Emberward
NMP Oct 26, 2024 @ 8:06am
Feedback on pumpkin map
I've been having fun with the new endless mode! Thanks for giving us a chance to try out this new mode! It's been a cool experience overall, and I wanted to share some of my thoughts on it.

Here's some of my experience:

- Unlocking: It was a little surprising to have it locked behind beating the ice area, especially since I thought I already had! Maybe a difficulty warning would be enough instead?

- Early Game: The freedom to build is great, but the early game felt a bit rushed. Some temporary structures near the fire pit could help with that. It's not actually too hard to handle even at first, but maybe a bit more stressful than needed as you don't know when the grey lines will become red!

- Lack of Choice: I felt this most with tiles but also with towers and modifiers. You end up discarding the bad shapes quickly, and there's a lack of runes overall. Maybe the discard mechanic could be more rewarding (e.g., add runes to discarded tiles) or have more options to add runes to existing tiles. The lack of runes and control over their placement makes %health damage (which largely does not depend on that) dominant even earlier. I would have liked to be able to go a little further with regular damage. Maybe the overall scaling could be revisited, with less health but maybe other things such as speed, shields or random abilities. The idea is to make it trickier and not just tougher.

- I would love to see some version of the modifier choices in regular plays, maybe via a flame, character or relic.

- Building Matters Less Over Time: It becomes hard to reshape the maze later on. Maybe allow keeping several charges of the unlock power or introduce new runes/spells for more dynamic building? In the same vein, the lack of scaling for towers means that eventually you're just done and only watch. Though I suppose the run typically ends before that as it only happened twice to me (once with thunder, once with lava/boulders). Still I think the game would benefit from making late game building more interesting.

- More Interactive Towers: I love making circuits with the lightning ball throwers! My favorite minigame in the game! More towers like that and the arcane arrow would be awesome. Maybe a whole set that interacts with the lightning ball? As a side note, I think the arcane arrow piercing upgrade would benefit from piercing all, but maybe not do damage and instead apply some sort of status.

Overall, this was a lot of fun! I played more runs than I expected and at some point got one of these very powerful ones with thunder tower and static shock relic. Which ended rather abruptly around 70 as the one time I accepted to discard a random relic, the game picked static shock out of like 20. Because of course it did! Flamethrowers still carried for a couple waves but health point started hemorraging quick.

Looking forward to seeing what these experiments lead to!
Last edited by NMP; Oct 26, 2024 @ 8:11am
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VJFranzK Oct 28, 2024 @ 3:54am 
It's very fun! I'm getting a little bored of the one map, so how about extending the endless mode out to all zones?
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