MASSIVE CHALICE

MASSIVE CHALICE

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XheadshotX Nov 19, 2014 @ 2:22am
my experiences thus far-how to win?
First of all I watched some you tube videos before I bought the game. The guy's name is nerdsworth on youtube. He has 2 playthroughs consisting of about 30 videos. He was also on the game's creator's stream as well. I kinda fast forwarded through a lot of the combat and listened more to the relationships and babymaking and special events and his commentary. Very top notch. So if your on the fence check this guys 2 playthrough's out.

Despite my advantage of watching hours and hours of 2 playthroughs this game is kicking my butt a little. My first playthrough I got to about year 250 and the game said "null" and froze. Had to start a new game.

Let me first tell you how nerdsworth did it or how I remember he did it. His first playthrough he used hunters and I think a mix of all 3 classes with 5 keeps, 2 crucibals, 2 sagewrits.

2nd playthrough he did without hunters b/c he through they were OP so he went half caberjacks half alchemists mixing it up 3/2 depending on what he had available. He basically did the same thing with 5 keeps I wanta say 3 caberjacks since that was his main bloodline and then 2 alchemists. Same thing 2 crucibals 2 sagewrites. (Forgive me if there is another land mass he may of gone with a 3rd crucible but wanta say he had 2 could have been 3.)

For alchemists he went for high intel,accuracy,speed, range that sort of thing. For caberjacks more strength, more hps, more speed, and MIGHT OF THE WALRUS. Now if you have a game that has a land that increeases all caberjacks strength, plus strength from trait, and then might of the walrus as a minor trait or whatever its called personality or whatever your God.

He was very lucky and had might of the walrus in a crucible from the standard and he passed that onto the new babies. Soon he had 2 crucibles with might of the walrus on tons of babies.

THE MOST IMPORTANT THING I LEARNED IS FILL OUT THE LAND WITH BUILDINGS. Like someone said 4 keeps is mandatory 5 is desired. Then maybe 1-2 sagewrites 2-3 crucibles.

Nerdworth had all his land masses until he got on the twitch channel with the developers and was nervous and lost one land mass around like year 200+ was a sagewrights I believe. He had 2 and had most everything researched already.

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This is what I do to start...first pick what your starting your main bloodline is going to be. There is instructions on the massive challice main developer forums but you basically go into steam fille ........then eventually you get to config file that you can open on notepad at the bottom it has your desired bloodline"" You just type in your bloodline in those ' ' . Example mine is Crocodylus. Another could be Mercury. You oopen x86program file//steam/steamaps/common/masivechalice/config. That way you start witht one toon out of the starting 5 in your core bloodline and sometimes more than 1; and maybe 2-3 more once you complete that first mission.

I restart the game until I get tmy main bloodline hunter/caber/alchemist and hopefully you get a lvl 2 character or close to 2. After the first mission you could have a lvl 3 character.

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I want to hear more about build orders b/c I can have 2 perfect bloodlines with all good stats increased range, increased dex, increase xp gain, more sons, bountiful etc and what happens iis eventually I run low on good heros even though I have a perfect bloodline going almost.

I sometimes spend more time recruiting heros /recruitment boost/recruit heros to get a sollid hero to breed. Really I think the most importrant thing is high fertility and bountiful. B/c even if you marry 2 crappy toons at some point they will have a decent kid and the cannon fodder they produce might be good stardard good sub stat to pass on through training or maybe high intuition via sage wright.

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I think I've had a lot of bad luck. Since my "null" game crashing at year 250 i've tried many hours playing the first 100 years or so trying to find a good build order. Seems even if I have 3 perfect bloodlines increased dex, exp gain, quick, longer range, bountiful for hunters or more hp, strength, movement speed, patriotic , might of the walrus (i wish) for cabers seems they have 1 or 2 kids both are retarded and then the keep guy dies or he's so old he can't have kids anymore and i have to wait around 20 years for him to die.

Maybe nerds worth had 6 keeps can't remember but I know somtimse he had to marry crappy heros. My strategy was this..........

1. fill out the map build a 2nd keep.
2. recruit heros
3. build another keep
4. recruit heros
5.sagewrite
6.crucible
7.accuracy item for hunters
8.vitaband for cabers
9. a 4th keep (you start with one already)
10. caberjack armour

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I want to hear more build orders of what works best. My strategy instead of nerdsworth doing 5-6 keeps and 2-3 crucibles 2 sagewrite; I wanted to build 4 solid perfect bloodlines, ignore sagewright maybe all together , and just build a lot of cruibles.

If my first playthrough I wanta say I had 3-4 crucibles and 4 keeps. I was running out of high lvl heros at the end b/c I lost a few recigons but I had lvl 10 heros by like year 120 or so. I had a lvl 10 hero in my crucible but he died and my other cruible players had longevity so i had like 3 lvl 6 heros in there instead of more lvl 10 heros.

I basically used accuracy item for hunters, the relics for weapons, if no relic used the default weapon, and the 2nd hunter armour.

For caberjacks I used 2 caberjacks/3hunters by the way. I used the heroic weaposn the 2nd caber armour and vitaband.

So as far as research goes I didn't do a whole lot. I mainly did adobt baby boy/baby girl and let the high lvl crucibles and high lvl parents ie 6-8 lvl them up fast. I was seeing lvl 3 babies at year 0. So by age 15 they were close to lvl 8.

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So what do yall think of my strategy? What are the other strategies and build orders out there for a successful game?

I feel like the hunter is good b/c lapses/wrinkles take away exp/years and those exploding things that explode when they get near you. So 3 of the main enemies should be dealt with from range.

The hunter can sneak can hit stuff from an insane range but its frustrating early on with miss miss miss. Once you get that accuracy item you never miss again.

I think in the beginning I even skipped one battle. The game is really hard the first few levels I think those first 6 battles or so. After that its a breeze until you get the highest tier monsters with a ton more hps.

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I mad a major blunder and I gave one hero 2 relics. So he was using a lvl 10 relic and wasted the lvl 1 relic.

Sometimes I had to use my relic guy to the crucible b/c he was close to death and I wanted the babies to get more exp.

I wish you could swap weapons while in the battle. One battle I had 3 hunters and I took out the accuracy item b/c the tool tip info said they still had 100 percent accuracy I get into the battle and they missed every shot. No lie.


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In the beginning its really easy to wipe your whole party not once not twice but three times I had that happen to me before.

Its really easy when you have like 10 hps and you have alchemists that blow your party up even though the party is way way away from them. They fail most of the time and when they do hit its usualy your only party. They only have 4 shots without free one then your stuck pocking the enemy with your melee.

Also easy to die with hunters that miss. So yea even though I know a little how to play now after several days playing and hours of trying its still easy. You take one wrong step without sneaking first with your hunter and bam your in the middle of 3 of those teleport guys and teleport your hunters with no health low armour in the middle of like 5 seeds.

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Sorry for my book I've tried looking for build orders; build strategies I can't find many. Build out the map I know.

I know need the map full need to recruit heros need some items. But is it ok to skip one or two battles while your weak if your recruit heros is almost done. Seems like its better to get one corruption than have all your heros die b/c their too weak. I think even if you play perfect you still might run into bad luck you loose 3 main heros, or you don't have babies, or your heros die too young or too old.

I enjoy the battles but the real fun of the game for me is the babymaking the heroic bloodlines the strategy. Either you suck early on building a ton of keeps/buildings or you build a coupke, research a couple items ie accuracy/vitaband/armour and have strong heros strong standards but then are low on babies b/c you don't have the keeps or heros needed to maintain.

In my playthrough focusing on 4 bloodlines 2 hunter 2 caberjack and 4 crucibles most of my research was babies to make sure I had 3-4 babies in each house at all times.

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Want to hear some ideas of min/maxing and healthy medium. I kinda like the idea of your keeps in the middle protecting your bloodlines but the outer ones have the bonuses that are good early. To skip missions or not if your too weak to win. When do you research items what items? How many crucibles? How many sagewrites? How many keeps? Do you pick 2 classes?

I did the recruitment boost and you get heros a couple lvl higher like lvl 5 but that takes a long time.

I also wonder if its possible to just make a ton of sagewrite guilds recruit heros and skip a few battles until u get some research and hopefully you don't hae to loose a zone. Sorry to ramble thanks for any thoughts.
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Showing 1-13 of 13 comments
XheadshotX Nov 19, 2014 @ 2:33am 
also how do you delete your saved games? i am the kind of person that saves after each year or 2 in case i make a blunder. on time i think i married 2 males together. other times i would promote my relic person as the keep guy by mistake. its really easy to do so keep track of your relics and make sure you lvl them up.
XheadshotX Nov 19, 2014 @ 2:44am 
So to summarize if you have not the time to read my book. I need help with build orders. Very specific. The map changes too its random sometimes you get one with alchemist boost dex boost for hunters and strength boost for cabers. I do like the random ness of the game.

If I'm going hunter when do I need to research accuracy item? When to research more heros? Is it better to have 6 keeps with a ton of crappy reagents with bountiful and get lucky to have one or 2 good babies?

Do you use your young or old heros to battle? In my playthrough I tried to use a young hero that was good that was infertile with good stats and use them until they were old then tretire in crucible to lvl up my babies (that maybe had a good sub stat like patriotic or maybe increeased defense).

Oh and I screwed up b/c I think a lot of my regents had longer lifespan so they lived well past 60 when babies were nonexistent.

I think if you go for a high crucible number ie 4 and 4 bloodlines (keeps) you don't need recruit heros much just do adopt babies. In my playthrough I did the 24 year long research recruitment boost then recruit heros to get some good partners and higher lvl characters. But if you have 4 famies all with bontiful that don't live to be 80 you should have tons and tons of kids to keep up the need for heros. I think if I tried that strategy with 6 keeps, 4 crucibles I wouldn't need to adobt so many babies and thus have more time for other research the 3rd tier basic armour etc.
Priorities:

1 - Fill out lands (6 keeps, 3 cruicibles, 1 sagewright)
2 - Search for heroes
3 - Identify bloodlines you want to keep and breed
4 - Maintain lands (never let cadence have 2 diamonds on 2 different areas at the same time)
5 - Keep killing / research
6 - Repeat until endgame (300 years)

So far I've found melee completely useless, only kept 1 bloodline for them to assign to cruicibles / sagewright. My team consists of 2 rangers (fast / far moving) and 4 alchemists (high intel / exp boost), this is reflected in the bloodlines run by my keeps:

With keeps:
3x breeding alchemists
2x breeding rangers
1x breeding melee

Has been pretty foolproof as alchemists are pretty OP especially after they get their acid ability, just need to watch their potion count. Normally once level 6 (unlocking ability to hold extra item), assign with ultra elixir + exp scarf and they will level up tons quickly. Use rangers to scout, cloak and move them around to get rid of fog so your alchemists know where to bomb.

Game isnt actually that hard once you get the gist of things, still on first playthough and pwned cadence hard. Not going to play 2nd time unless a new feature gets added.
Last edited by Jimmy Onishi ( ͡° ͜ʖ ͡°); Nov 19, 2014 @ 6:42am
XheadshotX Nov 19, 2014 @ 6:58am 
Thanks for your reply. Yea I do think 6 keeps, 3 crucibles, and one sagewright is a good idea. Keeps keep the heros coming the crucibles make sure the babies are high lvl and one sageright with high intuition heros will help on research time. It was either that or 5 keeps and 4 crucibles but I don't think the keeps could keep the production needed for all the cannon fodder in sagewright and crucible and to replace dying husbands/wifes.
KestrelPi Nov 19, 2014 @ 8:47am 
It should be noted that I think that the dominant strategy of filling out the map with keeps and crucibles to maximise XP is going to fall, soon.

Right now, it's possible through sheer force of babies and high level regents, get to level 10 on all your characters way, way in advance of 300 years. I did it in 250 and I was barely even trying (tried for high fertility, went with 2 crucibles).

But they're aware of this and looking into ways to lessen the importance of levels and increase the importance of research, so that you have to stay on top of research earlier on in the game, which obviously limits how much research you can put into keep/crucible building early on, in order to keep up with the difficulty curve. At least that's how they were talking about it before, and I think it's a good idea.

Like in XCOM, being leveled up is good, but unless you have good equipment to fight with, enemies are going to start becoming difficult to deal with.
KnightGalavant Nov 19, 2014 @ 9:52am 
Originally posted by alex.standahl:
also how do you delete your saved games? i am the kind of person that saves after each year or 2 in case i make a blunder. on time i think i married 2 males together. other times i would promote my relic person as the keep guy by mistake. its really easy to do so keep track of your relics and make sure you lvl them up.

You can delete your saved files by deleting the files located in your documents.
XheadshotX Nov 20, 2014 @ 1:01am 
can you tell me step by step how i would go aout deleting the files in my documents? i don't wanta delete anything important
XheadshotX Nov 21, 2014 @ 11:42pm 
Originally posted by vom53:
Originally posted by alex.standahl:
also how do you delete your saved games? i am the kind of person that saves after each year or 2 in case i make a blunder. on time i think i married 2 males together. other times i would promote my relic person as the keep guy by mistake. its really easy to do so keep track of your relics and make sure you lvl them up.

You can delete your saved files by deleting the files located in your documents.
can you tell me step by step how to do this?
XheadshotX Nov 21, 2014 @ 11:47pm 
Currently in another playthrough.

I have 6 keeps, 1 sagewright, 3 crucibles.

I lost one crucible sometimes this happens with bad luck with a wrong dialong option and you don't even get to defend a region with 2 corruption you just loose it. that's what happened to me. I skipped I believe 2 fights along the way while I was too weak to fight. Like I promoted my highest lvl 4 hero to crucible early on while my other heros were mostly lvl 2. In hindsight b/c that standard lived so long I should of used him for a few more battles before retiring him. I think he was only lvl 20 something so he lived like 50 years LOL and I had lvl 4 standards while later on I had lvl 7 heros that just died and I didn't get to use them as a standard.

So now I have 5 keeps, 1 sagewright , 2 crucibles. 3 are hunters, 2 alchemists, and 1 caberjack. Using 1 caber 1 alchemist and 3 hunters. All heros I use are using relics I have 5 total.
mnmkami Nov 22, 2014 @ 6:07am 
Don't forget that Sponge Stone is literally the best item in the game, increasing hero battle longetivity through the roof.

Mix that in with stuff like Explosive Carapace and you'll find that Alchemists are nearly unkillable, especially if you use their Ability that gives them an extra inventory slot to lug potions into fights, too.
Wakawaka Nov 22, 2014 @ 8:42am 
I think you might find the game a little hard, because you aren't adapting to the fact that hunters lose power throughout the game and cabers and alchemists get stronger throughout the game. If I had to play with a mostly hunter team I think the later battles would have been pretty rough. Once you get high level alchemists most battles will become trivial as long as you are good at letting the enemies bunch up and not being able to close the range to reach you to attack.

In the current build of the game, the armor upgrades are good, but really levels are the most important thing, it seems like you are making high level heroes so the game should be pretty easy. You can use one or two hunters, and having flarrow is essentially a wide area stun, so you can stun a large group then kill them all with alchemists and cabers.
Bellera Nov 22, 2014 @ 1:40pm 
I just won the game on my first playthrough... Is it really that hard? Seriously, i'm not trolling, I just found that after getting a hang of base mechanics it's quite easy, so i'm not understanding why are people having such a hard time :/
Nosmirc Nov 23, 2014 @ 4:42am 
Originally posted by Bellera:
I just won the game on my first playthrough... Is it really that hard? Seriously, i'm not trolling, I just found that after getting a hang of base mechanics it's quite easy, so i'm not understanding why are people having such a hard time :/

Agreed. Had a couple rough fights, but that was usually due to my own hubris.

And 4 keeps min? OP, I went with 3 Keeps, 2 crubicles, and 1 sage guild. Got a little light on troops only a couple times.

Caberjacks were beasts. Give them Rebound and the Sponge Stone, and Seeds cannot hurt them. Then you start stunning with them. And once you reach 10? With a fully levelled Relic? Dead things everywhere.

Didn't really care for Alchemists. Didn't use them in close quarters, and their ranged abilities were pretty limited until they hit 10.

Hunters were a big part of my strat. Especially once you have the piercing crossbow. Veil Armor makes them essential scouts, Flarrows were huge in helping control groups of enemies. Kinda wish I had gotten them the haste broche.

All in all, pretty easy, wasn't nearly as interesting as I thought it would be, kinda disappointed in the game to be honest.
Last edited by Nosmirc; Nov 23, 2014 @ 4:43am
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Date Posted: Nov 19, 2014 @ 2:22am
Posts: 13