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https://www.youtube.com/watch?v=2nvd5G9KngY
Your Welcome!
No need to post this everywhere.
To cut down on some words (since sometimes when I get to typing I don't stop lol), I'm going to say that I completely agree with everything you've said in your initial post. I've been reading through alot of the reviews and there was one long one that I saw earlier today that was saying much of the same stuff. As the day has gone on though, the sentiments are becoming more and more commonly stated.
The general consensus being that even though it's slightly better visually than Senua's Sacrifice, its fallen quite a long drop in terms of gameplay...
I think the big mistake they made was putting too much focus on expanding the team size that they lost their way and confused themselves into thinking that "immersion" is solely determined and processed by eyeballs. Hellblade 1 was incredibly immersive. We fell in love with Senua and her journey, the atmosphere and the struggles. We felt an emotional connection to the story and how it developed. Yes, it was a gorgeous game to look at, but the graphics isn't what drove us or the experience. The graphics didn't mingle with our souls or weigh on our hearts.
Real immersion comes from breathtaking performances from the actors, remarkably phenomenal writing and narrative construction and then how the world is built and the ways we're able to interact with it. It has nothing to do with framerate limiting, letterboxing the screen and layering a multitude of Instagram filters on the game camera.
I'm not trying to sound rude or go too harsh with my opinion here. It's clear that alot of time and work has been put into creating this project. I guess my main point is that it's incredibly obvious that Ninja Theory had very little say in what they've ended up creating here...since they did everything right the first time, there's no reason why they shouldn't have been able to do the same thing again but better (we could even go waaayyy back and look at what they created with Heavenly Sword or even Enslaved, those were excellent games and Heavenly Sword still stands up today actually). I'm just saying that the outside influence is strongly evident and too many suggestions were made (or forced) by people that have no emotional connection or vested interest in the actual story...or maybe I'm wrong? There's gotta be a reason though. Development progress isn't supposed to go backwards...but then again, we're living in a backwards world these days, sooo...
Moral of the story: We see this happen time and time again in the industry when big corporations flash massive cheques in the faces of small studios. Chalk it up and put it in the file folder to let it serve as yet another example warning to the next small studio that does something so right that they get lucky enough to be presented with a similar offer BUT THEN TURNS IT DOWN (please). I'm certainly not suggesting that all corporations are bad, since there are examples that exist where these types of deals have worked out...I can't quickly name any of them off the top of my head, but I'm sure it exists. However, think about it. If a studio is operating and creating things that they love, the way they want to create them...suddenly having an overlord does nothing to make any stage of that experience better. Be it for the studio itself OR the consumer in the end. Get a better accountant...not a silly cash infusion and less soul.
All this said, I'm still looking forward to seeing what Project Mara is going to put us all through. Super excited actually. To be fair, it's not in my Top 5 but it IS Top 10 (mostly because it's not even close to being done yet). But here's to looking ahead :) Cheers!
You're*
They've just had another game greenlit to go with Project Mara (currently in early production) so they're fine.
Heavenly Sword needs a remaster - fantastic characters and would love to explore that world
Nariko and Kai