Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
If they need 5 hours to tell something, that is how much long the game should be.
It's completely common phrasing to say something like "we are making shorter games". There doesn't have to be a direct comparison. See how they're doing it here:
https://wccftech.com/ninja-theory-explains-why-hellblade-ii-is-only-eight-hours-long/
This is very common language. Countless more examples here, if you're interested: https://www.reddit.com/r/gaming/comments/sq0uh3/do_you_prefer_longer_or_shorter_games/
Sure, nobody knows for sure until it actually releases. The thing is, you definitely implied that it will be shorter than the last game and even told people they pay 10$/h, which is most likely not true, based on the info we have.
I disagree, but you are of course free to have your own opinion. I will add that as far as I know it will not be full price (I read 50$) as opposed to the common 60-70$ for most new AAA games).
All great games. But maybe not quite comparable. The value proposition of a game isn't based on just length. Production costs will also be a factor, that can hardly be avoided. Those games only cost a fraction of Hellblade 2's budget. Also, Ethan Carter was 20€ for 4 hours, which was already way too much for the "1$/h faction". So I'm surprised you list it as an example (I agree, though, it was well worth the money).
Funny, I thought the same about you.
And I was not sure why you imply the game has a certain length and a certain price per hour when there is no solid evidence for it and you can't really know. Which is what made me respond.
Yea again, You trying to break down my opinion to prove what again? I thought I already explained this multiple times now. You also cutting out parts of my reply about why I am questioning the game's length. Just to make it seem like you are right. However, the game's length is currently not known. What dont you understand here? Here is a fact though. You cant disprove opinions or when someone is questioning something not yet known.
Is there something being lost in translation. Are you using google translate since you are from Germany? Do you not understand how question marks work? Again, did you not see my title of thread?
I dont care what triggered you and your trolled response, but you have honestly added nothing to this discussion.
https://www.ign.com/articles/2014/03/17/gdc-most-players-donat-finish-games
I can tell you as i played a bunch of time-sink single-player games these past few months (Jedi Survivor, Wasteland 2, God of War, Dragons Dogma, Shadow of Tomb Raider, etc.) as i progressed through the game and followed the achievements i noticed the percentage of gamers that have achieved some basic story percentage PLUMMETS around the middle or a third into most of these games...
Length is beside the point, one of my all-time favorites is PoP Warrior Within which can be finished in about 12 hours or so, it is pure gameplay, nothing else but i like it, so i just replay it. Sure, it is a steep price for 8 hours, but i dunno... TIME is the more valuable commodity to me than money, which is why i don't play multiplayer games at all these days, i enjoy the stories.
For those that are into the Money must equal hours spent playing formula - just play multiplayer games, OR choose a bunch of older titles, or just wait a month. Most players just get hyped for that single-player game that has 100s of side-errands only to burnout and never finish it - this is basically the story of Ubisoft's decline.
Shorter adventure games are welcome, but i do think the game should be 40 bucks, 50 is pushing it slightly.
Well, you really dont need an IGN article to show that. Only 28% of people finished Hellblade looking at global achievements on steam. As short as it was. Many still didnt get past the final battle and the drop in achievements after the first chapter is quite high. So its seems less than half only played past the 1st chapter.
So even though most may say, Yea, shorter is better, but they still arent even finishing games that are 6 hours or less. Was the game not fun for them? Maybe, but as you say, if the game is fun and enjoyable. It doesnt mater how long it is.
As for price, yea of course anyone who doesnt agree there can wait for sale or get from a reseller. But as you say, 50 bucks can be pushing it. So well see how it turns out.
Yep, i'll def wait for sale or buy from a key seller.
https://www.gamesradar.com/games/action/senuas-saga-hellblade-2-length-how-long-to-beat/