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And the fact that it puts hunters at great risk...
And that It's really most useful on caberjacks...
And that caberjacks could really use the Wunderpants and Haste hooch just as well...
...And if we ever get some actually dangerous enemies (besides cradels) that -30% is gonna sstart a-hurting
So it is popular, but I don't think it's op. Had a guy argue that it was underpowered on the other forum, so that's a pretty good sign of balance :)
Also, I find it infinitely more useful on Alchemists, who can chain-heal off of Explosive Carapace explosions.
Alchemists also have the added "OPness" of being able to carry more stuff?
IDK. Just seems to me that Alchemists wouldn't want to use anything else, really, which makes it degenerative.
Though, again, I was doing a playthrough wherein my party was 4 Alchemists and 1 Hunter.
I like the alchemists most as well, and they seem to be pretty strong right now. they, however, are balanced by the fact that once or twice per playthrough one of them will spazz out and kill one of his comrades with an errant flask :)
You should try Sponge Stone on alchemists. They heal off of it so often. At least 3 times in a single turn. One from your attack/flask. One from the Crapace Explosion. One from Toxic on the enemy.
All of that makes a single Alchemist able to tank 3 Advanced Cradles (along with all the Advanced Seeds).
You should try it. ^_^
It, on average, deals 5 damage to everything in the immediate vicinity. Note that the explosions can crit off of your weapons. This critical damage can go to as high as 10-15 damage.
Friendly fire is a thing. However, if said friendly is another Alchemist with the Explosive Carapace, it will only deal around 1 damage to them (with the exception of Crits). This will prompt that friendly to explode as well, causing 2 explosions to happen every time an enemy hits one of your guys. If there are a lot of enemies, you'll explode around 6 times in a single turn. That's, on average, 30 damage for free. @_@
You can see how this leads to 2 Alchemists being able to clear entire maps just by walking up to things. This is ESPECIALLY amazing against Cradles.
Which is what prompted me to make this topic. ^_^
Enjoy wrecking Cradles.
There's that, but the game has the aweful habit of swarming you with a lot of enemies. I get impatient and running in and exploding is much easier to execute.
Let's also say that I dislike the RNG hit chance.