TRANSFORMERS: Rise of the Dark Spark

TRANSFORMERS: Rise of the Dark Spark

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Why isn't this an open world game?
I mean honestly, it's Transformers, you can have the potential to transform into dinosaurs, giant insects, boats, cars, tanks, fighter jets, and more. So why is this franchise always bound to a linear, boring TPS?
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Showing 1-15 of 15 comments
HCElliott Jun 28, 2014 @ 12:57pm 
Good point! I would love to see a open world build your own transformers game and your own character game. Like a MMO.
Bluy Jun 28, 2014 @ 1:32pm 
making something open world doesn't mean you should do it for all games.

Watch dogs would be better if it wasn't open world since the areas were it shines are the enclosed non open world areas and that areas that are horrible. For instance why are their train tracks that lead to nowhere; why can't cops follow you onto water when there is an boat AI; why are their barely any cops except when you get spotted for a crime.... in which case their suddenly tons of cops.

In other worlds, i'm just trying to be a voice of reason. However i have not played the game so i'll let you guys decide if open world would suit this game.
I agree with XdbX in a lot of situations, but for Transformers it would be fantastic! It's overflowing with promise. It would be one of the few games with a good usage of a morality system. Be a ♥♥♥♥ and you're a decepticon, be a boy scout and you're an autobot. It's my two cents in the matter, I hope they do.. I'd happily buy that game.
Big Convoy Jun 28, 2014 @ 7:54pm 
The problem I see with an open world Transformers game is that the world is really big. I mean Cybertron is huge. Also there are a lot of areas such as Kaon, the Sea of Rust, Autobot City, etc., and they span great distance between each others. Getting from one of these place to the other will take quite a while. If there is character creation, I can guaranteed that everyone who play the game will have a flying alt mode as what is the point of a ground alt mode when you can't cross areas like water/acid or a huge ravine.

Next is the morality system that you mention, things like that only matters at the end of the game. Also, remember that Transformers take place during a war. I doubt that a new recruit will be on the fence about who he/she should join. As far as I see it, it is either: "I'm with the Autobots.", "I'm with the Decepticons.", "I don't like either.", or "I'm going to stay out of it." I much prefer a game where I am given an allegiance at the start.
Chronoreaper Jun 29, 2014 @ 4:17am 
in most transformers series there is third party and neutral factions all the time and theres also betrayers as well, cybertron series you actually see Starscream betray the autobots, Drift on the movie franchise use to be the decepticon Deadlock ironically he became Drift from a neutral faction that came into being at the start of the war, there is also another option for the cybertron series if they truly go past FoC to the colonies is that we will see that universes Lockdown so for a alignment thing could be someone he caught or a merc under his command before being made to choose a side who knows.
Last edited by Chronoreaper; Jun 29, 2014 @ 4:18am
Techguy1002 Jun 29, 2014 @ 6:23pm 
Transformers 1 : The video game was an openworld. If it was openworld though the developers wouldn't be able to put a unique story in the game, there would be way to much to cover. Anyways everything is script based, etc. So they need to code everything for an open world game and that's a lot of work. Can't wait for the new MOTA Transformers Universe, i am in the beta, and it feels a little open, the maps are not that small.
Hawk King Jun 30, 2014 @ 10:48am 
Open World won't make it any better. A few of the movie games were open world and they were ass.
fawkernot Jun 30, 2014 @ 2:22pm 
despite what the fanboys are defending, open world games cost too much money to make
Chronoreaper Jun 30, 2014 @ 5:39pm 
yea fawker is right as a person in a diploma course in this area it costs ♥♥♥♥ loads to make a open world game just developing the open world part you could have created a full game with DLC
Bluy Jun 30, 2014 @ 5:54pm 
The equals about as much as a full game, Chronoreaper......
Chronoreaper Jun 30, 2014 @ 6:01pm 
they both equal a full game technically i was refering to the budget area the budget of just the open world part is enough to make a seperate full release game
Bluy Jun 30, 2014 @ 8:23pm 
Originally posted by Chronoreaper:
they both equal a full game technically i was refering to the budget area the budget of just the open world part is enough to make a seperate full release game

Okay i understand what you mean now.
I have to agree if not say you might have a low budget open world game.
If you think about the sheer numbers of models alone, you're looking at something that i wouldn't be shoocked is 1000% compared to a normal game. Add on extra work needing to be done on level design. hmm..... wow i never did the back of the envlope math on this.


Chronoreaper Jun 30, 2014 @ 10:10pm 
lol well said and i wouldnt risk the brain ache puting those numbers together
Anoteros Jul 1, 2014 @ 12:52am 
as long as they keep giving the franchise to ♥♥♥♥♥♥ companies to develop the games will always be mediocre nothing to rave about linear crap.
Chronoreaper Jul 1, 2014 @ 2:50am 
aye be better if highmoon did them or that company who did that ps2 armada game but if they readd the multiplayer to actually have it developed more closely so less likely to be hacked into, would also ban the main developers of most of the movie ones cause ive played alot of games and they just made them horrible only one that was decent to me was dark of the moon
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Date Posted: Jun 28, 2014 @ 11:08am
Posts: 15