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EX: Finish day 20 with Ayame’s lewdness at 26, her intimacy at 6 or below,
and her having 20 points or above in each of the three training categories.
also, this literally makes no sense to me, but there are multiple endings with the SAME unlock criteria?? you can get the same endings multiple times... so...???
How can i get 20 points in each of the three training categories in less than 20 days when you can choose one training at the start of each day, and continuing scenes add no additional points and even if they did... until she levels up, for no real reason at all the scenes end not by your choice even after the game explicitly tells you: end the scenes when you want/c*m when you want. on TOP of that i even meticulously chose one type of training at a time, and cycled them making sure not to completely lock myself from an option and the game is almost over by the time you get them each to 6, on TOP. OF. THAT. the training i did after 6 points, DIDN'T COUNT THE POINTS UP. ????????????.
There are training options that lock without a clear reason or explanation as to why, sometimes shutting out an entire panel as i aforementioned
I haven't yet managed this, but i hear the clothing customization selling point of the game is essentially invalid because of the way the "20 day" system works, you can't really enjoy what you've unlocked once you finally do and additionally when entering scenes, the clothes reset. makes no sense.
the guide and other guides keep talking bout spoilers, but the way i see it. the way this game is set up, most players will probably stop playing this game from being pounded harder than Ayame by unnecessary confusion and tedium. im trying to unlock these endings and wish there was a button just to unlock them because as much as i want to... calculating the time itll take to do it in my head.... its not even worth it.... especially considering other than the scenes, theres actually nothing to play in this game. no game that would keep your interest around long enough to get them natually. no balance between the "H" and the "Game". just H.
The game has these weird oversight flaws that are beating the enjoyment out of it for me.
To remain on topic, i think the only way this 20 day (not really) to ending loop would work with a game like this is if the game would NG+ at the end of the runs and keep ayame's progress on her. it just seems like complete oil and water. not hating on there being endings in the game, but whats the point if they are hell to get?
It's like its trying to follow the successful time management type of structure, but falls flat on its face, because the difference between those games and this one is that in most of those games you could literally spend full weeks grinding for one specific thing, and there's no time sensitive consequence barring you from the content in the game. you aren't punished for putting you ♥♥♥♥ in your pants to grind money mini-games in order to get an item for a scene you want or something.
The game has very little replay-ability whilst forcing you to play it time and time again, in order to actually fill out the gallery, which i mention again... doesn't even seem possible. if holding my computer at gunpoint and robbing it of the content was an option id do it in a heartbeat as opposed to trying to grind this game for hours(with guides mind you, because i quickly realized it was gunna be rough after my first three endings.) despite my strong and caring relationship for my PC.
i was so excited for this game and purchased it day one, the hour it unlocked. i'm not trying to be a ♥♥♥♥♥♥♥ ♥♥♥♥ talker but i do want the best for these games and studios. I must be real, and not just say its a good game because i came once or twice *eyeroll at most reviews on h games*. alot of these decisions are far from ideal.
I've played another maron maron game before this called moaning wood, from DL site. i enjoyed it. it also has endings this way, so i had a little faith but the difference is its not set up like a progress grinding simulation game, that takes such time to reach each ending/CG. its like a tile game, where you walk from one side of a forest, to the other, and try not to run out of strength and lose. theres even an easy mode, so the tiles effects arent as punishing to you.
I know the chance is slim to none but i honest to goodness hope they change alot of the way this game functions, because if i didnt have 20 hours in it at this moment id refund it.
The art is GREAT. the way the interactive scenes work, is GREAT! but the buck generally stops there.
Too slow. Too discouraging. Too tedious. Too repetitive. Too confusing.
sorry for writing so damn much.
Thank you for the extensive information! I hope you put that all in a game review as it's really helpful information for potential buyers to get a good idea of what to expect.
Of course. i'm happy to divulge, if you're happy to receive it.
i probably would've just written a review, but i like to be thorough if i'm going to write a review so id like to at least see all the scenes first if i can, and also since the game generally just came out **on steam i don't even know whats intentional or whats subject to change yet. ill take your advice though, and if by a certain amount of time im still not done ill just put a review up. because i dont want others disappointed as well.
^THIS.
There should be an alternate sandbox unlimited mode to enjoy what you unlocked.
I guess I"ll wait to see if there's an update that will address this.
Did you mean to say something? its just an exact quote of what i wrote above.