Spacebase DF-9

Spacebase DF-9

Cl0ck Oct 29, 2014 @ 3:12pm
enabling the debug menu
looking through the source code i found a debug menu but need help enabling it.
*update we have done it just read all the posts to enable it im working on a new tutorial along with maybe a mod for it and a YT video tutorial (ps: any posts that metion chel actually mean 0v3r cl0ck3d as i changed my steam name)
Last edited by Cl0ck; Dec 1, 2014 @ 11:13am
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Showing 1-15 of 23 comments
Cl0ck Oct 29, 2014 @ 3:22pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)

the .lua file can be edited in notepad++ cand can be found in C:\Program Files\Steam\steamapps\common\SpacebaseDF9\Data\Scripts\BootConfig.lua you also need to change the in game setting by going to documents\spacebasedf9\saves\bootconfig.cfg and canging "dev_mode": false, to "dev_mode": true, this will say that its debug copy when loading the game but i dont know how to open the debug menu.
Last edited by Cl0ck; Dec 1, 2014 @ 10:57am
muzzy Oct 29, 2014 @ 3:51pm 
The keybind to open debug menu seems to be disabled (see DebugManager.lua), maybe you can re-enable it by uncommenting the line.

A more interesting thing about the dev mode is in GameScreen.lua, the keyboard handler for debug keys. Once dev mode is enabled, press tilde (~) and you can apparently place asteroids, characters, all sort of things with the keys listed at the very end of the GameScreen.lua file.

I didn't test it though, I'm too depressed about Double Fine to even launch the game right now...
muzzy Oct 29, 2014 @ 3:53pm 
One more thing. If you do uncommend the debug menu option from DebugManager.lua, the keybind is going to be F1 to execute it. (the third parameter to addDebugOption, 259 = F1, 260 = F2, etc..)
Cl0ck Nov 5, 2014 @ 1:20pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)

Originally posted by muzzy:
One more thing. If you do uncommend the debug menu option from DebugManager.lua, the keybind is going to be F1 to execute it. (the third parameter to addDebugOption, 259 = F1, 260 = F2, etc..)
ok thanks im going to keep working on it but im making some mods for xbox ATM i will we back on this soon tho
Last edited by Cl0ck; Dec 1, 2014 @ 10:58am
Cl0ck Nov 5, 2014 @ 1:20pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)

Originally posted by Mad Skeleton:
what the debugg menu can make?
no idea yet
Last edited by Cl0ck; Dec 1, 2014 @ 10:58am
Cl0ck Nov 5, 2014 @ 2:44pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)


ok i found some code metioning the debug menu in main.lua im looking at it now
Last edited by Cl0ck; Dec 1, 2014 @ 11:00am
Cl0ck Nov 5, 2014 @ 2:46pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)


well thats intresting
Last edited by Cl0ck; Dec 1, 2014 @ 11:00am
Cl0ck Nov 5, 2014 @ 2:48pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)


guys its not the debug menu but i have found something when enabled your screen is black you start a new base and you have no crew but anything you build automaticly completes
Last edited by Cl0ck; Dec 1, 2014 @ 11:01am
Cl0ck Nov 5, 2014 @ 2:49pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)


Originally posted by muzzy:
One more thing. If you do uncommend the debug menu option from DebugManager.lua, the keybind is going to be F1 to execute it. (the third parameter to addDebugOption, 259 = F1, 260 = F2, etc..)
ive did it ive got the debug menu
Last edited by Cl0ck; Dec 1, 2014 @ 11:01am
Cl0ck Nov 5, 2014 @ 2:57pm 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)


Originally posted by Mad Skeleton:
what the debugg menu can make?


Originally posted by muzzy:
One more thing. If you do uncommend the debug menu option from DebugManager.lua, the keybind is going to be F1 to execute it. (the third parameter to addDebugOption, 259 = F1, 260 = F2, etc..)
proof http://steamcommunity.com/profiles/76561198112052577/screenshot/48739369326408522
Last edited by Cl0ck; Dec 1, 2014 @ 11:01am
jessen21 Nov 5, 2014 @ 4:57pm 
can you share with us how you did this now?
xlockeed Nov 5, 2014 @ 8:23pm 
Originally posted by jessenoland:
can you share with us how you did this now?

Go to save folder.
bootconfig.cfg
Edit with notepad++
dev_mode false switch to true

Save and exit out. Launch game, should say Title and under that Version 1.03 Debug Version

Once back in game hit F4 to open dev commands
Hit tilde to enable dev keys ( ~ )

The rest of the commands are easy enough to figure out.

Another thing to play with is Ctrl + z Pizza mode or disater menu.

Edit- Play at your own risk and always make back ups.
Edit X 2 - Editing the game is like playing cheat mode, you will lose all fun doing this and the game will become boring. Like minecraft but in creative mode, sure it is fun for the first hour but after that you get bored and begin to make tnt orbs then quit.
Last edited by xlockeed; Nov 5, 2014 @ 8:26pm
jessen21 Nov 5, 2014 @ 11:06pm 
so what are the debug keys that we know of?
Cl0ck Nov 7, 2014 @ 11:30am 
(i have changed my steam name to 0v3r cl0ck3d)
(i used to be called chell)
Originally posted by jessenoland:
so what are the debug keys that we know of?
its not just keys ive found almodt like a sand box mode where everything insta build but you have no pepole
Last edited by Cl0ck; Dec 1, 2014 @ 11:02am
TBBle Nov 7, 2014 @ 12:43pm 
Looking around, developer mode makes the following changes:
- Game launches in a window
- "DEBUG VERSION" in the version display
- The title screen MOTD comes from Data\UILayouts\motd-test.json instead of http://blog.spacebasedf9.com/motd/motd.txt (Identical right now)
- Uploads of crash-reports to http://dfp-space.appspot.com/error are disabled
- Character task decisions are logged
- Power visualisation is available via the oxygen visualsation button
- . and , will cycle through all characters, not just yours.
- ?, 1, 2, 3, 4, 5, F4 and ~ developer hotkeys are activated.
-- All but ~ show various debugging status outputs. 1-5 show info about the selected character
-- ~ toggles enabling debug hotkeys, which block the sidebar hotkeys. The F4 display shows the status of this.
- Other developer hotkeys in DebugManager.lua are activated:
-- F2, F3, F10, g, I, R, P, J, F11, F12 all do various graphical/performance debugging things
---- F11 and F12 are Windows-only.
-- F1 here was supposed to show the Debug Screen, but ScrDebugMenu.lua isn't present.
-- Various other things here don't have hot keys and were presumably run through the debug screen
- Other developer hotkeys in ParticleSystemManager.lua are activated: p, x, and z.

The debug hotkeys (enabled or disabled with ~ in developer mode) are:
- Control-r, Control-p, h, A, B, C, D, E, F, H, K, L, M, N, P, S, W, Z, <del>, !, $, ^, F10, F11, F12
- E toggles Edit mode, used for editing the files in Data/Modules
- C adds a citizen when you click, M a monster, H a hostile and K a killbot.
- P places a prop, +- in Edit mode change the prop to place.
- Z deletes a clicked character, <del> deletes the selected thing.
- $ adds 1000 matter, A places an asteroid field
-- Choosing the module to edit requires changing the sEditModulePath name in GameRules.lua, e.g. 'Box'.
- F10, F11 and F12 are probably masked by the developer hotkeys.
Last edited by TBBle; Nov 16, 2014 @ 12:28pm
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