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Did you uninstall the game completely and delete the shaders?
If so I think you need to OS restore and let us know if that did it.
UE uses Oodle decompression and this is what causes the errors with unstable cpus. Note that any cpu can cause errors if it's unstable. So 13th/14th gen or not it's on YOU to fix your unstable machine. Devs can't fix an unstable system.
I'd try OCCT using AVX2 or AVX512 extreme/steady/fixed/all threads selected for cpu stability testing.
Ah and according to another post you made you have a 13th gen cpu. Well to me that pretty much confirms the cpu issue. Update your bios dude and pray it works.
I've been playing games since my Commodore 64, used to set my own pins, you name it. We just shouldn't be in a place where one game comes out like this and can't handle a broad spectrum of hardware.
I'm not going to let them make their problem my problem. It was fun to play until it started blowing up, now I'll move on to one of dozens of other games I have to pass the time. I'll check back periodically to see if they've fixed it and if so I'll be happy to finish.
Now if Solasta 2 has these issues, I will move heaven and earth lol...
not sure where its located. but google will help i expect
its quite telling that it only crashes at compiling shaders. once theyve been compiled they really dont get compiled again until a driver or game update.
so its crashing whilst loading them rather than compiling
There are a few things it can be. Bad cpu, corrupted gpu driver, VS C++ corrupted. Corrupted windows and by these corruptions it can be just 1 file. It's rare but nvme's have issues as well. All of these just for compiling shaders. I'm sure i left something out like mobo, memory, psu, etc. The greater majority of the time it's the cpu. The chance it's the actual game is like 0.01%. So go in your bios and change some settings around. Check PL0 and PL1 and set them correctly. And total amps as well. Or just try the Intel defaults. Download and run XTU from Intel and try downclocking and or disable e-cores and lower p cores just as a test and see what happens. Or download process lasso and set it up for this game and set it to run on say just 4 P-cores and see what happens.
Vault
OS: win 11
CPU: Ryzen 7 5700x3d
ram: 32gb ddr4 @ 3200 MHz
mobo: Asus Tuf X570 + WiFi
Gpu: Msi Rx 7900xt gaming trio
monitor: Asus Tuf 34" display @ 3440x1440 12 bit display & 120 Hz refresh rate
And i've played this game with ray tracing on/off. not that much of a diff. And the only oc i do is windows power settings to ultimate performance. If you guys have way better then what i have and i can run it without issues at all. then it's user error not the games fault.
I invented computers (totally, true story). And I say that sometimes a problem with a game is just the game. When you have wide spread reports of the issue from people with various configurations, it's probably the game.
For those experiencing crashes, send a report to Obsidian: https://avowed.obsidian.net/issue-tracker#07NXlUjl-how-to-report-a-bug
Note: Use MSInfo to send your system info:
HOW TO GENERATE AN MSINFO
time.
1b. Alternatively, search for "Run" in your Start menu's search bar.
system. You’ll know it’s done when you click through the menus on the left and see
information for each of them.
1. Do not choose File, then Save as. This will create a very large file you may not
want on your system, and Obsidian's system has a file size limit that might reject it.
2. Name your file something simple, like "mymsinfo", and make sure it’s saved as a
text (.txt) file.
3. Save the exported file on your Desktop or your My Documents folder.
4. The file can take a minute or two to export and save.
You're like a broken record. If I was the only one having this problem I'd assume it was me. But here's the thing. It's NOT just me, it's thousands of people. On top of that, right now I'm regularly playing Diablo 4, Cyberpunk 2077, Civ 7, Cities Skylines 2, Solasta 1, Solasta 2 demo, Stalker 2, BG3, Test Drive Unlimited 2, POE2 (not anymore really), Kingdom Come 2, etc. (Yes I'm easily distracted, no I haven't finished any of them). All at ultra settings.
NONE of those games have this issue. So you're wanting me to believe that it's my PC despite all those mostly AAA games running perfectly, and tons of other people with different PC setups complaining about the same issue? Sorry but no.
And I also had the Atari (and Intellivision, and Colecovision), but when I got my C64 I was 8 so you're an old man :P