Flashback

Flashback

Ruinous Oct 1, 2013 @ 5:04pm
Worth it?
Does the game live up to the original or take a dump on it?
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Showing 1-15 of 57 comments
Mr Windblade Oct 1, 2013 @ 5:08pm 
Uplay. So it takes a dump on it.
Kickz Oct 1, 2013 @ 5:23pm 
Originally posted by Ruinous:
Worth it?
Originally posted by Ruinous:
Does the game live up to the original or take a dump on it?

All in the eye of the beholder. Play the Demo and report back with your findings.
for_wii_are_many Oct 1, 2013 @ 10:51pm 
Originally posted by Silver Surfer:
Originally posted by Ruinous:
Worth it?
Originally posted by Ruinous:
Does the game live up to the original or take a dump on it?

All in the eye of the beholder. Play the Demo and report back with your findings.

Demo link doesn't work.
Kickz Oct 2, 2013 @ 5:55am 
Originally posted by for_wii_are_many:
Originally posted by Silver Surfer:


All in the eye of the beholder. Play the Demo and report back with your findings.

Demo link doesn't work.

ouch, that sucks :(
That indeed is an issue.

I didn't know that as I bought it with the pre-order discount.

So far I personally find the game very good. Not sure that helps you though in any way.

Let's hope they fix the demo link soon so you can have a go at the game.
The Faceless Man Oct 2, 2013 @ 7:32am 
I'll wait for a spiritual sequel that actually "is" a cinematic platformer. I don't need more run and gun platformers, especially when they basically doom any possibility of a good remake/sequel to a past game I like.
Kickz Oct 2, 2013 @ 8:07am 
Originally posted by Galamantyl:
I'll wait for a spiritual sequel that actually "is" a cinematic platformer. I don't need more run and gun platformers, especially when they basically doom any possibility of a good remake/sequel to a past game I like.

The one fun thing is that the original game is included in the new game and you can play it too :) I know it's not making the current game any different but it's a nice easter egg.
The Faceless Man Oct 2, 2013 @ 9:41am 
Originally posted by Silver Surfer:
Originally posted by Galamantyl:
I'll wait for a spiritual sequel that actually "is" a cinematic platformer. I don't need more run and gun platformers, especially when they basically doom any possibility of a good remake/sequel to a past game I like.

The one fun thing is that the original game is included in the new game and you can play it too :) I know it's not making the current game any different but it's a nice easter egg.
I also heard it doesn't have music and it's got some kind of arcade UI overlay you can't disable.
FOX Oct 2, 2013 @ 11:46am 
Originally posted by Galamantyl:
Originally posted by Silver Surfer:

The one fun thing is that the original game is included in the new game and you can play it too :) I know it's not making the current game any different but it's a nice easter egg.
I also heard it doesn't have music and it's got some kind of arcade UI overlay you can't disable.

you are absolutely right :-( a shame they messed the original one up
AuldWolf Oct 2, 2013 @ 12:53pm 
Play the demo.

I've seen some hilarious feedback on this game. Racists hating on the main character because they don't realise that the developer of both this and the original game are French, thus the main character is French. And hipsters who have rose-tinted glasses and believe the original Flashback was flawless.

One of the most amusing complaints was that it's less difficult than the original. Yes, of course it is. You're not playing with a D-Pad and three buttons any more, you have more of a range of movement. You don't have a black screen right before a ledge where you have to make a jump (Flashback fans will know exactly what I'm talking about). This is a vastly superior version of Flashback made as a love letter to fans of the original game.

If you liked Flashback then, and you're willing to admit that Flashback has its flaws when compared to contemporary values, then you'll see why the remake is amazing. It brings Flashback up to modern standards. The difficulty no longer comes from incredibly clumsy controls, or black screens before jumps over pits, which is a good thing in my opinion.

In fact, for a friend's benefit, I played both the first level of the remake and the original. I came out feeling good with the remake's first, it was nostalgic, it felt like the same sort of level layout, and it had that Flashback feel. When I played the original, I almost ragequit a few times because of how bad the controls are compared to today's games. It's an exercise in frustration. When you look at something now, it's rarely as good as what you remember.

They did us a real service by bringing this up to speed, it means that Flashback fans like me can enjoy the game again, without popping a vein.

Oh, another amusing criticism before I wrap up. One of the criticisms that amused me the most about Flashback was the plastic looking plants. Guess what? They're supposed to, they're bio-synthetic and they actually looked that way in the original. You can tell when someone hasn't played Flashback in well over two decades! No, really, go and take a look at the plants in the first level of the original Flashback, they're all plasticky. It's a thing.

Titan owns that jungle and they're up to all sorts of shenanigans with it.

But yeah, it's a damned good remake, and it's superior to the original game when viewed from a contemporary perspective. Back in the day, Flashback was the best thing ever, and an incredible technological feat, what with all that rotoscoping. Today, it's fairly terrible. The setting and story are still enjoyable, but the gameplay will make your head swell with the pressure of unbridled rage until your eyes are ready to burst.

The remake fixes that. So yeah. I think it's worth it IF you were a fan of Flashback and IF you're willing to play the original again a bit to see just how flawed it was compared to the vastly better remake.
The Faceless Man Oct 2, 2013 @ 3:04pm 
You, sir, have no idea what a good remake is.

You made that obvious in this paragraph:
Originally posted by the.vagrant.werewolf:
In fact, for a friend's benefit, I played both the first level of the remake and the original. I came out feeling good with the remake's first, it was nostalgic, it felt like the same sort of level layout, and it had that Flashback feel. When I played the original, I almost ragequit a few times because of how bad the controls are compared to today's games. It's an exercise in frustration. When you look at something now, it's rarely as good as what you remember.

After playing the original, you mistook "bad controls" for the qualities of a cinematic platformer. The game was never intended to be a run and gun. The control scheme over Conrad was intended to be rigid, restricted, etc., to keep a level of realism. There is nothing wrong with the controls of the original, it was just a different style. One that your immediate-action-craving lack of patience can't appreciate.

Since Flashback was always a cinematic platformer, a proper remake would've kept it within the same vein, instead of turning it into an action run-and-gun platformer that you apparently enjoy more.

To your benefit, it's not the first remake to make a change like this to appeal to a larger audience. *cough*Syndicate*cough*
Last edited by The Faceless Man; Oct 2, 2013 @ 3:06pm
GirthQuake Oct 2, 2013 @ 3:28pm 
Honestly, I don't think it's worth it. In all honesty I haven't really got far (only to the point Ian restores your memory) but the story is no longer dark and bleak and involving. Instead, an attempt has been made to 'lighten the mood' of the game with a script involving poor sarcasm and 'witty' quips, joined by absolutely awful voice-acting and lines such as "Awesome-sauce".

It's also been incredibly dumbed-down with a terrible overlay with constant hints and reminders, and as Galamantyl pointed out it's now a side-scrolling platform run-and-gun.

But what I feel is the most obvious attempt to fit in with the modern crowd is the utterly pointless levelling system.

I'm going to continue playing it to see if it gets any better but if I had the choice again I wouldn't buy it.
Kickz Oct 2, 2013 @ 3:52pm 
Originally posted by Galamantyl:
...
There is nothing wrong with the controls of the original, it was just a different style. One that your immediate-action-craving lack of patience can't appreciate.
...

While I respect your opinion. I personally also found the controls a little clumsy and frustrating in the original game; intented as different style or not makes no difference to me. That style just wasn't my style

Irregardless I did enjoy the original game very much.

...and no, I don't crave immidiate action so hold your horses before throwing around personal judgement now in the face of a difference in oppinion.

There is nothing wrong with different oppinions but I'm sure there is something wrong with not respecting them.

I do agree with you that the sequel/remake plays more like a faster action platformer game than the original.

I do like that though that both paces differ. They are different which makes them both interesting....in my humble opinion. That way I can enjoy both games on 2 different levels.
Last edited by Kickz; Oct 2, 2013 @ 3:57pm
Meturoido Oct 2, 2013 @ 3:55pm 
After trying the demo, unfortunately I have to say it was as I saw in gameplay videos, the physics are way too funky, now Conrad floats through the air.

Too bad, I might get this to try and ensure a port of fade to black but, as it is, it's worth maybe half the price.
Zak Oct 3, 2013 @ 10:10am 
I tried the Demo and liked it, so I purchased the game. So far I am really enjoying it. Never heard of Flashback before and I have been gaming long time.
AuldWolf Oct 3, 2013 @ 10:33am 
Originally posted by Ōkami:
After trying the demo, unfortunately I have to say it was as I saw in gameplay videos, the physics are way too funky, now Conrad floats through the air.
For the sake of my sanity, take off the rose-tinted glasses. Go to Amazon and buy the PC original, play it, and then realise that the it always played that way due to the rotoscoped graphics, they were just emulating the feel of that.

All games that used rotoscoping had that floaty feel. Another World, Prince of Persia, Bermuda Syndrome, and I'm sure there were others. It's not something you could get away from, since the animations were based upon the movement of an actor, rather than a physics model within the game. There was nothing to actually affect the character beyond the animations.

If you want to say that this is no improvement on the original, then fine, it isn't. It's a remake, so they had to keep the bare bones of how the game plays, but if you're saying that it's different? No, it's really not. Go play it again and see.
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