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So...if you find it too easy, it probably means you're more experienced than other players! That’s why there’s a heroic mode, more challenging flames, and resettable talents. I try to make things flexible so players can choose the difficulty they’re comfortable with.
It's early access and this game has a lot of promise. But if I can just make a somewhat decent maze (not really all that great to be honest) and simply wait until I have 25 gold to plop down another tower in a line with all my other towers... it seems too easy. At least right now.
Good luck with your game.
Since it’s a flame, it could work on any difficulty level, and each difficulty campaign run could reward a special Steam achievement. This would give players something to work toward if they want a more challenging game with a reward at the end.
Bro, you are on the first world and on normal difficulty. The game scales as you progress. World 2 (desert world) might humble you a bit.
well just play on heroic then :). And first biome is just an introduction tot he game I think its fine if it is on easier side. Other biomes are a bit harder.
Makes sense if you think about it, you want to draw in the less experienced people by not having the first thing they encoutner something stupidly hard, as for those who are looking for challenge there is plenty to be had.
Did you finish the frost ruins on heroic yet? I definitly feel like you have to build proper mazes to defeat that :D
Cheers!
Maybe. My experience was great :) . I enjoyed the mechanic gimic and learning the game and i was gratefull it was under no pressure.
if you play fast, which you can if you are bored and do not feel challenged it is not even that long.
I do not see why would you have to die just because it is a roguelite. Personally i do not like that idea. "Hey its a roguelite so this is like really really hard, unless you know the game inside out, have fun grinding the upgrades until you can pass a first level. "
Nah developers can do better than that and developer of Emberward proved it.
I am more and more fond of roguelites which are doable on normal dificulty without issues and then the upgrade system is there to keep up with increasing dificulty of harder modes. I think that works really well.
For me that is a lot better. Normal is doable without ugprades and then those help a lot with heroics.
Also think of people new to the genre and weaker players, do you really want to push for the starting experience to be shorter or harder or similar, is this really such a great idea? Veteran players who like the game mechanics and see potential in it will hopefully have the patience to go trough the starting triviality, while if it was the other way around to hard of a start might push some of the potential players away.
I think it was a wise move by the developer.
so while i do see your point and its merrits as well i still stay on the side it is probably better this way.
Cheers!
And this may not be enough because I beat all levels on heroic without losing a life. Is there an option for you to add the infinite waves option? The game is quite short and I've run out of ideas on how to make the game more difficult. Anyone who pre-purchased the game would be grateful because it would give us more joy because the game is great. It doesn't take a lot of work to do this, just modify the size of the waves so that each subsequent wave adds xx monsters and increases their health level