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Thank you for your suggestions, we will definitely take them into consideration.
We will gather more feedback during the demo period and strive to make the game as stress-free as possible for players.
- The cleaning parameters for each time period and area do indeed vary, and we will optimize the content as much as possible.
- Inspiration needs to be unlocked in the store first before it can be used to replace other items (such as cooking, topics).
- There are ways to reduce stress in the church, store, and some small places.
As long as cleanliness and cooking are maintained well, things shouldn't descend into chaos.
We will continuously optimize the situation when stress reaches its maximum.
- The game started me off with 3 inspiration, which looked the same as the one in the store. In the kitchen, it gave me the option for new ideas, but it just used up all the ideas and didn't unlock anything.
- Church cannot be accessed, the path behind town also cannot be accessed. The store sells an item that reduces stress by a "small amount" and it costs more cash than I have. I'm certain my stress accumulates faster than the item would reduce it by. Can there be an early way around the house to reduce stress a bit? Not sure why all the locations are locked, there is no reason given. Maybe you could use one of your 2 special daily actions to relax in the garden to make stress decrease.
To add onto the feedback, I do like the concept too but the balance is really bad in the demo. People play these management style to optimize them and to try to unlock rewards which are the H-scenes. However in your current balance, your cleaning action varies too much rng wise when you can barely make a dent in cleaning. Such as the first time I cleaned an area it was +20 and then the subsequent can be +6. There are no visual feedback on why the values fluctuates so much and if its simply rng, the numbers are balanced badly.
I even bought store items which usually reduce the tedium such as the pillow or the cleaning boost but the cleaning boost is another grind for minimal gains when it takes so much energy. Your stress builds up with every action and in the demo, the only feasible way to reduce is going to the church which even with a big success, may not even bring the stress level down by 1 tier. So I started getting stuck in a loop where I spent every action just trying to clean the house due to the high stress not going away and every girl being unhappy due to the uncleanliness.
Thank you for your feedback. We will work on optimizing this aspect as well to ensure players can enjoy the game with a relaxed mindset.