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About XCOM, I'm really intrigued. If I may ask, how much strategy is there, apart from the tactical battles?
And finally, what features of Massive Chalice are absent in XCOM, just to understand well?
I have not played MC yet but understanding is that it is a simlified X-Com tactically.
I would watch some "let's play" on these games to get a better idea. Good luck.
I have a decent amount of time in X-Com: Enemy Unknown, and after beating Massive Chalice, I would highly recommend X-Com: Enemy Unknown if you are looking for a game that is smiliar. The tactical combat is mechanically the same between both games. The strategic combat is also similar.
Base building and management in X-Com: Enemy Unknown is very alike to the kindgom building you do in Massive Chalice. Structures in X-Com: Enemy Unknown have more variety than Massive Chalice, and there are nation bonuses similar to the fringe territory bonuses in Massive Chalice. X-Com: Enemy Unknown employs research, collection of enemy bodies as research requirements, specalized structures to increase research and item loadouts, etc. You can look at the facility and modules here:
http://xcom.wikia.com/wiki/XCOM_headquarters
You also recruit and build-up soldiers with stats and specializations in X-Com: Enemy Unknown with somewhat more variety than the heroes of Massive Chalice. I believe there are 4 classes and 1 late-game sub-class in the original X-Com: Enemy Unknown with one additional class and sub class added in the expac.
http://xcom.wikia.com/wiki/Soldier
Time is critical in both games, and critical decisions are key in both. However, the aging mechanice in Massive Chalice is absent in X-Com: Enemy Unknown, as would be the "bloodline" mechanic. The time-frame in X-Com is dealing with days, if I recall right, not hundreds of years.
Soldiers can die, but only within tactical combat. And, obviously, X-Com: Enemy Unknown is dealing with Sci-Fi Modern era setting as opposed to the Fantasy setting of Massive Chalice.
The most important aspect of X-Com: Enemy Unknown is that it IS in active development. As I've said, it already has and expansion, X-Com: Enemy Within, and a sequel is already due in Feburary. 2k Games also published a less successful spin-off not developed by Firaxis called The Bureau: XCOM Declassified, which was released a few months before the main games expac. Firaxis is developing the major sequel, so people are expecting it to be more up to the standards of Enemy Unknown and Enemy Within. Considering 2K Games intrest in the franchise, there will likely be sequels following XCOM 2.