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2-3): Actually, it's only the relics that gain XP in battle. Regular weapons don't really level up, so it's insted the wielders who produce relics. Any hero who has a nickname will produce a relic upon death (to my knowledge), unless of course he/she has a relic already. Nicknames, on the other hand, are gained by racking up enough kills, although I don't know the precise ammount. You also gain a relic upon losing a battle, no matter who dies.
4) This is pretty much correct, there isn't really incentive to start innovating with the early game research. In the current game it's actually a minor problem that the time window for any special equipment to "matter" is relatively narrow. This is a shame, since many cadence weapons and armor can produce some interesting combos, and are *mostly* fun to use, but often come into play late in the game. Hopefully this will be improved with further balancing.
5) Another one of the more popular requests from avid players would be for the regent pair to be appointed from the same screen. Hopefully this can be squeezed in for the release, though I've heard nothing that would indicate that.
Lastly, it's nice to see that you like the "community", but hopefully you've taken a look at the DF forums as well. That would be where the big MC nerds hang out, and the more text-heavy peanut gallery is located.
Oh, and since this is a "Help" thread, I'm just going to paste this here:
The biggest challenge combat wise are Bulwarks around year 30-40. Having watched a lot of people play and struggle with them, I would say you need at least one of the following criteria to beat them:
-Have a well leveled/traited party. When you see bulwarks, you should know not to take more than one lvl1 soldier. Nervous, sickly people should be left home for this one.
-Have researched health vials. Well, vitalibands also work, but mostly it’s health vials
-Know how to utilize the caberjack’s knockback. you can hit the enemy hard and then knock it back to walls or other enemies to stun it/them for a turn, and take no damage. lvl4 and above characters can usually just one-shot bulwarks if they have the right bonuses and skills
-Know your positioning. No reckless scouting, dont move 2 steps at a time without stealth, take advantage of line of sight to approach without being attacked and don’t line your characters up for a 3-for-1 shot.
-I suppose advanced armors help, as long as you get to take advantage of them.
That’s about it. Every playthrough is different, so it's always a case of adapting yourself.
After my complete and utter fail with the bulwarks in my 1st playthrough i would definitely agree with that strategy also. Having units that can stun the bulwarks is huge for me in that fight. I always try to hit them hard with either a good melee or ranged attack and then try to stun them so that when the armor wears off i can just rinse and repeat that til they are dead in the early game. One of the many reasons why i love the Brewtalists class is cause i can use the aoe stun so effectively against them.
Ohh, so if i am reading that correctly then even a group of all lv 1 heroes with no nicknames were to loose the battle they would produce relics? If thats the case then if you have enough early game heroes wouldnt it be beneficial to let just a group of heroes loose a battle to gain some early relics? Also did not know that's how they gained their nicknames, always wondered that. Thanks for that info as well.
yeah i would love for you to be able to pick regent and partner at the same time as well, i dont mind if it comes either after or before the release. I just hope that they will be able to implement something like sometime into the game. Its not a pressing matter to me since i have a work around for it, but would love to see it though
v: ah so you dont get one a relic for each hero, just only 1 relic in general for loosing a battle. Then i could definitely see how that would not be beneficial to do that at all then. Thanks again for the replies :)