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Ilmoita käännösongelmasta
Dare to say there isn't a problem.
And don't compare Phasmophobia with...this.
What part of "look at the trailers" didn't you understand
Except we're not judging the book by it's cover, we expected the book to be written as it was advertised
What for, you're totally missing the point anyway
the trailers are meant for you to get a idea of the game usually trailers are made from ingame scenes this is like the day before type trailers plus mutations are scripted and endings aint different from each other if anything lacking or slight 4 secs change
https://yourlogicalfallacyis.com/genetic
Well...maybe...at random: stressful atmosphere, live mutations, animals fleeing, risk of ambush, real stress, real danger for us...among other things.
One trailer shows a mutant giraffe fleeing the enclosure and possibly elsewhere, another a mutant kangaroo waiting to ambush us...there's NOTHING close to it in the game.
Don't tell me that the trailers promised a ride on rails, with boss battles in the paddock and no real stress or danger.
Makes me wonder the "why" for those design decisions. This seemed heavily like a busy work detraction from the overall gameplay implied by the trailers, but at the same time the trailers DID show the busy work. As a gamer, I'm more attuned to EXPECT the action and direct interaction scenes to fully encompass the experience, rather than having the "baseball" effect, where you wait for periods of setup until the actual action happens.
In this case, this game is more akin to something like golf or baseball, than the action packed nature of many of the counterparts in the horror game genre environment. Setup, prep, planning, and then a few quick decisive actions.
I'm personally a bigger fan of suspense horror than action based horror. Being left to my own vises, my own thoughts, and my own fears is often worse than having something to deal with like dodging a guy with a knife.
It's far from perfect, but I don't think it's that bad either.