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Now, for more interesting/situational damage boosting options, there's also the Vulnerability affliction, which increases damage received by 20%. There's a bunch of ways to put this on enemies - Aspect of Vulnerable Blood can do it on Bleed, Aspect of Vulnerable Precision does it on Crit, for instance. There's also the Aspect of Wild Strikes that makes your attacks randomly do between 1%-275% damage, which generally works out in your favor. Can take enemies out of action VERY quickly and it stacks with Crits.
For self-healing, yeah, Heal On Hit is generally your best bet, but HP Regen can be better for slower-attacking Classes.