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(i used to be called chell)
the .lua file can be edited in notepad++ cand can be found in C:\Program Files\Steam\steamapps\common\SpacebaseDF9\Data\Scripts\BootConfig.lua you also need to change the in game setting by going to documents\spacebasedf9\saves\bootconfig.cfg and canging "dev_mode": false, to "dev_mode": true, this will say that its debug copy when loading the game but i dont know how to open the debug menu.
A more interesting thing about the dev mode is in GameScreen.lua, the keyboard handler for debug keys. Once dev mode is enabled, press tilde (~) and you can apparently place asteroids, characters, all sort of things with the keys listed at the very end of the GameScreen.lua file.
I didn't test it though, I'm too depressed about Double Fine to even launch the game right now...
(i used to be called chell)
ok thanks im going to keep working on it but im making some mods for xbox ATM i will we back on this soon tho
(i used to be called chell)
no idea yet
(i used to be called chell)
ok i found some code metioning the debug menu in main.lua im looking at it now
(i used to be called chell)
well thats intresting
(i used to be called chell)
guys its not the debug menu but i have found something when enabled your screen is black you start a new base and you have no crew but anything you build automaticly completes
(i used to be called chell)
ive did it ive got the debug menu
(i used to be called chell)
proof http://steamcommunity.com/profiles/76561198112052577/screenshot/48739369326408522
Go to save folder.
bootconfig.cfg
Edit with notepad++
dev_mode false switch to true
Save and exit out. Launch game, should say Title and under that Version 1.03 Debug Version
Once back in game hit F4 to open dev commands
Hit tilde to enable dev keys ( ~ )
The rest of the commands are easy enough to figure out.
Another thing to play with is Ctrl + z Pizza mode or disater menu.
Edit- Play at your own risk and always make back ups.
Edit X 2 - Editing the game is like playing cheat mode, you will lose all fun doing this and the game will become boring. Like minecraft but in creative mode, sure it is fun for the first hour but after that you get bored and begin to make tnt orbs then quit.
(i used to be called chell)
its not just keys ive found almodt like a sand box mode where everything insta build but you have no pepole
- Game launches in a window
- "DEBUG VERSION" in the version display
- The title screen MOTD comes from Data\UILayouts\motd-test.json instead of http://blog.spacebasedf9.com/motd/motd.txt (Identical right now)
- Uploads of crash-reports to http://dfp-space.appspot.com/error are disabled
- Character task decisions are logged
- Power visualisation is available via the oxygen visualsation button
- . and , will cycle through all characters, not just yours.
- ?, 1, 2, 3, 4, 5, F4 and ~ developer hotkeys are activated.
-- All but ~ show various debugging status outputs. 1-5 show info about the selected character
-- ~ toggles enabling debug hotkeys, which block the sidebar hotkeys. The F4 display shows the status of this.
- Other developer hotkeys in DebugManager.lua are activated:
-- F2, F3, F10, g, I, R, P, J, F11, F12 all do various graphical/performance debugging things
---- F11 and F12 are Windows-only.
-- F1 here was supposed to show the Debug Screen, but ScrDebugMenu.lua isn't present.
-- Various other things here don't have hot keys and were presumably run through the debug screen
- Other developer hotkeys in ParticleSystemManager.lua are activated: p, x, and z.
The debug hotkeys (enabled or disabled with ~ in developer mode) are:
- Control-r, Control-p, h, A, B, C, D, E, F, H, K, L, M, N, P, S, W, Z, <del>, !, $, ^, F10, F11, F12
- E toggles Edit mode, used for editing the files in Data/Modules
- C adds a citizen when you click, M a monster, H a hostile and K a killbot.
- P places a prop, +- in Edit mode change the prop to place.
- Z deletes a clicked character, <del> deletes the selected thing.
- $ adds 1000 matter, A places an asteroid field
-- Choosing the module to edit requires changing the sEditModulePath name in GameRules.lua, e.g. 'Box'.
- F10, F11 and F12 are probably masked by the developer hotkeys.