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Please stop giving away games for free to Steam curators.
Curator's reviews and whatnot are no longer of any use.
Career feels limited compared to the first game. The roguelike mode is trend chasing, and I'm sure some people will like it, but a traditional campaign like the first one would be nice to have alongside.
Current career mode is lacking in player choice compared to the first game, and optimal play feels bad - collecting weapons and storing them for later as a dismounted human is a strong move strategically, but running around collecting as the human and not controlling the crab doesn't feel good. The lack of a shop outside of the year marker is unfortunate. The weapon durability system through the career is what makes that tactic optimal, and it's somewhat irritating.
Fusion of near broken items shouldn't require an RNG ticket. Maybe allow them to be fused without a ticket, or scrapped for coins? Right now they will clutter your menu.
AI doesn't seem as good as the previous game.
The picking up weapon hitbox as the crab seems worse than the previous game, trying to pick up a weapon off the ground as the crab has been sometimes frustrating (only played as moon crab in my career so far). The pinch however seems to be much easier to pull off.
I don't think the playable rider character is worth getting off the crab outside of grabbing weapons, and letting the computer control your crab while you fetch weapons is not fun, making the whole mechanic unfortunate.
GOOD POINTS - I like how you've improved the hyper mode with a command menu. The jump is interesting. The new bosses are cool.
BUGS -
Left control stick only moves right on the menus, even if pressed left - d-pad works fine.
Enemy crab got stuck on a corner of a building in a map where the red ring of death killed them.
Enemy flipped onto it's back didn't get a countdown, because it was on top of it's pile bunkers (heaven stage).
We will consider other things as well.
But i think a couple more shrimp/lobsters would give me the ultimate crustacean experience.
Partner crabs in Career mode need a change. My best suggestion is having you select from multiple pre-made crabs with their own set of skills (Especially the AI controlled movement skills) and weapons. As they are now, they have a bad habit of standing off to the side and not doing anything. It's not unusual for my main crab to be fighting a boss one on one, then get knocked out, and have the AI crab with 0% damage finally start the fight (Though I usually start controlling it). I noticed that your partner crab uses the skills of the main crab, which means that technically they can be given commands if you have autonomous movement skills on your main crab, but if that was the intention I think it's a bad idea. I was trying to raise a crab good at ranged fighting, so gave it the skill that makes it retreat when I'm not in control - That meant that my partner crab did the same thing. Even though they used melee weapons, they kept away from the enemy. It just doesn't work. That's why I think having a choice of pre-made crab loadouts for your partner would be a good idea.
The Raijin fight is just agony. I've only been able to beat it by cheesing it. I couldn't even go toe to toe with it using a level 124 Tasmanian Giant. The only success I had was after my main crab died, by using my rider to chain Raijin down and slowly whack 1% off it at a time while it unsuccessfully tried to hunt down my AI partner. Perhaps there's some trick to it I'm not understanding, but as it stands it might be a bit too strong. Also, despite beating it twice, I haven't had it complete the Defeat Raijin in career mode mission yet. That might be bugged.
The very first time I did training with a crab in career mode, I saw I could put less than 5 points into a stat, so I assumed I could distribute the points over multiple stats. I put 3 points into something, then the training completed. I lost those two points for no reason. I don't know what the intention is, perhaps it's a bug, but if you don't actually have the option to put points in multiple stats I'd suggest either not letting you reduce the value, or at least having a clear message stating you can't put training points into multiple stats at once.
Challenge modes are fun. I'd love to see more of them.
Also, if possible, the button that transitions to the state of using objects like Cannon might be better separated as well. It's for the same reason.
I know that the main actors in Fight Crab are the crabs, not the humans. Therefore, I would not like the value of humans to be overly high. Even so, I feel that the benefits of acting away from the crabs are currently very minimal.
I will share one idea I have on this. It is a change that would make knights more accessible to weapons than crabs. In other words, make it easier to pick up weapons.
The crabs need to grip it in the right position to handle the weapon as a weapon. For larger weapons, the area where they can be picked up is relatively small.
On the other hand, the humans simply drag it along. It probably doesn't matter where on the weapon the chain is attached. I think there will be a small advantage to using humans if they can pick up a weapon even if they only slightly touch the tip of the weapon.
As a premise, the opponent crabs are able to grab my crabs' poltergeist state weapons. I guess this is as intended. My question is about the fact that an allied crab is able to steal my crab's weapons.
When an allied crab is not grabbing anything, if I approach it, it will steal my poltergeists at a high rate. In some situations, this effect is so dangerous that my crab needs to flee not only from its enemies but also from its allies. I feel that stealing by allied crabs is better disallowed.
These Greek letters should not be a problem in Japanese or Chinese, since the appearance of the letters is very different. But in English, when the crabs' names are followed by Greek letters, they look like "Moon Crabα". It looks a bit strange because alpha is similar to the English a.
I don't think there is a need to implement it differently for English only, so how about adding a space between the names and the Greek letter in all languages?