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If I'm going hunter when do I need to research accuracy item? When to research more heros? Is it better to have 6 keeps with a ton of crappy reagents with bountiful and get lucky to have one or 2 good babies?
Do you use your young or old heros to battle? In my playthrough I tried to use a young hero that was good that was infertile with good stats and use them until they were old then tretire in crucible to lvl up my babies (that maybe had a good sub stat like patriotic or maybe increeased defense).
Oh and I screwed up b/c I think a lot of my regents had longer lifespan so they lived well past 60 when babies were nonexistent.
I think if you go for a high crucible number ie 4 and 4 bloodlines (keeps) you don't need recruit heros much just do adopt babies. In my playthrough I did the 24 year long research recruitment boost then recruit heros to get some good partners and higher lvl characters. But if you have 4 famies all with bontiful that don't live to be 80 you should have tons and tons of kids to keep up the need for heros. I think if I tried that strategy with 6 keeps, 4 crucibles I wouldn't need to adobt so many babies and thus have more time for other research the 3rd tier basic armour etc.
1 - Fill out lands (6 keeps, 3 cruicibles, 1 sagewright)
2 - Search for heroes
3 - Identify bloodlines you want to keep and breed
4 - Maintain lands (never let cadence have 2 diamonds on 2 different areas at the same time)
5 - Keep killing / research
6 - Repeat until endgame (300 years)
So far I've found melee completely useless, only kept 1 bloodline for them to assign to cruicibles / sagewright. My team consists of 2 rangers (fast / far moving) and 4 alchemists (high intel / exp boost), this is reflected in the bloodlines run by my keeps:
With keeps:
3x breeding alchemists
2x breeding rangers
1x breeding melee
Has been pretty foolproof as alchemists are pretty OP especially after they get their acid ability, just need to watch their potion count. Normally once level 6 (unlocking ability to hold extra item), assign with ultra elixir + exp scarf and they will level up tons quickly. Use rangers to scout, cloak and move them around to get rid of fog so your alchemists know where to bomb.
Game isnt actually that hard once you get the gist of things, still on first playthough and pwned cadence hard. Not going to play 2nd time unless a new feature gets added.
Right now, it's possible through sheer force of babies and high level regents, get to level 10 on all your characters way, way in advance of 300 years. I did it in 250 and I was barely even trying (tried for high fertility, went with 2 crucibles).
But they're aware of this and looking into ways to lessen the importance of levels and increase the importance of research, so that you have to stay on top of research earlier on in the game, which obviously limits how much research you can put into keep/crucible building early on, in order to keep up with the difficulty curve. At least that's how they were talking about it before, and I think it's a good idea.
Like in XCOM, being leveled up is good, but unless you have good equipment to fight with, enemies are going to start becoming difficult to deal with.
You can delete your saved files by deleting the files located in your documents.
I have 6 keeps, 1 sagewright, 3 crucibles.
I lost one crucible sometimes this happens with bad luck with a wrong dialong option and you don't even get to defend a region with 2 corruption you just loose it. that's what happened to me. I skipped I believe 2 fights along the way while I was too weak to fight. Like I promoted my highest lvl 4 hero to crucible early on while my other heros were mostly lvl 2. In hindsight b/c that standard lived so long I should of used him for a few more battles before retiring him. I think he was only lvl 20 something so he lived like 50 years LOL and I had lvl 4 standards while later on I had lvl 7 heros that just died and I didn't get to use them as a standard.
So now I have 5 keeps, 1 sagewright , 2 crucibles. 3 are hunters, 2 alchemists, and 1 caberjack. Using 1 caber 1 alchemist and 3 hunters. All heros I use are using relics I have 5 total.
Mix that in with stuff like Explosive Carapace and you'll find that Alchemists are nearly unkillable, especially if you use their Ability that gives them an extra inventory slot to lug potions into fights, too.
In the current build of the game, the armor upgrades are good, but really levels are the most important thing, it seems like you are making high level heroes so the game should be pretty easy. You can use one or two hunters, and having flarrow is essentially a wide area stun, so you can stun a large group then kill them all with alchemists and cabers.
Agreed. Had a couple rough fights, but that was usually due to my own hubris.
And 4 keeps min? OP, I went with 3 Keeps, 2 crubicles, and 1 sage guild. Got a little light on troops only a couple times.
Caberjacks were beasts. Give them Rebound and the Sponge Stone, and Seeds cannot hurt them. Then you start stunning with them. And once you reach 10? With a fully levelled Relic? Dead things everywhere.
Didn't really care for Alchemists. Didn't use them in close quarters, and their ranged abilities were pretty limited until they hit 10.
Hunters were a big part of my strat. Especially once you have the piercing crossbow. Veil Armor makes them essential scouts, Flarrows were huge in helping control groups of enemies. Kinda wish I had gotten them the haste broche.
All in all, pretty easy, wasn't nearly as interesting as I thought it would be, kinda disappointed in the game to be honest.