Cardfight!! Vanguard Dear Days 2

Cardfight!! Vanguard Dear Days 2

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Good deck for beating Youthberk?
Stuck on a story battle with a char who gets insanely lucky with triggers every attempt + the divine skill puts a lot of pressure on board when at 4+ damage. Any good tips or a specific deck for beating Youthberk specifically?
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is this one of the manipulated RNG duels? (Nao Inabe) I keep getting INSANELY unlucky. like if I play prison then my prison will soul charge like 2 of my heals each time, and they flip critical trigger turn 1/2, heal when high damage, etc... if so what decks can beat manipulated RNG matches?
Last edited by mimizukari; Feb 3 @ 7:50pm
Raven Feb 3 @ 7:51pm 
well, yes, its manipulated. If you want to know if you're supposed to lose, did a popup happen before hand? otherwise, its supposed to be winnable.
Originally posted by Raven:
well, yes, its manipulated. If you want to know if you're supposed to lose, did a popup happen before hand? otherwise, its supposed to be winnable.
no popup. just opp gets insanely good luck each time and I seem to end up with no triggers or they heal final 2 damage each time. it's the Nao Inabe fight w/ Youthberk that takes place in a different region, and it seems no matter what strat i use, even rushing nothing seems to work; story doesn't progress on loss. I have tried like 7 different decks and nothing is working. i think i need a specific deck counter to Youthberk that could work even if you never get triggers and opp gets all the triggers, any idea? lmao.
Last edited by mimizukari; Feb 3 @ 7:56pm
Raven Feb 3 @ 8:01pm 
Originally posted by mimizukari:
Originally posted by Raven:
well, yes, its manipulated. If you want to know if you're supposed to lose, did a popup happen before hand? otherwise, its supposed to be winnable.
no popup. just opp gets insanely good luck each time and I seem to end up with no triggers or they heal final 2 damage each time. it's the Nao Inabe fight w/ Youthberk that takes place in a different region, and it seems no matter what strat i use, even rushing nothing seems to work; story doesn't progress on loss. I have tried like 7 different decks and nothing is working. i think i need a specific deck counter to Youthberk that could work even if you never get triggers and opp gets all the triggers, any idea? lmao.

Its not a deck thing, its a meta thing. You have to outgrind their resources. Just assume he's going to have all PGs, he's going to hit OT, and when he's at 4/5 damage, he's going to hit a heal trigger. you have to pace your attacks with the idea those things are going to happen. It absolutely sucks, but that's how it goes. If you TRULY hit a wall and just want to progress, lower the difficulty down for that fight. But ultimately a lot of the late game fights are like that. The reason it seems easier in DD 1 is because eventually we got advanced sets which powercrept some of the more stupid fights *coughMikacough*

Anyway, you have to play really smart with your defense and expect them to get ever PG and OT with perfectly time heals. The other alternative is to turn down the difficulty. Aside from those, the other thing would be to wait several months until we get new sets and we just naturally get better decks.
hmmm with dd1 i beat the story within 5 days, i don't recall it being this monstrously difficult at points. I'm guessing newer decks just have way more power, though I did try a couple of times with Lianorn which was supposedly t1, Prison got the win through sheer reducing all of their hand resources as much as I could and drawing into defensive cards. (won during this convo but it took an ungodly amount of attempts, i think either my RNG was terribly bad for multiple duels in a row, with like I said prison scharge 3 getting like 2/4 of my heals each time and opp kept critting or it was absolutely insanely manipulated RNG)

edit: it was A LOT easier when i challenged her again in free battle, I can really only assume that was a manipulated RNG match.
Last edited by mimizukari; Feb 3 @ 8:50pm
Dinonoms Feb 3 @ 10:22pm 
Makes me wonder, do they follow the deck building rules when it comes to triggers?
Originally posted by Dinonoms:
Makes me wonder, do they follow the deck building rules when it comes to triggers?
they do follow the rules of deckbuilding, it's just depending on where you're at in the story the main fights might have modified RNG, not 100% sure on that yet. Of course the "event" ones do, but outside of that too I wonder.
Raven Feb 3 @ 10:34pm 
Originally posted by Dinonoms:
Makes me wonder, do they follow the deck building rules when it comes to triggers?

They do follow the rules, its just they pull whatever trigger they want as they need it. so you'll never see more than 8 crits or 4 heals (except for one bug apparently...), but in general they cheat the triggers but not the amount nor the rules.
What i learned so far is that all Main missions are scripted.
Just play till you manage to beat opponent, or lower difficulty for fight you have issue with.
Free Fights and CPU fights are more like how you would expect them to be in RL.
Also idk how you manage to get your opponent to activate Divine skill so far none of DivineZ characters activated Divine Skill even once for me.
Originally posted by Stj.Srex:
What i learned so far is that all Main missions are scripted.
Just play till you manage to beat opponent, or lower difficulty for fight you have issue with.
Free Fights and CPU fights are more like how you would expect them to be in RL.
Also idk how you manage to get your opponent to activate Divine skill so far none of DivineZ characters activated Divine Skill even once for me.
at this point in story they're all using divine skill as soon as they can for me and getting massive amounts of triggers. i do have to keep running with a deck that can counter and it takes like 3-5 tries still each time. they totally did the dd1 thing again T_T
just run gravidia and hope to OT for 8 crit, at 3 damage they cant heal out of 11 damage with 4 heals and OT, all you need to do is survive till your turn 3 drive checks. is it consistent? no, but when it dose happen it will consistently kill them.
Raven Feb 4 @ 5:50pm 
Originally posted by NeverLucky:
just run gravidia and hope to OT for 8 crit, at 3 damage they cant heal out of 11 damage with 4 heals and OT, all you need to do is survive till your turn 3 drive checks. is it consistent? no, but when it dose happen it will consistently kill them.

More time than not, if you're going for that strategy, even when you do hit it, they will PG through it
imho, winning against Varga is more about strategy than having the correct deck. As long as you stay at 3 or less damage, you won't get hit by her Divine Skill, and as long as you keep her open damage at a minimum (1 or less), you can't get hit by her Divine Skill either even at 4 damage.

If you can't rush them to 4, it's better put damage pressure instead (Youthberk: Full-blast typically will do the trick, for example), while not giving them too much CB to work with. More CB just means they get more attacks and DS which will especially screw you over when they hit a crit on the Vanguard, which is bound to happen with Varga, often times.
G1 rush is the best strategy for most fights in DD2.
If you can get them to 3 damage on first Battle Phase you shouldnt have issue with any fight 98% of time.
Only Razael and Blangdmire are exception to this rule.
Rushing these two is pointless.
Last edited by Stj.Srex; Feb 7 @ 2:42am
You could try Luard. Dragstrider can break past most of NPC's basic tactic of holding multiple PG's in hand at end phases of fight.
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