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- Add more voice acting to npcs
2. Multi-classing.
3. Custom companions.
4. Buyable housings and open world elements.
5. Add buyable/craftable automatons for technologists and magical familiars (magical creatures, elementals, ect.) for mages.
6. Make objects and NPCs more interactable.
7. Make items more useful.
8. Make all NPCs and companions killable like Baldur's Gate.
Two, the inventory management is a nightmare, there should be an option to organize it.
It's hard to see what is junk, what is crafting matérial and what your character can equip.
Three, allows us to track one or two crafting recipes so we can see the component we need.
Four, Improve the movement, it doesn't feel right. the camera is too close in order to do click by click but holding the buttion make you sometimes stop moving.
You may find my proposal nonsense, but I simply have to state it, even if it is not taken into account.
Please try to contact Sven Vinke, make an effort to present your product to the old Belgian. Such a PR move, for example, with the gift of the key to the game with pomp in a video from a cosplayer or the heroine of the story itself (or the hero) will be a clear demonstration of your respect for the current genre meter, which I think you were inspired by. And such an advertising collaboration will only be a plus for the project.
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Возможно, мое предложение покажется вам бредом, однако я просто обязан его изложить, даже если его не примут к сведению.
Пожалуйста, попытайтесь связаться с Свеном Винке, приложите усилия для того, чтобы презентовать старому бельгийцу ваш продукт. Подобный Пиар - ход например с дарением ключа от игры с помпой в видеоролике от коспеерши или героини самой истории ( или героя) будет явной демонстрацией вашего уважения нынешнему метру жанра, которым вы, как я думаю, вдохновлялись. И подобная рекламная коллаборация будет только в плюс для проекта.