Summer Clover
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Summer Clover

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Smartik1 Jun 10, 2024 @ 2:47pm
I don't get it...
Stress only moves one way: up. I can't get rid of it. The char is freaking out, making pretty much all actions unaffordable.

I restore less energy per time stage than a single action takes. I literally can't talk to anyone while house cleanliness constantly plummets.

Cleaning restores...nothing. Spending 28 energy to restore 2 cleanliness that tanks double digits every day. Spending the entirety of my energy per stage of day cleaning gets me to less cleanliness than I started the stage at, making it an infinite downward spiral. There is no indication as to which room is dirty, so no idea which room I should be cleaning and whether that makes any difference.

Inspiration does nothing. I spent all 3 of them on cooking to unlock...nothing. You have to buy them, they are expensive.

What am I doing wrong? It feels like a chore simulator designed to fail.

I do expect the start to be slower, but there is no progress while all stats gets worse. What would make this better is:

- Visual indicators which room is dirty, where cleaning the dirty room restores more.
- The lower the cleanliness, the more you get back per cleaning action. How you restore 2 cleanliness when the house total is at 20% is beyond me.
- Higher success on inspiration so it does...literally anything when you use several.
- Some explanation around managing stress / an activity designed to lower it.

The game has potential, but the balance is whack.
Last edited by Smartik1; Jun 10, 2024 @ 3:03pm
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Showing 1-5 of 5 comments
Connection  [developer] Jun 10, 2024 @ 4:47pm 
Originally posted by Smartik1:
Stress only moves one way: up. I can't get rid of it. The char is freaking out, making pretty much all actions unaffordable.

I restore less energy per time stage than a single action takes. I literally can't talk to anyone while house cleanliness constantly plummets.

Cleaning restores...nothing. Spending 28 energy to restore 2 cleanliness that tanks double digits every day. Spending the entirety of my energy per stage of day cleaning gets me to less cleanliness than I started the stage at, making it an infinite downward spiral. There is no indication as to which room is dirty, so no idea which room I should be cleaning and whether that makes any difference.

Inspiration does nothing. I spent all 3 of them on cooking to unlock...nothing. You have to buy them, they are expensive.

What am I doing wrong? It feels like a chore simulator designed to fail.

I do expect the start to be slower, but there is no progress while all stats gets worse. What would make this better is:

- Visual indicators which room is dirty, where cleaning the dirty room restores more.
- The lower the cleanliness, the more you get back per cleaning action. How you restore 2 cleanliness when the house total is at 20% is beyond me.
- Higher success on inspiration so it does...literally anything when you use several.
- Some explanation around managing stress / an activity designed to lower it.

The game has potential, but the balance is whack.

Thank you for your suggestions, we will definitely take them into consideration.
We will gather more feedback during the demo period and strive to make the game as stress-free as possible for players.

- The cleaning parameters for each time period and area do indeed vary, and we will optimize the content as much as possible.
- Inspiration needs to be unlocked in the store first before it can be used to replace other items (such as cooking, topics).
- There are ways to reduce stress in the church, store, and some small places.

As long as cleanliness and cooking are maintained well, things shouldn't descend into chaos.
We will continuously optimize the situation when stress reaches its maximum.
Last edited by Connection; Jun 10, 2024 @ 4:47pm
Smartik1 Jun 10, 2024 @ 10:28pm 
Originally posted by Connection:
Originally posted by Smartik1:
Stress only moves one way: up. I can't get rid of it. The char is freaking out, making pretty much all actions unaffordable.

I restore less energy per time stage than a single action takes. I literally can't talk to anyone while house cleanliness constantly plummets.

Cleaning restores...nothing. Spending 28 energy to restore 2 cleanliness that tanks double digits every day. Spending the entirety of my energy per stage of day cleaning gets me to less cleanliness than I started the stage at, making it an infinite downward spiral. There is no indication as to which room is dirty, so no idea which room I should be cleaning and whether that makes any difference.

Inspiration does nothing. I spent all 3 of them on cooking to unlock...nothing. You have to buy them, they are expensive.

What am I doing wrong? It feels like a chore simulator designed to fail.

I do expect the start to be slower, but there is no progress while all stats gets worse. What would make this better is:

- Visual indicators which room is dirty, where cleaning the dirty room restores more.
- The lower the cleanliness, the more you get back per cleaning action. How you restore 2 cleanliness when the house total is at 20% is beyond me.
- Higher success on inspiration so it does...literally anything when you use several.
- Some explanation around managing stress / an activity designed to lower it.

The game has potential, but the balance is whack.

Thank you for your suggestions, we will definitely take them into consideration.
We will gather more feedback during the demo period and strive to make the game as stress-free as possible for players.

- The cleaning parameters for each time period and area do indeed vary, and we will optimize the content as much as possible.
- Inspiration needs to be unlocked in the store first before it can be used to replace other items (such as cooking, topics).
- There are ways to reduce stress in the church, store, and some small places.

As long as cleanliness and cooking are maintained well, things shouldn't descend into chaos.
We will continuously optimize the situation when stress reaches its maximum.
Thanks for the response.

- The game started me off with 3 inspiration, which looked the same as the one in the store. In the kitchen, it gave me the option for new ideas, but it just used up all the ideas and didn't unlock anything.
- Church cannot be accessed, the path behind town also cannot be accessed. The store sells an item that reduces stress by a "small amount" and it costs more cash than I have. I'm certain my stress accumulates faster than the item would reduce it by. Can there be an early way around the house to reduce stress a bit? Not sure why all the locations are locked, there is no reason given. Maybe you could use one of your 2 special daily actions to relax in the garden to make stress decrease.
Last edited by Smartik1; Jun 10, 2024 @ 10:30pm
FreedomArk Jun 11, 2024 @ 1:01am 
It's as if the gameplay loop was tested with full upgrades or wasn't tested at all.

Originally posted by Connection:
Originally posted by Smartik1:
Stress only moves one way: up. I can't get rid of it. The char is freaking out, making pretty much all actions unaffordable.

I restore less energy per time stage than a single action takes. I literally can't talk to anyone while house cleanliness constantly plummets.

Cleaning restores...nothing. Spending 28 energy to restore 2 cleanliness that tanks double digits every day. Spending the entirety of my energy per stage of day cleaning gets me to less cleanliness than I started the stage at, making it an infinite downward spiral. There is no indication as to which room is dirty, so no idea which room I should be cleaning and whether that makes any difference.

Inspiration does nothing. I spent all 3 of them on cooking to unlock...nothing. You have to buy them, they are expensive.

What am I doing wrong? It feels like a chore simulator designed to fail.

I do expect the start to be slower, but there is no progress while all stats gets worse. What would make this better is:

- Visual indicators which room is dirty, where cleaning the dirty room restores more.
- The lower the cleanliness, the more you get back per cleaning action. How you restore 2 cleanliness when the house total is at 20% is beyond me.
- Higher success on inspiration so it does...literally anything when you use several.
- Some explanation around managing stress / an activity designed to lower it.

The game has potential, but the balance is whack.

Thank you for your suggestions, we will definitely take them into consideration.
We will gather more feedback during the demo period and strive to make the game as stress-free as possible for players.

- The cleaning parameters for each time period and area do indeed vary, and we will optimize the content as much as possible.
- Inspiration needs to be unlocked in the store first before it can be used to replace other items (such as cooking, topics).
- There are ways to reduce stress in the church, store, and some small places.

As long as cleanliness and cooking are maintained well, things shouldn't descend into chaos.
We will continuously optimize the situation when stress reaches its maximum.


To add onto the feedback, I do like the concept too but the balance is really bad in the demo. People play these management style to optimize them and to try to unlock rewards which are the H-scenes. However in your current balance, your cleaning action varies too much rng wise when you can barely make a dent in cleaning. Such as the first time I cleaned an area it was +20 and then the subsequent can be +6. There are no visual feedback on why the values fluctuates so much and if its simply rng, the numbers are balanced badly.

I even bought store items which usually reduce the tedium such as the pillow or the cleaning boost but the cleaning boost is another grind for minimal gains when it takes so much energy. Your stress builds up with every action and in the demo, the only feasible way to reduce is going to the church which even with a big success, may not even bring the stress level down by 1 tier. So I started getting stuck in a loop where I spent every action just trying to clean the house due to the high stress not going away and every girl being unhappy due to the uncleanliness.
Connection  [developer] Jun 11, 2024 @ 3:19am 
Originally posted by FreedomArk:
It's as if the gameplay loop was tested with full upgrades or wasn't tested at all.

Originally posted by Connection:

Thank you for your suggestions, we will definitely take them into consideration.
We will gather more feedback during the demo period and strive to make the game as stress-free as possible for players.

- The cleaning parameters for each time period and area do indeed vary, and we will optimize the content as much as possible.
- Inspiration needs to be unlocked in the store first before it can be used to replace other items (such as cooking, topics).
- There are ways to reduce stress in the church, store, and some small places.

As long as cleanliness and cooking are maintained well, things shouldn't descend into chaos.
We will continuously optimize the situation when stress reaches its maximum.


To add onto the feedback, I do like the concept too but the balance is really bad in the demo. People play these management style to optimize them and to try to unlock rewards which are the H-scenes. However in your current balance, your cleaning action varies too much rng wise when you can barely make a dent in cleaning. Such as the first time I cleaned an area it was +20 and then the subsequent can be +6. There are no visual feedback on why the values fluctuates so much and if its simply rng, the numbers are balanced badly.

I even bought store items which usually reduce the tedium such as the pillow or the cleaning boost but the cleaning boost is another grind for minimal gains when it takes so much energy. Your stress builds up with every action and in the demo, the only feasible way to reduce is going to the church which even with a big success, may not even bring the stress level down by 1 tier. So I started getting stuck in a loop where I spent every action just trying to clean the house due to the high stress not going away and every girl being unhappy due to the uncleanliness.

Thank you for your feedback. We will work on optimizing this aspect as well to ensure players can enjoy the game with a relaxed mindset.
mwellington Jun 12, 2024 @ 3:23pm 
I know you have sent out updates. And those updates have made a difference. I was able to keep the mood of the ladies at a better rate. I believe the money is still a problem. I was expecting to get paid everyday for my services. Since it takes so much energy to do anything. I feel you still need to adjust it more.
Last edited by mwellington; Jun 12, 2024 @ 6:21pm
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Date Posted: Jun 10, 2024 @ 2:47pm
Posts: 5