Arkane's Redfall. Harvey Smith, the guy befind freaking Deus Ex, was its co-director. He knows how to make great games, yet he did poor job with Redfall and he knew that it was bad. Yet he did nothing.
What the hell is happening to Zenimax-owned studios? Arkane, Tango Games, now Ninja Theory. Even Bethesda itself.