Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know how they screwed both the combat/puzzles up so badly... the combat could have been wicked, puzzles could have been more better and interesting, yet they only decided to focus on the visuals while butchering everything else.
These Devs/Companies need to stop focusing on just visuals. I don't care if a game looks life-life, if it's overpriced for overprices sake, I ain't buying it at full price.
Let the Whales/Sheep do that because they have no brain to use, only their wallets.
You actually still have different attack types, parry timing, combos, and focus, and this game has some of the most fluid animation cancelling in any game. You can seamlessly transition an attack into a dodge if your timing is off and you can also attack while dodging if you see an opening.
I will probably like it, just not as much as the first. I thought stating I hadn't fought more then one opponent at a time would convey that I'm not very far into the game. Maybe you never fight more then one at a time? :( I've just gotten to the part where I have a prisoner so I do not have focus yet and that's just slomo afaik.
I really liked the combat in the first game. It's so simple yet you still have many options to choose from.
So you get what's the game is about.
Saga is less focused on combat than Sacrifice.
A lot of people I've seen on Twitch didn't like the combat in Sacrifice, especially against multiple enemies.
They rewordked it in Saga but it doesn't change the point of the game except at one very specific moment but you'd still get the idea of the meaning of that one fight.
Zero replay.
You can do a quick attack, heavy attack, dodge and parry.
NVM, uninstalled. Combat has gotten even worse. It's guessing which of the 3 choices will function at a given moment. I can't block when I want, I can't strike when I want.
I can't even forking climb when I want. I can only do what the script wants me to do and I have to guess what that is.
The first game is awsome and I want to like this one but it's just too frustrating. When I push the block button, I want her to block, even if it's a mistake FFS!