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The loan mechanic is not clear at all to me.
For example i borrow 7500$ and i only have 750$ on my account.
I think that we have to reimburse x$ every day and if we do not have it, game over.
Could at least pause the game and let us sell stuff before game over. Plus i think the amount of the loan is usually insufficient.
I had 3 impeding contracts of 100k$ and only 9500$ loans which gave only 1k...
Great suggestion. The finances button will now highlight when the conditions are getting closer for a bit clearer warning.
To clarify on the loans, when a payment is missed. The loan progress bar will fill back up in the other direction. When the bar gets to max is when the game over is issued. The max amount is 2x the original amount. Each payment missed adds the interest amount to the remaining balance. An additional tooltip in game was added as well.
Hope that helps :)
The improved warning in the latest version definitely helps, and it's probably my own fault for playing on high speed most of the time, but I wonder whether there's anything further that can be done to tell the player they're about to lose the game. It's just such an unsatisfying way to go out, too, when the game suddenly ends because you had miscalculated how much financial trouble you were in.
Would it be possible to actually interrupt the gameplay with a warning dialog box saying something like "Danger of the bank foreclosing on you, you need to raise $X within Y days!"
So you would then have time to sell off some underused land or something to raise the cash.
I wonder whether loans are also hitting a little too hard. If you lowered the interest rate a little, or gave longer to repay, would that add to player enjoyment?
I feel as though people would always be happier going out because they failed to fulfill a contract, because that's the central part of the game, as opposed to failing to pay back a loan.
I don't want to be bothering you with feedback that's not useful to you.
The feedback is great, not a bother. I do have a plan I'm working from but I think the back and forth is what makes great games.
Testing should wrap up this weekend with a public launch Monday/Tuesday.
For some reason this latest version was not so great: a laggy feeling with the inputs and an old problem re-occurring where the cursor would feel sticky but also jump to random other places two or three grid squares away. Not sure what was happening there. Do you recognize that issue at all?
This was with a farm of only about five or six hundred acres. :(
Sorry to be the bearer of bad news!