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Builds? What Builds. You are picking up heal on hit, a status effect, and that's it. This was and is the game because grinding is supposed to make you want to spend. The combo variety and combat variety is the definition of rinse and repeat.
If there was no such thing as live service this developer would have to focus on game variety in biomes and stages as well as combat. But that isn't what MS wants from Stoic. I would love to see the points you brought up addressed. I just don't think they will be because the purpose of this game is to exist online F2P. Inconvenience and archaic design can be marketed as game play.
What really bothers me is that the core gameplay is really, really nice.
Attack animations are well designed and animated, hits feel like they have weight behind them, and there's some depth to comboing attacks into weapon skills and umbras to extend the chain and going back into another combo. The basics of a good game are there, it's everything around it that feels as it's actively ruining the experience to funnel people into microtransactions once the game releases.
As you've said, it's by design, but the way you cannot know this until you reach the first enemies with hyper-armor and you immediately realize that from there onwards the combo system may as well not exists, and gear is all that will matter legitimately pisses me off.
I like the game but it has no variety. It has no fun challenging content. Stop giving small meaningless updates. Give us real content. Give us a real reason to group up. Give us the ability to pair up. Like what are you guys doing?